psparky
King
- Joined
- Feb 24, 2011
- Messages
- 623
There have been a few threads and changes relating to defensive buildings in puppets and city-states, especially liberated CS, the issue being that captured cities are so weak and defensive buildings are not sufficiently prioritized. I had an idea and am wondering if it has any merit.
What if defensive buildings, at least walls and castles, were not destroyed upon city capture?
Also, If this were adopted, what could be changed to rebalance the game so that war and city capture don't become even stronger?
What if defensive buildings, at least walls and castles, were not destroyed upon city capture?
Also, If this were adopted, what could be changed to rebalance the game so that war and city capture don't become even stronger?
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