Overall I'm liking the distress system, but I fall on the other side of everyone else w.r.t. defense buildings. Everyone seems to be enjoying how they don't need castles/arsenals in any of their safely-held cities, but I miss city defense having a peacetime component. All they do is increase supply cap now, if that city isn't on a border, so they feel too superfluous.
Maybe
city defense could be factored into distress. Maybe
city defense could affect spy stealing rate. Maybe Crime could be brought back, but as a negative modifier on
gold in a city instead of
happiness. Maybe it could negatively affect
tourism... I know people are liking having situational buildings make a comeback, but each building having a measurable impact on a city was one of the main reasons I jumped ship from vanilla. Having buildings I know are just a waste of hammers frustrates me...
Every time I bring this up I get countered with "it increases supply cap". Just... Don't. I'm not going to choose to build something that gives +1 max supply for every 10
over literally anything else. I'd rather just work
processes, and increase supply with population that way.