Psyringe said:
You claim (with this, your previous and your following two posts) that the AI does not choose the currently strongest unit for defense. You claimed in one of your posts:
This is definitely not true. And it can easily be tested.
Since you didn't follow my request to provide evidence, I tested it myself. Start the savegame attached below, and end your turn.
You have a city defended by one archer and one spearman, attacked by a couple of warriors. The warriors will attack. The game will pick the archer first as defender because he is stronger as the spearman (3 strength points plus 50% inherent city defense bonus). The attacking warrior is unlikely to kill the archer however.
If your theory were correct, then the game should pick the archer every time as defender until it is killed.
What you will oberve however is that the warriors will bring down the archer's strength until it is weaker than the spearman. Then the spearman will defend (because it's the strongest unit). Depending on how the fights go, you may even see the archer taking over again as the spearman gets too weak.
So?
PsyringeTest.zip
Psyringe, I really respect you and I tend to find your posts more inntelligent than most, so please don't take my comments as some form of personal attack.
You'll also note - along with your other quotes - that I said it tends to happen more in the latter part of the game (ie, not spearman and etc) ... in fact, I'd go so far to say that I don't think I've even seen it in the early part of the game.
Perhaps my words are being taken slightly out of skew, but simply put I think that a lot of the time the program/game picks a defending unit that is now too hurt to be effective ... I have often seen it use the same defender 2 or 3 times on the trot, when it would be quite obvious to a human player that being down to 1/3 strength it's probably not the best defender anymore.
I'd even go so far to say that if you have a very damaged, heavily promoted unit, and it is down to 1/3 strength (and the unit graphic shows this), you'd probably want to protect it from future attacks if at all possible.
I'm not saying that this is malicious or intentional, I'm saying that often the AI seems to pick units I owuld not ... not necessarily for the initial first defense, but once a unit has defended and been hurt, I start to lean towards picking another defender and especially do after 2 such succesful defenses.
I have literally seen 1 machine gunner in a stack of many units defend a city 2, 3 times and then finally die on the 4th ... and frankly I'd rather protect such units once there 'job is done'.
I'm not saying that you are wrong, I'm merely saying that this is how it appears to me. Any vigor you ahve noticed in my previous post directed at you was, in all truth, perhaps over familiarity, because I've seen you posting a lot, read many of your posts and therefore felt that I could 'talk to you in such a manner'; I apologize if I seemed somewhat 'off' in my tone ... that wasn't intentional.
I appreciate your effort to prove this one way or the other, but like I have said earlier, I have noticed this behavior only really in the latter part of the game, so perhaps the algorithm or whatever code logic is use becomes more flawed, or more obviously so, as the 'numbers' increase ... I have seen it a lot with machine gunners, infantry and marines.
Again, this is just my opinion and one that I believe to be well founded and not just based on one or two casual observances ... anyone is free to disagree, but (and this is directed elsewhere, to be honest), I'm not open to being flamed over it ... an opinion is an opinion.
The next time I see this, I'll grab screenshots and such and perhaps it'll serve as the basis for intelligent debate rather than the mindless "phwrrrr, you don't know how to use your units, noob!" type posts
some others seem intent on gettingn into.