I have been playing around recently with races focused in the arcane.
Wanting to try to build the perfect city defense caster and wondered what your opinions were... so pick your top three mana types for defensive casters and discuss
1. Enchantment -
Enchanted blade: A great early buff as well as countering rust magic.
Flaming arrows: Speaks for itself, archers are popular in almost everyones defence and adding fire damage to that is great.
Spellstaff Allows two casts in one turn. Great utility and always comes in handy when your back is to the wall.
2. Mind -
Inspiration: Simply awesome, a supreme help to any city that wants to prosper.
Charm: Outstanding for when a sneak attack comes your way, hold your enemy at bay with charm and prevent them from launching an assault until your reinforcements arrive.
Domination: Throw your enemy by taking their units before the fight.
3. Entropy -
Rust: Congratulations, you have just disarmed a decent portion of the enemy stack (providing he doesnt have an enchanted blade casting mage in the stack.)
Summon Pit Beast: Filler spell, but providing you get it early it can provide a good defence to a growing city caught offguard.
Wither: Bam! Thats the sound of your attackers being whittled down with death magic while the now rusted weapons they brought along ping off your enchanted archers.
The above are my three favourite defensive mana types. I am aware that many others are almost as good if not better in ways I have not yet been able to test.
Whats your favourite and why?
Wanting to try to build the perfect city defense caster and wondered what your opinions were... so pick your top three mana types for defensive casters and discuss

1. Enchantment -
Enchanted blade: A great early buff as well as countering rust magic.
Flaming arrows: Speaks for itself, archers are popular in almost everyones defence and adding fire damage to that is great.
Spellstaff Allows two casts in one turn. Great utility and always comes in handy when your back is to the wall.
2. Mind -
Inspiration: Simply awesome, a supreme help to any city that wants to prosper.
Charm: Outstanding for when a sneak attack comes your way, hold your enemy at bay with charm and prevent them from launching an assault until your reinforcements arrive.
Domination: Throw your enemy by taking their units before the fight.
3. Entropy -
Rust: Congratulations, you have just disarmed a decent portion of the enemy stack (providing he doesnt have an enchanted blade casting mage in the stack.)
Summon Pit Beast: Filler spell, but providing you get it early it can provide a good defence to a growing city caught offguard.
Wither: Bam! Thats the sound of your attackers being whittled down with death magic while the now rusted weapons they brought along ping off your enchanted archers.
The above are my three favourite defensive mana types. I am aware that many others are almost as good if not better in ways I have not yet been able to test.
Whats your favourite and why?