Deity culture victory strategies

bonafide11

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I've seen a lot of talk about the best way to win science on Deity, but haven't seen culture discussed much. What are the best strategies for it? What is the quickest culture victory someone has seen? What leaders are best for it? Please share your strategies!
 
Let me introduce the "salted fish CV", evolution of "Pure books CV"
Most tourism from books, others from relics and wonders, no warmonger.
Keys: Rayna, Printing, Great Writers.
GotM35, T97 peaceful CV: https://forums.civfanatics.com/threads/6otm35-after-action.630234/#post-15089124

And here is a teaching video:
[China T84 peaceful CV, Deity-All-Standard, Pangea] https://www.bilibili.com/video/av21483951

Update: new video (with some save/load)
[Kongo T84 CV, Deity-All-Standard, Pangea] https://www.bilibili.com/video/av22036933 (P1 is tactical explanation, but in Chinese. Please watch P2-P4)
 
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Let me introduce the "salted fish CV", evolution of "Pure books CV"
Most tourism from books, others from relics and wonders, no warmonger.
Keys: Rayna, Printing, Great Writers.
GotM35, T97 peaceful CV: https://forums.civfanatics.com/threads/6otm35-after-action.630234/#post-15089124

And here is a teaching video:
[China T84 peaceful CV, Deity-All-Standard, Pangea] https://www.bilibili.com/video/av21483951

Wow...

My deity culture victories always take forever, because I end up killing people and getting denounced. Will hae to try this (love the Cree).
 
@Boyan_Sun thank you for the link. I will watch it when I get home. My question is, could you elaborate some on the strategy?
I don't speak Chinese and I did note your key points, but id like to understand more.
Basically general build orders regardless of Civ and any tips on early culture pushing would be appreciated.
 
@Boyan_Sun thank you for the link. I will watch it when I get home. My question is, could you elaborate some on the strategy?
I don't speak Chinese and I did note your key points, but id like to understand more.
Basically general build orders regardless of Civ and any tips on early culture pushing would be appreciated.
It relies on finding quite a few CS first and not having barbs spawn around your initial isolated area, from what I watched. Not sure if that is the build you want to try if you meet deity AI on t.3 and they are not Gilgamesh.
 
It relies on finding quite a few CS first and not having barbs spawn around your initial isolated area, from what I watched. Not sure if that is the build you want to try if you meet deity AI on t.3 and they are not Gilgamesh.
Yes, optimal game, quite a few of the right CS as well, warrior goes in a beeline right through a bunch of CS so looks like a reload too.
These are not general play games but how fast can you get it using everything possible.
 
Well, anyone have any actual culture victory strategies that doesn't require reloading the perfect settings? Not much strategy in that.
 
Well, anyone have any actual culture victory strategies
Well the idea is to grow your city so you can get more districts. Aquaculture is more about city size than a specific victory.
Its never going to be one of the most efficient strateguies because smaller cities are just so much better in this game... for example a home city of size 7 can only get 3 War Weariness points while a city of 15 can get 7 war weariness.
 
Well, anyone have any actual culture victory strategies that doesn't require reloading the perfect settings? Not much strategy in that.

Based on playing, there are 2 main pathways to a culture victory (CV): with a religion or without a religion. CVs synergize well with a heavy religious play as there are “faith dumps” which allow you to put faith towards directly improving culture and tourism. However, a CV can be a valid backup to the “traditional” 3 theaters approach used by fast science victories (in short, prioritize culture and supplement with science and production later). Basically, it boils down to a few strategies that all basically need to be taken advantage of to pull off a decent CV:

1. Determine sources of culture/tourism and how feasable they are to sustain:
- great writers are quick, but you quickly run out of space for books (TS + amphitheaters are expensive)
- relics are powerful (especially with reliquaries belief), but complicated to obtain (apostle dies in religious combat with martyr promotion - Mont St Michel a must) and get nerfed by other civs when they get to “the englightenment”
- great artists make three works each, but theming can be difficult and artist costs quickly get very expensive
- great musicians difficult to obtain and build spaces for works for music (a broadcast tower holds 1 work, requires amplitheater and a museum, first)
- archaeologists are EXPENSIVE (except as a faith purchase) but do offer the best (and easiest) theming
- religion provides 8 tourism to holy city, some beliefs offer bonuses to tourism
- wonders provide tourism (unknown the amount) but are obviously expensive, so be prepared to use Magnus and chop overflow for best return
2. Determine a decently good source of faith for theater square buildings (if going religious with Jesuit Education) and for buying late-game civilian units like archaeologists (monumentality golden age) and naturalists (faith purchase only; for building national parks; if no religious focus, will probably be able to build 1 or 2, with strong religion, can build 5-6+ easily).
3. How good infrastructure/production (and borderline abuse Magnus’s chop overflow) to build wonders with great works slots (eg hermitage,
Sydney opera house) and key culture wonders (coliseum, cristo redentor)
4. Have decent science (can be pushed later in the game) to get to printing (doubles book tourism), then flight (tile improvement tourism) and radio (build seaside resorts).
5. KEEP BUILDING CITIES! CV is the only (I think) victory condition that basically caps the amount each city can support the victory (eg limited great works spaces). If you have a strong economy with good faith, or can basically plop and city and have a fully-developed theater square 5-10 turns later (buy district with Reyna, buy buildings with faith, Magnus chop if necessary). The number of different districts required for CV requires A LOT of cities - it’s ok if they have only 1 or 2 districts (4 pop max), as this reduces amenity demand.
 
Well, anyone have any actual culture victory strategies that doesn't require reloading the perfect settings? Not much strategy in that.
Well... 99 pct of the time on deity you will more or less need computers and will most likely finish way later than these LPs... In my exp there is always one AI with 200+ culture per turn... If not then you can finish much faster. Usually late industrial era t180-220. If it does go longer the modern era golden dedication is most likely the finishing blow (wish you were here) Having a good science to culture ratio helps greatly (get Bolshoi as it is the most convenient eureka for flight, in the mean time, go for conservation.. Which will require a breathtaking neighborhood) once you get a national park it will trigger eureka radio eureka, which will trigger mass media... Then finally hit suffrage exactly when computers is 60 pct complete for the eureka to finish computers. The tech and civic trees are extremely closely intertwined for culture path tech tree... So get used to going opera>urbanization>conservation>mass media>suffrage... While doing flight>radio>computers. In the meanwhile have the three privateers ready for electricity eureka whenever your harbor cities can spare some cogs/gold. Dont waste time building campi unless you can get at least +2 (doubled to +4 with card so you can run the double science from buildings card) as you will need around 1.5 to 2 times more culture than science. Focus on CH and harbors (you will need two harbors for the cartography and steam power eurekas) and holy sites instead.

I would not do relic based strategy unless you are Kongo or Khmer as in the end the faith is much better spent on national parks.
 
99 pct of the time on deity you will more or less need computers and will most likely finish way later than these LPs..
As @Lily_Lancer said earlier, just rushing science to flight in combination with smashing everyone down to keep their CUlture per Turn (CPT) very low can certainly get you under 200 if on Pangea or on traversible water. A good map helps but it is quite possible. It needs chopping amd so forth but that’s all part of the game.
In fact even without ultra violence it’s possible to get under 200 as long as you concentrate purely on what is needed rather than swanning off with 10 trade routes and so forth.
 
As @Lily_Lancer said earlier, just rushing science to flight in combination with smashing everyone down to keep their CUlture per Turn (CPT) very low can certainly get you under 200 if on Pangea or on traversible water. A good map helps but it is quite possible. It needs chopping amd so forth but that’s all part of the game.
In fact even without ultra violence it’s possible to get under 200 as long as you concentrate purely on what is needed rather than swanning off with 10 trade routes and so forth.
I find that my finish times are not much different on an 8 player if I go entirely peaceful vs trying to knock that culture leader on the other side of the map out (i for one, prefer peace because it finishes faster in real time due to less clicking) If you are at flight already you are on the brink of computers anyway. Of course I understand that Lily probably meant something along the lines of t150, in which case I have to say a bit of warring to keep the culture civs (persia, greece, france, etc) low is needed.
 
First and foremost, I am glad that so many people are interested in my videos and made so many comments.
About the reload thing, it is true that I specifically chose a map to play in order to get a good record. I played this map three times:
•For the first time, I tried to win with pure books, which means with out religion and relics, and got CV at 93t.
•The second one, I want to know if it is faster to win with the combination of books&relics, so I replayed this map with religion and won at 92t.
•Since I found the potential of books&relics, I played this map again and record a video this time. In the third game I optimized my strategy and got a 84t CV, which is shown in the videos.

However, I think it's wrong to put all the attention on the "map reload" thing instead of the strategy. If this "reloaded" CV cannot convince you guys, there is another example:
GotM35, T97 peaceful CV @Copper_47
C:\Users\lmx\AppData\Local\Temp\%W@GJ$ACOF(TYDYECOKVDYB.png
https://forums.civfanatics.com/threads/6otm35-after-action.630234/#post-15089124

In this game the player used a strategy similar to mine, and get such a good record. And according to her own words, she can win faster if she plays it again. With all due respect, no one else can get CV in 100t using the same map, as far as I can tell. So I believe we should rethink that which is more important, a good map or a new strategy?

In this game, we try to make our civilization stand the test of time. In order to do this, we must adapt new conditions and throw the old rules into the dustbin of history. R&F is a brand new Civ6 version, and now new, faster winning strategies have occurred. Should we try to learn the new strategies(books&relics), or consist the out-timed, rushing-to-flight strategy? I think it is worth consideration to everyone.
 
This is all wonderful info. Why is rushing to Flight so necessary for CV? Do many improvements have culture that get boosted by tourism? What do those improvements entail (an amber mine?)?
 
This is all wonderful info. Why is rushing to Flight so necessary for CV? Do many improvements have culture that get boosted by tourism? What do those improvements entail (an amber mine?)?
Any improvement that gives culture at flight creates as much tourism as culture. It’s the combination of this and beating everyone else up that makes it strong for a fast game.

@Rogue-star you know that the optimising people going for fast times really appreciate all the work. It is fascinating and teaches a lot amd is challenging and fun if you like that type of thing.
What happens is those that are frustrated by parts of the game or just dislike this approach or for a myriad of other reasons are quite right in saying these are very optimal maps and this also includes GOTM maps.
I love these threads however the games I play are just play the map you are given no reloads and also playing with a very bad civ (England is pretty useless now) there is zero chance of getting near these times. Without early culture CS and due to nerfed monuments culture is harder than it used to be initially. However I appreciate what it teaches so thanks.
 
As Rogue-star said, please don’t put your attention on the map instead of the strategy. If it cannot convince you, you can give me a save which you think the map is bad enough, and with the salted fish culture strategy I'll be able to play it much more faster than you can with the old flight and UI strategy. With all due respect, I can said that flight is really not necessary in these days.
In addition, the flight UI strategy was put forward just one month after the game was released in Chinese forum, link https://tieba.baidu.com/p/4875310818 Maybe I cannot say too much, so...hoping you can understand it.
To make a long story short, please think ahead and don’t look back.
 
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