[NFP] Deity Ethiopia Guide/Playthrough

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Chieftain
Joined
May 11, 2020
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Notes: Insane Faith Generation leads to an insane early game science and culture production so always settle on hills when you can.

Weak early militarily, they are fine defensively with +3 combat strength on hills, but offensively even with that boost they are underwhelming.

Beeline the Oromo for a massive military spike, upgrade from horsemen and take out your neighbor.

Archeology and Humanism are your key civics, while flight is your key technology. Your faith immediately translates to tourism and you can get 300-500 tourism from all your abilities.

Stone Churches are insane, most of them can get +4-5 faith which translates to tourism later on, you definitely want to spam these

Insane faith can be used to pursue a religious victory, however, going for both religious and culture is not a good idea as you need faith for your tourism, and wasting it on religious units can limit your potential for tourism, while using faith for museums limits your faith potential.
 
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