Deity guide

Much better than the other thread. That's waste of time. Although i don't like constrictive settings at least they work. A strat is better than none. Now there are some unclearness, so author, what about the restof the boxes? On? Off? And do you have any other Deity strats, since this is "Deity guide"?
 
mudd said:
Which one's safer? Fast doesn't matter for me.

I like Immortals since they have 2 movement points.

I think quechua is safer, i.e. overall you will win more games, because you don't need horse at all. If you start with Cyrus and have no horse nearby, you are pretty much toast.
 
gryjrd said:
Now there are some unclearness, so author, what about the restof the boxes? On? Off? And do you have any other Deity strats, since this is "Deity guide"?
They call me Shadowsong but anyway ;), the rest are default (Off). Yes, I have a bunch of other strategies but they belong to me. :D

mudd said:
Question:
Will Duel Immortal rush be better than Inca/Rome?

Thanks in advance. :)
Yes, if you have Horse. Throw the right dice and receive your payback. :)
 
Shadowsong said:
They call me Shadowsong but anyway ;), the rest are default (Off). Yes, I have a bunch of other strategies but they belong to me. :D


Yes, if you have Horse. Throw the right dice and receive your payback. :)
I don't care about HOF so how do I win wiht regularly? I know deity involves luck but I don't like depending on luck.
 
I've been OCCing recently so I wonder is deity (not duel or tinymaps) OCC possible? Would you mind to give me some details?
 
mudd said:
I've been OCCing recently so I wonder is deity (not duel or tinymaps) OCC possible? Would you mind to give me some details?
Sure, OCC is no problem. :)

Settings:
Game speed: Quick
Civ: England, Elizabeth
Map size: Standard
Map type: Pangaea
Era: Ancient
AIs: 6
Difficulty: Deity
Other options:
No city razing: Unchecked
No barbarians: Checked
OCC: Checked
Permanent alliances: Checked
Lock modified assets: Checked
Require Complete Kills: Unchecked

Note: You must have have stone within your fat cross. Build the Pyramids and switch to the necessary civics to improve relations. Follow the Diplomatic win section. Make sure all AIs have Universal suffrage as favorite civics. Make permanent alliance with any AI and win by either Diplomatic or Space. :)

gryjrd said:
I don't care about HOF so how do I win wiht regularly? I know deity involves luck but I don't like depending on luck.
Just select all random and if you are lucky, you will match my settings. :) In other words, all Deity games are dependent on luck.
 
Shadowsong said:
Just select all random and if you are lucky, you will match my settings. :) In other words, all Deity games are dependent on luck.

Many of your settings can't be obtained with the random setting (mainly the boxes you check) and that's part of the reason why they're considered completely artificial.
 
Zombie69 said:
Many of your settings can't be obtained with the random setting (mainly the boxes you check) and that's part of the reason why they're considered completely artificial.
You don't understand that the boxes are manually checked? Of course all that can be obtained are random and not manually set. (Thats what I understood.)
 
I wish they would add a box labeled "Auto Win", so that however the game ends, you are automatically declared the winner. Then we could replace all of this "advice" with just "check the Auto Win box".
 
DaviddesJ said:
I wish they would add a box labeled "Auto Win", so that however the game ends, you are automatically declared the winner. Then we could replace all of this "advice" with just "check the Auto Win box".

We should talk to the modding community about that. It could be the "always win" mod and it would be the most popular mod out there. Every stategy would be viable and perfectly balanced. Nobody would ever have to deal with adversity. All this senseless "thinking" would become obsolete. Players who spent more time learning to play the game well would not be unjustly "rewarded" for their efforts. Why should those with more free-time get to rub everybody else's faces in their superiority? If every body could just choose to win at the highest difficulty whenever they want, we'd have true gaming equality. No longer would you have to work to be better than others, you'd all be equals from the very beginning till the end. Multiplayer would no longer be fraught with pressure, as we could all be "winners". Afterall, we must be mindful of the self-esteem of those that would otherwise "lose". It must be reinforced that they are not losers, and what better way to do that than just prevent their loss.
 
Shadowsong said:
Sure, OCC is no problem. :)

Settings:
Game speed: Quick
Civ: England, Elizabeth
Map size: Standard
Map type: Pangaea
Era: Ancient
AIs: 6
Difficulty: Deity
Other options:
No city razing: Unchecked
No barbarians: Checked
OCC: Checked
Permanent alliances: Checked
Lock modified assets: Checked
Require Complete Kills: Unchecked

Note: You must have have stone within your fat cross. Build the Pyramids and switch to the necessary civics to improve relations. Follow the Diplomatic win section. Make sure all AIs have Universal suffrage as favorite civics. Make permanent alliance with any AI and win by either Diplomatic or Space. :)
Thanks :). Survived until 18th century where I lost by Space race. But its cool to just not be killed, didn't have a single war. Next time I'll make it.
 
I'd agree with Zombie69 that beating deity when you restrict the starting conditions so much doesn't really represent much of an achievement. The approach of playing on the tiniest possible map size and relying on early rushes does not appeal to me, whether it complies with HoF rules or not. Until you can win on a decent sized map, against random AI, on random terrain (and without using things like permanent alliances and turning off space race), you haven't beaten deity.

If you don't know the significance of the number 69, that's another thing you'll learn as you get older.

I really wish you hadn't made me think of zombies and 69 at the same time... :vomit:
 
MrCynical said:
The approach of playing on the tiniest possible map size and relying on early rushes does not appeal to me, whether it complies with HoF rules or not. Until you can win on a decent sized map, against random AI, on random terrain (and without using things like permanent alliances and turning off space race), you haven't beaten deity.

So....

Where's your deity guide? Or would you rather just complain about how ShadowSong's isn't good enough?

What is wrong with early war?

I don't think he was all that restrictive. There is a reason that certain settings are allowed in the HoF. It's because a win with those settings represents an accomplishment. Why do we have to tear down the guide writers so much? So what if shadow turned off barbarians? I think they're a stupid part of the game, and I doubt that I will ever play a game with barbarians again.

Other than that, his settings are prety vanilla. I don't feel the need to have random maps and civs selected every time I play. In fact, I hate some of the map types, namely the high water ones, because I don't like building ships.

Maybe you and zombie could collaborate and write a deity guide together.
 
Where's your deity guide? Or would you rather just complain about how ShadowSong's isn't good enough?

I'll write one when I can beat deity under what I consider to be reasonable settings.

What is wrong with early war?

My objection is more that the guide contains very little else. Early war is a tiny fragment of Civ 4, not the be all and end all of it.

I don't think he was all that restrictive. There is a reason that certain settings are allowed in the HoF. It's because a win with those settings represents an accomplishment. Why do we have to tear down the guide writers so much? So what if shadow turned off barbarians? I think they're a stupid part of the game, and I doubt that I will ever play a game with barbarians again.

There are many things in the HoF rules I do not agree on, which is one reason I don't take part in it. You may not like barbs, but the game is made easier when you turn them off. Hence you aren't playing a genuine deity game (though barbs are fairly minor. I have relatively little objection to them compared to for instance, permanent alliances or biased map settings).

Other than that, his settings are prety vanilla. I don't feel the need to have random maps and civs selected every time I play. In fact, I hate some of the map types, namely the high water ones, because I don't like building ships.

Please don't claim they're vanilla settings, because they're nothing like them. They're tiny maps, with at most one or two opponents, which even for the non conquest victories you're relying on all but destroying in the very early game. They all rely on having a single landmass, and hence you have a very limited selection of maps, and the navy and exploration is basically irrelevant. Several of them require a future start, throwing the tech tree and research out of the game as well.

Now I don't wish to offend Shadowsong, and if you like this kind of thing and the HoF, then good luck to you. The guide is however of little use to me as I don't consider the settings valid for a genuine win. For me to consider a win to be genuine, the following must be true:

Random map type.
Random AIs
Standard Map size or larger
Ancient age start
All victory conditions enabled
Barbarians: ON
Permanent Alliances: OFF
Did not have to restart hundreds of times to get the map.

When I can beat Civ 4 at deity under those conditions, and not by relying on ancient war, I'll be more than happy to write a strategy guide. However at the moment I can't, since I'm still working on Immortal level. Sure, I could run through the guide and get a entry in the hall of fame claiming a deity win, but it won't feel to me I've achieved anything.
 
MrCynical said:
I'll write one when I can beat deity under what I consider to be reasonable settings.



My objection is more that the guide contains very little else. Early war is a tiny fragment of Civ 4, not the be all and end all of it.



There are many things in the HoF rules I do not agree on, which is one reason I don't take part in it. You may not like barbs, but the game is made easier when you turn them off. Hence you aren't playing a genuine deity game (though barbs are fairly minor. I have relatively little objection to them compared to for instance, permanent alliances or biased map settings).



Please don't claim they're vanilla settings, because they're nothing like them. They're tiny maps, with at most one or two opponents, which even for the non conquest victories you're relying on all but destroying in the very early game. They all rely on having a single landmass, and hence you have a very limited selection of maps, and the navy and exploration is basically irrelevant. Several of them require a future start, throwing the tech tree and research out of the game as well.

Now I don't wish to offend Shadowsong, and if you like this kind of thing and the HoF, then good luck to you. The guide is however of little use to me as I don't consider the settings valid for a genuine win. For me to consider a win to be genuine, the following must be true:

Random map type.
Random AIs
Standard Map size or larger
Ancient age start
All victory conditions enabled
Barbarians: ON
Permanent Alliances: OFF
Did not have to restart hundreds of times to get the map.

When I can beat Civ 4 at deity under those conditions, and not by relying on ancient war, I'll be more than happy to write a strategy guide. However at the moment I can't, since I'm still working on Immortal level. Sure, I could run through the guide and get a entry in the hall of fame claiming a deity win, but it won't feel to me I've achieved anything.
Again to choose the right settings is a skill that some people don't have. Your settings is no problem, (if you allow OCC) you can easily win a diplo with these settings. You didn't select speed so I guess it doesn't matter so quick is probably the best. But why play from ancient era when you can win a much more fast game from modern?

And you don't compete because you don't want to or because you can't? I don't think you'll ever write a deity guide and if you do it will rely very much on luck because all your settings ar random.
 
But why play from ancient era when you can win a much more fast game from modern?

Because it eliminates the tech tree, and all strategy and difficulty related to it.

Again to choose the right settings is a skill that some people don't have

Then why don't you demonstrate the vast skill of changing the setting to "settler", and thus winning easily? Because winning under this setting is not a challenge! Similarly deity is not a challenge if you bias all the settings to pull the difficulty level back down again, even if the one that happens to be labelled "difficulty" is still on deity.
 
MrCynical said:
Because it eliminates the tech tree, and all strategy and difficulty related to it.
I said, to choose the right settings is a skill.
 
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