@krikav
Was thinking about your last post again and caught myself blasting through turns without thinking on NC226, so put that one down. Still want to Civ, so picking this one up.
@sampsa
With the intention of settling on Banana, moved Scout S of Banana and found the tile you were referring to - Riverside grassland Gems!
Scout on the Gems stops jungle spread?
2 worker start sounds interesting.
@Fippy
I didn't think about the worker turn saved actually
But yeah after looking again everything points to banana. Ivory would be better than nothing though!
Settled Banana. I'll try parking the Scout and build the first worker while researching Ag, then take another look.
T12
Met 3 neighbours, finished the Worker and started on the Corn. Going for Mining next. BW then Wheel next? (agg trait, 4 fairly close neighbours)
Worker will take 10 turns to improve both dry corns. Another 5 turns to move and improve Gems. 7 turns to move and improve Ivory. So 22 turns to get the 4 best tiles up.
Worker at size 1 takes 10 turns (5x5 + 7x5) (corn, improved corn) then 5 turns to grow to size 2.
Worker at size 2 takes 12 turns (0x5 + 8x4 + 10x3) (corn, improved corn, double improved corn). Saves 3 turns.
So, regardless of worker before settler or not, we are going to size 2 anyway. A few more turns are in order.
Warrior over Barracks as our scouting is way behind.
T17
Dry corn is done and we are size 2.
4 turns to grow, with 5h in a Warrior.
We can either finish the Corn in 4, or we can move to Forest and start on the Gems, improving them in 5 turns.
Corn first takes 9 worker turns. Gems first takes 10 worker turns, but we potentially make this up by saving a turn getting to the Ivory faster.
2F vs 1h 5c. We want a faster BW to chop settlers and grab land, so we do the Gems next?
I am a bit concerned about our 2nd city spot. I only found clam so far, we have Coast to E, Jungle to S, and neighbours are pretty close.
Worker at size 2 now takes 7 turns, with 4 turns to grow.
Worker at size 3 now takes 13 turns (0x4 + 9x7) if we improve the Gems. 10 turns if we improve the Corn (0x4 + 11x6)
Next Set
BW next
Worker to improve Gems.
Grow to size 3 on Warrior.
Any better suggestions are welcome
Was thinking about your last post again and caught myself blasting through turns without thinking on NC226, so put that one down. Still want to Civ, so picking this one up.
@sampsa
With the intention of settling on Banana, moved Scout S of Banana and found the tile you were referring to - Riverside grassland Gems!
Scout on the Gems stops jungle spread?
2 worker start sounds interesting.
@Fippy
I didn't think about the worker turn saved actually

Settled Banana. I'll try parking the Scout and build the first worker while researching Ag, then take another look.
T12
Met 3 neighbours, finished the Worker and started on the Corn. Going for Mining next. BW then Wheel next? (agg trait, 4 fairly close neighbours)
Worker will take 10 turns to improve both dry corns. Another 5 turns to move and improve Gems. 7 turns to move and improve Ivory. So 22 turns to get the 4 best tiles up.
Worker at size 1 takes 10 turns (5x5 + 7x5) (corn, improved corn) then 5 turns to grow to size 2.
Worker at size 2 takes 12 turns (0x5 + 8x4 + 10x3) (corn, improved corn, double improved corn). Saves 3 turns.
So, regardless of worker before settler or not, we are going to size 2 anyway. A few more turns are in order.
Warrior over Barracks as our scouting is way behind.
T17
Dry corn is done and we are size 2.
4 turns to grow, with 5h in a Warrior.
We can either finish the Corn in 4, or we can move to Forest and start on the Gems, improving them in 5 turns.
Corn first takes 9 worker turns. Gems first takes 10 worker turns, but we potentially make this up by saving a turn getting to the Ivory faster.
2F vs 1h 5c. We want a faster BW to chop settlers and grab land, so we do the Gems next?
I am a bit concerned about our 2nd city spot. I only found clam so far, we have Coast to E, Jungle to S, and neighbours are pretty close.
Worker at size 2 now takes 7 turns, with 4 turns to grow.
Worker at size 3 now takes 13 turns (0x4 + 9x7) if we improve the Gems. 10 turns if we improve the Corn (0x4 + 11x6)
Next Set
BW next
Worker to improve Gems.
Grow to size 3 on Warrior.
Any better suggestions are welcome
