Deity trashsystem game ...

As for the Bhruic patch I confess I'm pretty lame technically. I downloaded it and I think I followed the instructions but I'm not sure it's installed properly. Things seem to work OK tho.

As for the start it looks like we are near the S as I see tundra to the SW.
I'm a big fan of moving a bit at the start if the spot is not compelling--that somewhat takes advantage of our trash variant but so be it. So I plan to move the warrior S to the hill--if there is compelling food settle the wine for extra 2c. Otherwise move settler to plains hill 2N with hope to settle there.

N is likely better direction to go for blocking anyway.
 
My initial thoughts
Spoiler :
I quite like the start and plan to settle in place. Moving to wines tile would loose those 2 floodplains under the fog, but I admit moving 2N sounds good to me too. I'm glad someone will follow that path so that I don't have to ;) Generally I tend to trust the map generator to provide good locations for the capital and I'm weary of moving initial settler.
Research-wise I'm not sure whether to go AH directly or detour to Hunting. I think I'm gonna skip Hunting (and therefore Archery) taking advantage of our trashsystem, hoping to find horsies or copper.


Btw. I have time, and would like to play today, so is playing with Bhuric patch ok ?
 
My game:
Spoiler :

I moved settler north into plainhills. As ungy noticed, there is tundra to the south. So blocking direction is north.
Worker -> Archer (thx to oasis archery was fast enough) -> Archer -> Settler (whiped 2 citizen).
I popped scout who won a combat with warrior (nice). Fogbusting was quite strong in my game, but the rest could be better. Worker farmed floodplain first, then mined two hills (one hill was sheep hill 1F4H). Few grains may point health problems in the future.
Research path: Hunting->Archery->Mining->Bronze->The Wheel->Animal husbandry->Pottery.
The mistake I made, I did not research AH after mining. Bronze was nice, but the second city worked crappy tiles. I should have not whip settler, but second worker instead. I took pig,rice position to the north. No other settlements yet. Pacal II unfortunately will grab cow, spices position. My settler won't be on time. Pottery was started late and in the time before whipping my capital produced barracks, not granary. Many micromanaging mistakes - the second city works f.e. not mined plain hill. The good thing both cities have strong population right now. I discovered enough map to plan settlements ahead. There should not be a problem in founding 6 cities, but it could be much better.
Civ4ScreenShot0103.JPG



http://forums.civfanatics.com/uploads/70897/Deity_trash_game_BC-1520.CivBeyondSwordSave
 
I forgot:

Spoiler :

After bronze I researched Sailing, to connect my cities faster and help religion spread, but no religion yet. No OB available too


As it used to be in Imperial Trash, I encourge you to tell how you would deal with next turnset, if your save was selected. I will do so, but not today.
 
Spoiler :
I start by moving warrior S and settler onto hill 2N. I decide to settle the hill and go AH. I get around 80g from 2 huts. I gamble that I can make do without archery--maybe I was influenced by the trash aspect of our game or maybe just reflected my inexperience at deity. I build worker then several warriors starting settler when city hits size 3. Barb city 2W of horse and bronze in before settler complete. I pause settler to send an axe with it up to the hill which picks up rice/pigs/gems. I don't get enough scouting done to the N--I settle city 3 by the cows towards Pacal. No urgent blocks to be done so I settle in to grans to grow cities. Not sure if that is correct. I take OB with Charlie and Pacal to try and get religion. Sitting Bull and Chalie raze barb city--impressive to watch AI archers take down barb cities (OK there was a single dog soldier there).
My take on this game is that to get enough good land we have to settle up north. I don't think Pacal will expand too aggressively to the S so that can be delayed but I don't think it's realistic to think we can get the jungle up N (although there are some great long term sites).
 
Ok, here's how it played out for me.
Spoiler :


I founded in spot, hoping for map generator generosity :p which turned out to be not so good, because 2 of 3 tiles I thought of as flood plains turned out to be oasis only.
But still, it's decent, and allows to found a coastal city claiming sheep and silver later on.

I started with worker, then warrior, warrior, warrior, worker, settler, axeman
Research went AH -> Mining -> BW (we have copper in BFC)
Worker started by pasturising the sheep and then farming flood plains, then building plains hill mine.

I went for 2nd worker before settler, because I figured there will be lot of roads to build and the following settler would be sped up by 2 forest chops, so he wouldn't come much later than building settler right away without chops.
The downside is, I chopped 2 forests already, leaving 3 for the future Great Library, mainly because I was afraid of loosing that juicy pigs/horses spot to Sitting Bull.

research went BW -> pottery -> IW
I changed research from writing to IW when I noticed a beautiful location for 3rd city up in the north. It blocks further terrain for us, and gets 2 grassland gems, 1 fresh water rice and 1 bananas. It's on the river too, so it's commerce heaven. It's quite far away from capital but the gem mines should cover maintnance costs easily.
2.jpg


Scouting was problematic. My first hut gave me little gold, the other one provided me with some useless map of the polar cape. My initial warrior kept stumbling upon barbs quite often (it's a miracle he survived). And due to poor fogbusting at one point I was actually struggling against a stream of barbs from the south (had 3 barb warriors and an archer within BFC at one time). Sadly they managed to pillage copper (and one road too), that's why I still have only one axe. 3rd settler is 1 turn from completion now.

Situation looks good. Ideally I would place 3rd city on one of the marked locations, and the 4th one just west of it, on the coast, claiming fish, rice, bananas and 3 grassland hill. That will need a lot of jungle chopping though.
It's a shame we don't have many particularly good coastal city locations.

Kingdom overview at 1520BC
1.jpg


Turn log.
Spoiler :

Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 0/500 (4000 BC) [19-Nov-2007 19:36:58]
Tribal village results: a little gold
Amsterdam founded
Amsterdam begins: Worker (15 turns)

IBT:

Turn 1/500 (3960 BC) [19-Nov-2007 19:37:39]
Research begun: Animal Husbandry (13 Turns)

IBT:

Turn 2/500 (3920 BC) [19-Nov-2007 19:37:43]
Tribal village results: map
Amsterdam's borders expand

IBT:

Turn 3/500 (3880 BC) [19-Nov-2007 19:37:47]

IBT:

Turn 4/500 (3840 BC) [19-Nov-2007 19:37:50]

IBT:

Turn 5/500 (3800 BC) [19-Nov-2007 19:37:55]

IBT:

Turn 6/500 (3760 BC) [19-Nov-2007 19:37:58]

IBT:

Turn 7/500 (3720 BC) [19-Nov-2007 19:38:01]

IBT:
Buddhism founded in a distant land
Contact made: Native American Empire

Turn 8/500 (3680 BC) [19-Nov-2007 19:38:04]

IBT:

Turn 9/500 (3640 BC) [19-Nov-2007 19:38:08]

IBT:

Turn 10/500 (3600 BC) [19-Nov-2007 19:38:12]

IBT:

Turn 11/500 (3560 BC) [19-Nov-2007 19:38:17]
Contact made: Maya Empire
Tech learned: Animal Husbandry

IBT:

Turn 12/500 (3520 BC) [19-Nov-2007 19:38:22]
Research begun: Mining (6 Turns)
Research begun: Bronze Working (6 Turns)

IBT:

Turn 13/500 (3480 BC) [19-Nov-2007 19:38:39]

IBT:
Hinduism founded in a distant land

Turn 14/500 (3440 BC) [19-Nov-2007 19:38:43]
Amsterdam finishes: Worker

IBT:
State Religion Change: Pacal II(Maya) from 'no State Religion' to 'Hinduism'

Turn 15/500 (3400 BC) [19-Nov-2007 19:38:47]
Amsterdam begins: Warrior (15 turns)
Amsterdam begins: Warrior (15 turns)
Amsterdam begins: Warrior (15 turns)

IBT:

Turn 16/500 (3360 BC) [19-Nov-2007 19:39:17]

IBT:

Turn 17/500 (3320 BC) [19-Nov-2007 19:39:23]
Tech learned: Mining

IBT:

Turn 18/500 (3280 BC) [19-Nov-2007 19:39:28]

IBT:

Turn 19/500 (3240 BC) [19-Nov-2007 19:39:33]
Contact made: Holy Roman Empire
A Pasture was built near Amsterdam

IBT:

Turn 20/500 (3200 BC) [19-Nov-2007 19:39:42]

IBT:

Turn 21/500 (3160 BC) [19-Nov-2007 19:39:51]

IBT:

Turn 22/500 (3120 BC) [19-Nov-2007 19:39:58]
Amsterdam grows: 2
Amsterdam finishes: Warrior

IBT:

Turn 23/500 (3080 BC) [19-Nov-2007 19:40:04]

IBT:
Civics Change: Sitting Bull(Native America) from 'Tribalism' to 'Slavery'

Turn 24/500 (3040 BC) [19-Nov-2007 19:40:19]
Amsterdam's borders expand

IBT:

Turn 25/500 (3000 BC) [19-Nov-2007 19:40:24]

IBT:

Turn 26/500 (2960 BC) [19-Nov-2007 19:40:35]

IBT:

Turn 27/500 (2920 BC) [19-Nov-2007 19:40:43]
A Farm was built near Amsterdam
Amsterdam finishes: Warrior

IBT:
While defending in the wild, Warrior defeats (1.64/2): Barbarian Archer (Prob Victory: 83.3%)

Turn 28/500 (2880 BC) [19-Nov-2007 19:41:00]
Amsterdam grows: 3

IBT:

Turn 29/500 (2840 BC) [19-Nov-2007 19:41:26]

IBT:

Turn 30/500 (2800 BC) [19-Nov-2007 19:41:39]
Tech learned: Bronze Working

IBT:

Turn 31/500 (2760 BC) [19-Nov-2007 19:41:54]
Research begun: The Wheel (7 Turns)

IBT:
Civics Change: Deity trash game(Netherlands) from 'Tribalism' to 'Slavery'

Turn 32/500 (2720 BC) [19-Nov-2007 19:42:28]
A Mine was built near Amsterdam

IBT:

Turn 33/500 (2680 BC) [19-Nov-2007 19:42:43]
Amsterdam grows: 4
Amsterdam finishes: Warrior

IBT:
While defending in the wild, Warrior defeats (0.40/2): Barbarian Warrior (Prob Victory: 50.0%)

Turn 34/500 (2640 BC) [19-Nov-2007 19:43:08]
Amsterdam begins: Worker (6 turns)
Warrior promoted: Woodsman I

IBT:
Civics Change: Pacal II(Maya) from 'Tribalism' to 'Slavery'

Turn 35/500 (2600 BC) [19-Nov-2007 19:43:29]

IBT:

Turn 36/500 (2560 BC) [19-Nov-2007 19:43:46]
A Mine was built near Amsterdam

IBT:

Turn 37/500 (2520 BC) [19-Nov-2007 19:43:57]

IBT:

Turn 38/500 (2480 BC) [19-Nov-2007 19:44:20]
Tech learned: The Wheel
Amsterdam finishes: Worker

IBT:
Civics Change: Charlemagne(Holy Rome) from 'Tribalism' to 'Slavery'

Turn 39/500 (2440 BC) [19-Nov-2007 19:44:43]
Research begun: Pottery (6 Turns)
Amsterdam begins: Settler (8 turns)

IBT:

Turn 40/500 (2400 BC) [19-Nov-2007 19:45:36]

IBT:

Turn 41/500 (2360 BC) [19-Nov-2007 19:45:45]
Amsterdam begins: Axeman (3 turns)

IBT:

Turn 42/500 (2320 BC) [19-Nov-2007 19:46:06]

IBT:

Turn 43/500 (2280 BC) [19-Nov-2007 19:46:21]
Amsterdam finishes: Settler

IBT:

Turn 44/500 (2240 BC) [19-Nov-2007 19:46:41]

IBT:
While defending in the wild, Warrior defeats (1.66/2): Barbarian Archer (Prob Victory: 88.2%)

Turn 45/500 (2200 BC) [19-Nov-2007 19:48:50]
Tech learned: Pottery

IBT:

Turn 46/500 (2160 BC) [19-Nov-2007 19:49:05]
Research begun: Writing (10 Turns)
Research begun: Iron Working (19 Turns)
Amsterdam begins: Axeman (5 turns)
Amsterdam finishes: Axeman

IBT:
Judaism founded in a distant land

Turn 47/500 (2120 BC) [19-Nov-2007 19:50:21]
While attacking in Dutch territory at Amsterdam, Axeman defeats (5.00/5): Barbarian Warrior (Prob Victory: 100.0%)
Utrecht founded
Utrecht begins: Barracks (50 turns)

IBT:

Turn 48/500 (2080 BC) [19-Nov-2007 19:51:12]
While attacking in Dutch territory at Amsterdam, Warrior loses to: Barbarian Warrior (1.20/2) (Prob Victory: 50.0%)
Amsterdam begins: Warrior (3 turns)

IBT:
A Mine was destroyed near Amsterdam
A Mine near Amsterdam was destroyed by Barbarian Warrior

Turn 49/500 (2040 BC) [19-Nov-2007 19:52:07]
While attacking in Dutch territory at Amsterdam, Axeman defeats (4.00/5): Barbarian Warrior (Prob Victory: 100.0%)
Amsterdam begins: Warrior (3 turns)
Amsterdam begins: Warrior (3 turns)
Amsterdam grows: 5

IBT:
While defending in Dutch territory at Utrecht, Warrior defeats (2.00/2): Barbarian Warrior (Prob Victory: 98.8%)

Turn 50/500 (2000 BC) [19-Nov-2007 19:52:51]
Amsterdam begins: Worker (5 turns)
Axeman promoted: Combat I

IBT:

Turn 51/500 (1960 BC) [19-Nov-2007 19:53:26]
While attacking in Dutch territory at Amsterdam, Axeman defeats (3.95/5): Barbarian Warrior (Prob Victory: 100.0%)
Amsterdam begins: Settler (9 turns)
Utrecht's borders expand

IBT:

Turn 52/500 (1920 BC) [19-Nov-2007 19:53:53]

IBT:

Turn 53/500 (1880 BC) [19-Nov-2007 19:54:07]
Amsterdam begins: Warrior (2 turns)

IBT:

Turn 54/500 (1840 BC) [19-Nov-2007 19:54:20]
A Mine was built near Amsterdam
Amsterdam finishes: Worker

IBT:

Turn 55/500 (1800 BC) [19-Nov-2007 19:54:39]
A Pasture was built near Utrecht
Amsterdam begins: Settler (7 turns)
Amsterdam finishes: Warrior
Utrecht grows: 2

IBT:
A Road near Utrecht was destroyed by Barbarian Warrior

Turn 56/500 (1760 BC) [19-Nov-2007 19:55:18]

IBT:

Turn 57/500 (1720 BC) [19-Nov-2007 19:55:54]
While attacking in Dutch territory at Amsterdam, Axeman defeats (5.00/5): Barbarian Archer (Prob Victory: 98.3%)

IBT:

Turn 58/500 (1680 BC) [19-Nov-2007 19:56:10]

IBT:
A Mine was destroyed near Amsterdam
A Mine near Amsterdam was destroyed by Barbarian Warrior

Turn 59/500 (1640 BC) [19-Nov-2007 19:56:39]
While attacking in Dutch territory at Amsterdam, Axeman defeats (4.45/5): Barbarian Warrior (Prob Victory: 100.0%)
Utrecht grows: 3

IBT:

Turn 60/500 (1600 BC) [19-Nov-2007 19:56:59]
A Pasture was built near Utrecht
Utrecht begins: Axeman (9 turns)
The whip was applied in Utrecht
Utrecht finishes: Barracks

IBT:
Civics Change: Pacal II(Maya) from 'Paganism' to 'Organized Religion'

Turn 61/500 (1560 BC) [19-Nov-2007 19:57:29]
Tech learned: Iron Working

IBT:
While defending in Dutch territory at Amsterdam, Axeman defeats (5.00/5): Barbarian Warrior (Prob Victory: 100.0%)

Turn 62/500 (1520 BC) [19-Nov-2007 19:57:49]
Research begun: Writing (11 Turns)
A Mine was built near Amsterdam



and the save:
http://forums.civfanatics.com/uploads/131446/Deity_trash_game_BC-1520.CivBeyondSwordSave
 
Great it is rolling! I have downloaded it and will try to give it a go tomorrow. I am also for Bhruic's patch, but that has already been decided... ;) Weekly turns are okay with me. Willem is a good choice - even though Uberfish used it, it is good to start with a leader that has been proven to enable players to manage deity. ;)

Is it okay to use the BUG mod? It doesn't alter the game, but has much better advisor screens and better displayed information (AFAIK nothing more than you already have with the standard game, but better positioned).
AFAIK the saves should not be affected by BUG (I played my version of Giaur's Zara-game with it and apparently Giaur could load it).

@ungy: could you tell me which function you used to post your saves (with the download counter)? I like that counter, but don't know how to get that.

CellKu
 
I believe BUG mode is compatible. Shyuhe uses it, I think. I must find out what it is. Long ago there was popular Ruff-Hi Mod. Is this something like that?
 
Well, AFAIK Ruff is one of the major contributors to that mod. It can be found in the subforum Unaltered Gameplay. They have established some serious guidelines to ensure that gameplay will not be changed (one of my suggestions was even turned down because of that - well I nevertheless like the mod a lot ;) ).

CellKu
 
With luck, I should have a set up tonight.

I'm unfamiliar with Bhruic's patch (unless that's the one where it fixes creating colonies) but I will get it and have the save tonight.

As far the starting position goes, I would settle in place. Wines are not the greatest for commerce, but they can be obtained and worked fairly early which has a nice value.

Before I settle, though, I would likely move the warrior NE to see what that reveals, if anything.
 
yeah, I just discovered BUG (Beyond the sword Unaltered Gameplay) mod recently, and it's been of a great use to me. Makes playing much more comfortable, providing you with info that you normally have to dig through barious advisors to get. Try it, it's great, and gameplay is completly untouched.
 
@ungy: could you tell me which function you used to post your saves (with the download counter)? I like that counter, but don't know how to get that.
CellKu
I just used the paper clip icon then scroll throough my save games to find it. I don't know anything about how the download counter gets there.
 
Lurker's comment

The only problem non-BUG mod users will find with loading a BUG mod game is that opening the event log will crash the game :sad:

oooo. One of my SG games suffers from that. I was wondering what was causing it too. I guess it's too late to fix it. I just keep a mental note to myself to not open the event log in that SG :lol:
 
I watch event logs very often. My expansive mod was compiled succesfully under 3.03. When it was compiled under 3.13 it crashes too :lol: . Bugs are reality of nowadays game developing. There was game once Heroes of Might and Magic 4 - it was bug factory. After installing patch new bugs appeared ;)
 
I loved Homm. Too bad you couldn't fight in the swamp in 4 unless you wanted to crash your computer :lol: I thought I recognized your avatar from somewhere Giaur.
 
@Shyuhe: You are right about my avatar. I will change this avatar for some female one soon ;).
Yeah swamps were a terribly lag. I hated fighting in the swamps.
 
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