Deity: peaceful game?

Sure - once you get passed the initial A.I. rush, the likelihood you'll go to war again for the rest of the game drops off drastically.
 
I was wondering, is there a reason why there is often a rush in Deity at the start ?

Is that because you start much weaker and there is no penalty for warmongering at the start so the AI just go for you ?
 
The real problem with immortal and deity is that you are forced to sink so many early resources into an early army to defend yourself from the inevitable AI rushes, that you are basically forced to go on the offensive with it. This makes pursuing peaceful strategies hard.

Edit: Also, you get soooooo much out of seizing a neighbor's capital and cities. Not only are the city sites always good, but you get a ton of already-built infrastructure, which triggers a ton of Eureka bonuses.
 
AI rush? I declared war against my two neighbors and defeated them both with 8 warriors (2 of them fog busting) and 2 archers. Not declaring war is not an option cause it will only get harder if you don't get settlers and cities from the AI.

By the time I reached the 2nd continent the guys there were far ahead in tech (they had 38, while I had 26 I think) but just as incompetent. I don't think peaceful deity is possible, cause it will take very very very very(!) long to settle and build stuff without taking any cities from the AI. Every peaceful game I played failed, cause pop = science and number of cities = number of trade routes. More is always better in Civ 6. Hence the need to go to war.
 
Alright, to follow up on this:

Just won a cultural victory (deity, about 320 turns) on a standard fractal map with Japan. I wasn't in a single war. Though I met three city states early, and they were in between my neighbours, so that helped a lot.

Got the first religion, Mount Everest nearby! Went for relics with Mont Saint Michel and archaeological museums.
Also I went for commercial hubs and industrial districts with factory and power plant beelines.
Cultural districts later.
I managed to ally all AIs except one and I used spies to sabotage their rocketry.

So yes, peaceful games are possible, even on deity.
 
Yep, I've won a science victory on turn 257 with Germany and 7 cities. I only had to defend against one warrior rush from my neighbour (Arabia) and we got friends a couple of turns later. It actually made the game easier because I got something like 50 gold per turn from the peace treaty. :)
 
I was wondering, is there a reason why there is often a rush in Deity at the start ?

Because it's 500 BC. Modern society as we now it doesn't exist yet. People are busy fighting for their survival, good land is limited and everyone tries to grab as much as possible, of course theres gonna be war :)
 
The real problem with immortal and deity is that you are forced to sink so many early resources into an early army to defend yourself from the inevitable AI rushes, that you are basically forced to go on the offensive with it. This makes pursuing peaceful strategies hard.
No, you're not. If all you want to do is defend, then 2 Melee Units and 3 Archers are already enough for that. Fortify the Melee Units, use the Archers to kill units until the AI offers you a peace treaty that will likely have a large amount of gpt attached to it.

Which doesn't mean you can't produce a lot of extra units - if you want, you can construct a dozen or so Warriors and never use them offensively, you're still fine if you know what you're doing. Use that gold you get from a peace treaty for development, and unless you're boxed in by AIs and have no place to plant a few extra cities you're already on your way to win the game at that point.
 
My first Deity win was as Gorgo / Greece, no war whatsoever. Did random everything and ended up on an isolated continent mass on Fractal I think. So I had the initial army, but the closest civ (Russia) got a pretty bad start isolated on a small tundra only island. China was on the immediate neighbor continent with Germany and China / Germany went to war with one another quite often, then Rome / Gandhi shared a continent and warred with one another and Sumeria and Scythia were both isolated on their own continents.

Won with Science on turn 290ish? Maybe 300. Had built up a bomber squad to go after China, as for a lot of the game they seemed like they were going to be the only threat to win (they were leading Science and Culture pretty aggressively), but in the end their four cities couldn't eclipse my 10 or so and they lost handily.
 
Well my so far only game on Deity was as Russia and I never went to war at all (well okay I conquered a city state at some point but that's about it). All I did was play my neighbours agendas in order to keep them happy with me and thus effectively shielding me from any other civs on the map since they'd have to go through my allies first (and btw my closest neighbour was Sumeria which I first thought would be a big problem but he ended up becoming the most reliable ally instead lol). Then I just sat there and built infrastructure the entire game including theater squares + culture buildings everywhere in order to hold the absurd amount of great works you get from the Lavras' completely overpowered writer/artist/musician points generation, and thus a pretty easy culture victory. But I was keeping up in science too largely thanks to the Grand Embassy ability (initially at least, later on just through campuses) so I could probably have won a science victory too had it gotten to that point. So yes it's definitely doable. I think Deity in general felt much easier in Civ VI compared to Civ V (granted, I've only tried it once as of yet but this was easier than any of my Deity victories in Civ V discounting Venice + Diplomatic Victory, and that on the first attempt)

Turn 262 Cultural Victory on Standard game speed, Pangaea, Standard map size, 8 civs
 
Warmonger penalties... war weariness... oh the humanity...
generally you should only war to get your core up (if the AI takes the space you want or the AI comes for you anyway, which they will)... mid to late game wars are more trouble than they're worth for sure. The AI don't develop their cities mid-to-late game as well as a human player would, and their growth is still crap.

If you spawn next to Gandhi, sure a completely peaceful victory is possible... but other than that expect to be hit and having to defend with archers.
 
Warmonger penalties... war weariness... oh the humanity...
generally you should only war to get your core up (if the AI takes the space you want or the AI comes for you anyway, which they will)... mid to late game wars are more trouble than they're worth for sure. The AI don't develop their cities mid-to-late game as well as a human player would, and their growth is still crap.

If you spawn next to Gandhi, sure a completely peaceful victory is possible... but other than that expect to be hit and having to defend with archers.
You say this, but in one of my first games, Gandhi and Scythia teamed up against me around turn 25. Scythia eventually accepted peace, Gandhi was fanatical and wouldn't accept any peace terms at all.
 
Has anyone had any success with a peaceful game on deity?

Just played an inland sea game Deity with greece. I played peacefully all game (except for invading 1 city state). Two of my opponents declared war on me, first Russia and then Schythia. Both repelled and then Science victory.

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