My favorite game ever was the failure, Master Of Magic. I loved it, allthough it's AI was very poor.... but I was a kid back then, and just liked making uber units.
Today I would not play a game too complex for it's AI.
Civ IV has upped the complexity of the battle system greatly, asking for mixed stacks of units as optimal. But the AI is still defending on a unit by unit basis. So much is in player control.
I have been playing Monarch, because I already know the human mind can outfox an AI any day, so I give them the AI's advantage of archers at the beginning, and a worker.
But at a time when I would once agian like ot "outfox" the AI, the stupid* AI takes over, and destroys me with itself.
*(the AI is pretty good, but is only an AI, and as such, by default, not a good player)
Today I would not play a game too complex for it's AI.
Civ IV has upped the complexity of the battle system greatly, asking for mixed stacks of units as optimal. But the AI is still defending on a unit by unit basis. So much is in player control.
I have been playing Monarch, because I already know the human mind can outfox an AI any day, so I give them the AI's advantage of archers at the beginning, and a worker.
But at a time when I would once agian like ot "outfox" the AI, the stupid* AI takes over, and destroys me with itself.
*(the AI is pretty good, but is only an AI, and as such, by default, not a good player)