I miss Castles from Vanilla.
I know the concept of castles has been subsumed in the fort/tower mechanic, but it seems like those are of quite limited use. Personally, I consider towers to be primarily an obstacle to placing cities. Their usefulness in fogbusting is of limited duration. The only forts I ever build are spamming them around the borders of Kuriotates' cities, and that's only because it's easy to run out of tiles for the workers to improve. If I capture a tile with a removable castle, I'll tear it down almost as soon as it's safe to move workers into the area.
It seems like using the Castles from Vanilla as in-city buildings would be more useful. They might need a bit of toning down since they won't obsolete like they do in Vanilla. OTOH, defensive buildings in general tend to suffer in Civ because if you are pressed back on the defensive, there's a good chance you're in serious trouble regardless of defensive buildings (a trait shared by the fort/tower mechanism as well). So, maybe substantial non-combat bonuses would be just fine.
Several civs have defensive UBs - the Elohim Chancel and the Malakim Citadel come to mind (are there others that I'm missing?). The sense I've gotten from the reviews is that they are not very popular for the most part. Even if Castles aren't included for general use, the base building class applied to the UBs would make perfect sense could be the solution to making the them more viable. Defensive UBs for other civs would be a fun and flavorful implementation. Something like a an "Infernal Brass Citadel" or "Dwarven Ironhold" would be cool and could easily be given minor bonuses that reinforce the civ's character.
Another implementation option for flavorful Castles would be religious versions. (Wasn't there some sort of defensive temple way back around .11?) A Basilica, for instance, could easily work as a castle variant.
I'm sure these forums could generate a huge amount of creative ideas.
I know the concept of castles has been subsumed in the fort/tower mechanic, but it seems like those are of quite limited use. Personally, I consider towers to be primarily an obstacle to placing cities. Their usefulness in fogbusting is of limited duration. The only forts I ever build are spamming them around the borders of Kuriotates' cities, and that's only because it's easy to run out of tiles for the workers to improve. If I capture a tile with a removable castle, I'll tear it down almost as soon as it's safe to move workers into the area.
It seems like using the Castles from Vanilla as in-city buildings would be more useful. They might need a bit of toning down since they won't obsolete like they do in Vanilla. OTOH, defensive buildings in general tend to suffer in Civ because if you are pressed back on the defensive, there's a good chance you're in serious trouble regardless of defensive buildings (a trait shared by the fort/tower mechanism as well). So, maybe substantial non-combat bonuses would be just fine.
Several civs have defensive UBs - the Elohim Chancel and the Malakim Citadel come to mind (are there others that I'm missing?). The sense I've gotten from the reviews is that they are not very popular for the most part. Even if Castles aren't included for general use, the base building class applied to the UBs would make perfect sense could be the solution to making the them more viable. Defensive UBs for other civs would be a fun and flavorful implementation. Something like a an "Infernal Brass Citadel" or "Dwarven Ironhold" would be cool and could easily be given minor bonuses that reinforce the civ's character.
Another implementation option for flavorful Castles would be religious versions. (Wasn't there some sort of defensive temple way back around .11?) A Basilica, for instance, could easily work as a castle variant.
I'm sure these forums could generate a huge amount of creative ideas.