Deity Pangea : Jao has food!

soundjata

hole in cheese
Joined
Jun 3, 2011
Messages
2,573
So I've heard you liked food in your food so you can :food: with :food:

Not afraid to :whipped: hard?
Exited to try out strategies involving whipping hard and maybe using Globe Theater :hammers:
This could be the game for you :groucho:

Haven't played further than T1 so no idea of difficulty level :ack:
Spoiler :
jao.png

Warrior move? More food in the dark? SORwhat?

Globe Theater is strong ?
What is the best way to build it quickly after drama (prepare overflow? delay achievement of granary / library for it ?)
What is the best way to leverage it with or without drafting; with or without caste system?

Enjoy this save or uninstall CIV, dis yo business :cowboy:
I'll try to tag along, play some turns and focus on nonsensical play :spear:
 

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Pfft, that's not a lot of food. This is a lot of food.

Spoiler :

Unfortunate warrior position...if your warrior moving the only tile it can doesn't spot anything, I'd say settle in place.
 
Tripple clams and dry rice isn't really anything spectacular.
w/o lighthouse, they all add upp to a city with +10 food.
ie, like a city with two good food sources like wet corn and grassland piggies. :)

Might be a fun map anyway, but I have had my fill of Joao at the moment with the recent NC game.

Regarding the start, yeah I think settle on rice (SOR) is the way to go here, then a workboat first with that forested PH.
 
Yes Settling on Rice (SOR) certainly gives the most explosive start in conjunction with yummy forest plain hill (FPH) in the inner ring :)

But I settled in place :rolleyes:
 
I'll play a bit at least. Love Joao due to early game boosts! While SIP is "positionally" better, I just can't do it, need to go for the faster development.
 
So I sipped :cringe: (Turn 1)

Spoiler :

:banana:
T1-BFC.png


Forwent the possibility of settling on the rice, which would have been strictly better in terms of early game benefits :shake:

There is no way to build a workboat in a reasonable time, we will go worker first.

Now what to research? (Joao starts with fishing and mining)

Spoiler :
Obvious answer bronze working
With little effort (tile swapping), the worker could be alive T15 while BW is ready on T17
Then it's chop time : after 8 turns (eg T24) we would have obtained 48:hammers: (chop 2 forests, emphasize growth) = workboat #1 + warrior #2

Unorthodox answer agriculture (then bronze working)
This delays the first chop by 11 turns (time to research agriculture) but we could use these turns to produce "pseudo-workboats" aka farms, with the same investment:
cost of a farm: 6 worker turns (1 turn to move on farm + 5 turns to irrigate)
cost of a workboat: 6 worker turns (4 turns for a 20:hammers: chop x 1.5)

So a farm costs as much as a workboat, will give poorer yields commerce wise but it is also more ecologic: we preserve 1.5 forest for future projects. (Globe)

Thoughts?
 
Last edited:
So I sipped :cringe: (Turn 1)

Spoiler :

:banana:
T1-BFC.png


Forwent the possibility of settling on the rice, which would have been strictly better in terms of early game benefits :shake:

There is no way to build a workboat in a reasonable time, we will go worker first.

Now what to research? (Joao starts with fishing and mining)

Spoiler :
Obvious answer bronze working
With little effort (tile swapping), the worker could be alive T15 while BW is ready on T17
Then it's chop time : after 8 turns (eg T24) we would have obtained 48:hammers: (chop 2 forests, emphasize growth) = workboat #1 + warrior #2

Unorthodox answer agriculture (then bronze working)
This delays the first chop by 11 turns (time to research agriculture) but we could use these turns to produce "pseudo-workboats" aka farms, with the same investment:
cost of a farm: 6 worker turns (1 turn to move on farm + 5 turns to irrigate)
cost of a workboat: 6 worker turns (4 turns for a 20:hammers: chop x 1.5)

So a farm costs as much as a workboat, will give poorer yields commerce wise but it is also more ecologic: we preserve 1.5 forest for future projects. (Globe)

Thoughts?

Spoiler :


Bronze Working --> grow to size 2 (build workboat, work rice tile) and then start worker --> delay whip to use worker overflow to finish the workboat. Saves a forest and a worker turn.

 
@soundjata Yeah, what @CarpoolKaraoke said.
On all difficulties except deity the cost of BW enables you to work a 3F tile and reach pop2 and do a 1pop whip of the worker at BW.
On deity, I think it only works with oasis.

But if you want to learn on this map, reload to T0 and simply settle on the rice, which is the totally obvious move.
Going agriculture for a dry rice (and a Banana) isn't exciting at all.
 
OK let's follow the voice of rationality :cooool: and settle on rice
Spoiler :
T1-rice.png

Build a workboat in 8 turns. Can't beat that.

There'll be a decision to make on T7 : focus on :hammers: or :food: or :commerce: ?

We'll hold on choosing research for the first 4 turns but at the current rate of affairs, it takes 17 turns to research Bronze working.
Spoiler actual beaker rate :

T1-commerce.png

Commerce in Lisbon
1. Exchange commerce into research
T1-rate.png

2. Add the hidden bonus 1:science:. (Sid gave it to the player to avoid rounding problems according to a scuba diver.)
3. Amplify the total by 20% for each arrow connecting the tech to a prerequisite we have.
T1-tree.png

Final beaker rate 12:science:/turn :woohoo:


Next stop will be turn 7 to discuss overflow and how to build the first worker efficiently.

In the meantime the warrior is perfectly positioned in Lisbon, getting an urge to fortify. Will he ? :nope:
T1-wawa.png

 
We stop at turn 15 because
Spoiler :
Copper is near :cool:
T15-overview.png

I marked 3 potential city sites with a special tile in the first ring.
The warrior managed got into a nice fogbusting position while winning a battle against a wounded barb.
Met De Gaulle from the east and Willem from the north.

Indeed @Nick723 I should be on target with your plan if I switch into slavery this turn and whip the worker next turn :)
Had to assign citizen #2 on a 2:food:2:commerce: tile to finish bronze working right on time this turn (0 beaker overflow !) while the worker has enough :hammers: invested (24/60) for a nice expansive 1 pop whip.

On turn 7 I chose a 2:food:1:hammers: tile instead of 1:food:2:hammers: or 3:hammers: tile to finish the initial workboat.
I still don't know if it was the right decision :o

Strategy ahead ?

Copper is juicy/vital but expensive (no connection, requires TW to be useful, worker turns...)
Also I don't feel it should be contested soon.

So I would lean on going for clam city first (connected, shares food with cap, does not require any worker turn, already fogbusted)

Should we whip our first settler asap (maybe 1 pop whip @size 3) ?

Is it correct to delay copper city a little bit or should we be rushing for it ?

edit: also location of copper city is kinda meh (would have bananas turn 51...)
Would it be better 1S of copper ?
 

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I would 100% go for the copper. 1W of copper where you have marked it.
You are right that it's a meh city, but so is the clam.
In fact, most of the land seems mediocre. It's not desert or tundra but perhaps slightly lower than average.

I would for sure go TW and start to envision plans to send a horde of axemen toward Degaulle who I have gotten the impression that is a wimp that builds alot of shinies. :D
Pottery after TW to get cottages and granary, to whip axes once the trees are all gone.
 
Having plenty of :food: is always nice. Meanwhile, the lack of early -:) resources nearby worries me more in this map.

As you see, the only happiness resource early available is ivory (silk need Calendar). Besides, both WvO and de Gaulle have no religion, which means you won't get 1-:) from state religion for a long time. With such low happiness, it might be difficult to deal with the whipping anger before Monarchy.
This situation reminds me of NC 277, in which the early happiness was also a big issue.

Of course, the happiness problem may be solved if your stack of Axes find something like gem or gold in de Gaulle's border:satan:. The situation would be even better if he built Mids for you :satan:. Mids captured + high food = big boost in :science: from Rep specialists
 
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