Deforestation

sovietchild

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Hello, Civ is an awesome game and I don't know if CIV 6 is the same as CIV 5 when it comes down to cutting trees. In CIV 5 when one cuts down tress it gives one more production so one can finish the task faster. However, after cutting down trees the land gives one more food but is it really how it is in reality? Does it really give us more food? According to this article (from study.com), when trees are lost due to deforestation, the result can be a drier climate and desertification. Meaning the land can become a desert instead of a grassland, right? Anyways, here is the article.

When trees are lost due to deforestation, the result can be a drier climate and desertification or the transformation of the once fertile land to desert. Learn how deforestation and desertification can lead to a decline in biological diversity.

Natural Environments

Imagine that you are out on a camping trip deep within the forest. During the day, you enjoy watching the animals and birds as they play among the trees and plants. Then, at night, you climb into your tent and fall asleep listening to the crickets, bullfrogs and other creatures of the night. But, as morning breaks, you step out of your tent to find that all of the plants and animals have disappeared and, in their place, is dry and barren land.

Okay, this is a bit extreme, and this drastic of an environmental shift could not happen overnight. However, with mismanagement of woodland and natural disasters, lush forests can be negatively impacted and can even turn into deserts over time. In this lesson, we will take a look at how these changes take place and how they impact the biological diversity of the ecosystems.

Deforestation

Deforestation is the term that describes the cutting down or clearing of trees from a wooded area. There are a number of reasons woodlands or forests are cut down. In some cases, the trees themselves are the desired resource. Trees have been a source of fuel for many generations and continue to be used in this way today. They are also turned into timber for use in building and carpentry, as well as used in the production of paper products.

In other cases, trees are cleared because they are in the way of progress. Forests may be cleared to make room for farmland or for grazing land for cattle, or they may be removed to make room for new houses, neighborhoods or expanding cities. Some deforestation is not intentional and can result due to natural causes, such as wildfires.

Regardless of the cause, deforestation can be detrimental to the environment. A forest acts as a carbon sink because it absorbs carbon dioxide from the atmosphere during the process of photosynthesis. When trees are destroyed, they release their stored carbon dioxide back into the atmosphere, which contributes to the greenhouse effect. The greenhouse effect is the phenomenon whereby atmospheric gases, like carbon dioxide, trap the sun's heat, causing the earth's surface to warm.

The harmful effects of deforestation can also be seen on land. Without trees to protect soil and hold it in place, soil erosion, or the washing away of soil, can occur during periods of rain. Trees also play a pivotal role in the water cycle, which is the constant movement of water between the earth and the atmosphere.

Tree roots absorb water from the ground and return water vapor back to the atmosphere. If trees are removed and can no longer contribute to the water cycle, the previously forested land can transform into a much drier climate. This dry environment can spread due to a decrease in atmospheric water vapor and results in a decline in precipitation levels in the area.

Desertification

These factors all combine to create a warmer and drier climate and may result in desertification, which is the transformation of once fertile land into desert. Deforestation is not the only cause of desertification. Land can turn dry and barren due to drought, shifts in the climate or aggressive agricultural or grazing practices.

All of these causes, along with deforestation, lead to the loss of vegetation in the area. Without the vegetation, soil erosion accelerates and water does not easily absorb into the ground. The soil becomes dry and deplete of moisture and groundwater reserves go unfilled. The soil is left unfertile and barren with nothing to do but bake in the hot sun.

Biodiversity

It's easy to see that deforestation and desertification have many detrimental effects on the environment, but one of the most devastating impacts is on the loss of biodiversity. Biodiversity, or biological diversity, is the variability of life forms within a given ecosystem. This is an easy term to recall if you remember that the word 'bio' refers to 'life' and the word 'diversity' refers to 'variety.' So, the term 'biodiversity' literally means a variety of life forms.

Forests support biodiversity by providing natural habitats for various plants and animals. Forests, and especially tropical rainforests, provide some of the greatest areas of biodiversity on the planet, and a decline in these environments means a decline in biodiversity.

Biodiversity is important for the proper functioning of all types of ecosystems and plays a role in recycling nutrients and providing healthy soil. A biologically diverse ecosystem is a stable ecological community, but if this diversity is compromised, by such things as deforestation, the natural balance of the ecosystem is disrupted. This leads to the loss of habitats for many lesser species.

It also destroys medicinal plants that have been used for hundreds of years to heal human ailments. The tropical rainforests are still the origin of medications used today for the treatment of cancer and other diseases. If deforestation continues at its current pace, the loss of biodiversity could compromise the existence of medicinal plants used for therapeutic purposes.
 
Yes, if countries would thoroughly apply some of the fast finish time strategies (involving lots of chopping) from Civ6 in real life, the surviving people perhaps would black out from the lack of oxygen during the victory screen ceremony for the winning nation.

But to make the game more fun, the potential damage has been removed. Before Civ 5 came, in earlier Civ instalments there was pollution from population and factories, and land tiles could lose improvements and turn into marshes or deserts. However, the global warming mechanics in Civ4 probably annoyed players to the point that it was was decided to do away with such things altogether.

It might be interesting to see some ecobalance mechanics in place. It could be something along the lines of Anno 2070, adapted to a Civ game, with cities losing productivity and amenities due to bad ecobalance and deforestation, later in the industrial eras, and getting bonuses from excellent ecobalance and afforestation. That would be a fair trade-off between immediate benefits and longterm damage and vice versa, but until that, as things are now, chopping reigns supreme in Civ 6, more than ever. And anyway, almost everything gets chopped on industrial scale long before tools necessary for such extent of deforestation would realistically be acquired, so once again - it's just a game with a lot of abstractions.
 
But to make the game more fun, the potential damage has been removed. Before Civ 5 came, in earlier Civ instalments there was pollution from population and factories, and land tiles could lose improvements and turn into marshes or deserts. However, the global warming mechanics in Civ4 probably annoyed players to the point that it was was decided to do away with such things altogether.

No real basis for it but I got the idea they did away with global warming to avoid controversy.
Already got a warning for discussing RL religion so I'll leave it at that.
 
There is one punishment for cutting things in the game. Teddy will denounce you. Oh, well, we're all so afraid...
 
The AI doesn't seem to take advantage of it. I always plan ahead when building workers, having them available to clear any terrain just prior to constructing districts and wonders - the AI just seems to plop things down without potentially taking advantage of clearing features or harvesting resources on a given tile. ...or maybe someone noticed otherwise?
 
The AI doesn't seem to take advantage of it. I always plan ahead when building workers, having them available to clear any terrain just prior to constructing districts and wonders - the AI just seems to plop things down without potentially taking advantage of clearing features or harvesting resources on a given tile. ...or maybe someone noticed otherwise?

I find the mechanism here quite strange, by the way. If you clear the forest using the builder, it goes into production. If you just pop a district onto the forest, it just vanishes... I'd prefer some mechanism that would use that underlying feature still. For example, if there's a feature which will be removed on the tile where I want the district - then add the production cost of a one-charge builder to the district cost, and use the rest of the yield towards the district (or if it was food/gold - just add the it to the city)... I sometimes find it annoying that I can't use the forest/jungle on a future district spot to build the district itself, but instead have to build something I don't want right now first...
 
I find the mechanism here quite strange, by the way. If you clear the forest using the builder, it goes into production. If you just pop a district onto the forest, it just vanishes... I'd prefer some mechanism that would use that underlying feature still. For example, if there's a feature which will be removed on the tile where I want the district - then add the production cost of a one-charge builder to the district cost, and use the rest of the yield towards the district (or if it was food/gold - just add the it to the city)... I sometimes find it annoying that I can't use the forest/jungle on a future district spot to build the district itself, but instead have to build something I don't want right now first...

Even if you only get half of the value, I'd feel much less need to rush a builder and delay things.

I do think there should be some penalty later on for plowing forests. Feels weird to get to about halfway through the game, and then suddenly decide to clearcut the entire forest for no real reason, just because you get to a point that it's not going to pay off for you anymore. The +1 appeal late in the game is not nearly enough reason to keep forests around.
 
Even if you only get half of the value, I'd feel much less need to rush a builder and delay things.

I do think there should be some penalty later on for plowing forests. Feels weird to get to about halfway through the game, and then suddenly decide to clearcut the entire forest for no real reason, just because you get to a point that it's not going to pay off for you anymore. The +1 appeal late in the game is not nearly enough reason to keep forests around.

In the late game I actually start planting them everywhere to increase production...
 
Here is another good article.

Impacts on the Environment
The Agricultural Revolution was a major turning point in history and brought about sweeping changes on society. This revolution also put demands on the environment in ways that could not be seen at the time.

One way the Agricultural Revolution impacted the environment was by transforming previously undisturbed land into farmland, which destroyed habitats for wildlife and decreased biodiversity. Biodiversity is the variety of life forms found within an ecosystem. Forests provide some of the greatest areas of biodiversity and if forests were cleared to make room for farms, this biodiversity was lost, weakening the natural balance of the ecosystem. Also, because trees remove carbon dioxide, which is a greenhouse gas, from the atmosphere, the destruction of trees to make room for farmland released carbon dioxide into the atmosphere.

Extensive plowing, along with an increased use of pesticides, fertilizers and irrigation led to increased soil erosion, degraded soil quality and increased pollutant runoff into waterways. When pesticides and fertilizers are washed into local waterways, it promotes the growth of algae. This can lead to a decreased oxygen level in the water, harming fish and other marine organisms. It can also lead to water pollution that can compromise freshwater used by humans.
 
Hello, Civ is an awesome game and I don't know if CIV 6 is the same as CIV 5 when it comes down to cutting trees. In CIV 5 when one cuts down tress it gives one more production so one can finish the task faster. However, after cutting down trees the land gives one more food but is it really how it is in reality? Does it really give us more food? According to this article (from study.com), when trees are lost due to deforestation, the result can be a drier climate and desertification. Meaning the land can become a desert instead of a grassland, right? Anyways, here is the article.
I assumed the mechanic was in reference to the Amazon, where loggers have been cutting down trees to make room for feeding cattle.
 
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