Deity -turn 188 science win - how to do

tommynt

Emperor
Joined
Sep 28, 2008
Messages
1,814
This game will be a little go through how I played the game from this challenge:
http://forums.civfanatics.com/showthread.php?t=490271

I wanted try a sub t200 win for quite some time and was looking for these prequisites to do:

1. good civ:
maya and babylon are my 1. choises - abvioulsy both due to their early science boost which lets one compete for early and midgame wonders where most other civs struggle

2. good land: means - mountain for observatory, river, wheats, some hills - having all 4 you can see from starting ss allready

3. luck with early hut pops:
I got a culture ruin and a pop in early huts - both help extremly, culture ruin pop in 1. 10 turns makes building a momument unneeded - and ealry bo is just really crowded

what I found to help which u dont see from 1. screenshoot:

4. CS luck:
lot of CS close, I was basicly surounded by CS, alliing a lot of CS early by completing barb quests is allways big part of my gameplan, more CS close help a lot do this, espacially as far away CS alies might just get killed later even when u could aly them.

5. Ai neighbours:
well the the "problem part" of this map.
Ottooman will settle a close city very early and are allways a threat therefore and on other side one will found celts, which will want to go early war kinda all time, and their uu is really really anyoing

Gameplan:
1. Tech to Theologie fast
2. aly CS for all their boni
3. expand 4 cities fast
4. get a early strong religion which can compete vs ai religions (deity ones just so fast and strong)
5. Build army to conquer Cities with CBows, need to start the war before ais get too strong to fall to them
6. Keep the early units allive add ones from MCS
7. Focus on grow in cities get gold from trades and conquering to rush buy science buildings
8. sp wise: full Tradition --> right side of liberty (to GA and reduced costs before ren d be great) --> 2-3 in Rati tree --> 2 in order
so basicly all sp boosting bakkers - Patronage bakkers boost got kinda cut and isnt really worth it imo - but is an option instead to liberty social policies
 
Are you going to upload Youtube videos for this?
 
I also cant wait to see this tutorial. That probably will be really helpful. I was able to make T190 science victory on lower levels (king, prince) but on quick speed. My dream is a T-200 science victory on standard speed. That could be really nice :)
 
I also cant wait to see this tutorial. That probably will be really helpful. I was able to make T190 science victory on lower levels (king, prince) but on quick speed. My dream is a T-200 science victory on standard speed. That could be really nice :)

im beginning to think thoose super fast SVC are only possible on deity, as only here you can exploit the AIs unability to utilize its cashflow properly early in the game to give you a head start. every turn you save in the first moves shaves of a lot of turns later. i might be wrong on this though
 
im beginning to think thoose super fast SVC are only possible on deity, as only here you can exploit the AIs unability to utilize its cashflow properly early in the game to give you a head start. every turn you save in the first moves shaves of a lot of turns later. i might be wrong on this though

you are right and wrong here. Utilizing early ai cash by trading lux is definatly easier on deity and is obviously also a big part of gameplan.

But ai dows from ai on deity can be REALLY anyoing and they will come.
And on top of that getting wonders is really hard.
I lost f.e. CI in this game which I started build REALLY early - like turn 70

Guess best Difficulty for superfast wins is immortal, ai should have enough cash to trade, their military is lot easier to beat, and grabbing wonders is possible - at least the ones at techs you beeline to.

Whats also important. City sizes and development you capture.

Capturing size 4 cities with nothing in them on King will obviously not help you a lot.
But capturing a deity city at turn 140 - you can really expect a university in there and possibly even a pupblic school.
 
im beginning to think thoose super fast SVC are only possible on deity, as only here you can exploit the AIs unability to utilize its cashflow properly early in the game to give you a head start. every turn you save in the first moves shaves of a lot of turns later. i might be wrong on this though
Pre fall patch you could do great even on emperor. Post patch I also think immortal is the most comfortable level, there is absolutely nothing to milk from emperor level AI. And on some maps deity is much easier than immortal as well. If you don't get early DoW's or get only semi phony ones, when AI basically serves as XP farm but doesn't mess up your production and build order, you're almost guaranteed to have a more efficient game than on immortal.
 
cant edit posts and attach files so some files from last turns.

maybe a few hinters to boost bakkers high in late game - as early as possible:

1. Get the bakker boosting poclicies with 4-6 cities as quickly as possible - meaning u have to focus a bit on culture production in midgame (ren and indu era) - alying CS is best and easiest way to do.
2. If u pop a GA in this stage u might think about stoping grow a bit in these turns and rather fill artist and production spots and pump needing things like culture buildings and upgrade military to start war campaign with xbows and later gattlings (and maybe mixed others units)
3. After taking 1-3 cities from ai u can often make a very good peace deal - go for it and either dow 10 turns later again or go for another civ with your units.
4. Conquer in turn 100-160 as much as any possible
5. After you got 3 sp in rati and 2 in order tree anex all the conquered cities, and buy courthouses and science buildings, dont forget to fill the slots as soon as possible.
6. When hitting labrotory tech its time to stop growth in all (most cities) and fill all building slots (to get the 2 bakkers) - this also makes growing cities accidently and making u go unhappy for a turn and loosing the 15% science less likly (have an eye on lux agreements)
7. try manage a double or triple pop of GS artist and engineer when u are close to hubble tech (have to plan that like 30 turns ahead)
8. you need 2 wonders of indu and after eras: Statue and hubble - I ll usually get em with engineers from faith - generating 5000 faith for 2 engineers and 2 scientists is a very reasonable nummer - go for it - but if u can get hubble with a triple pop mentioned above - even better
9. plan ahead when u build hubble or go for a triple pop - after u wont get scientists in a reasonable time anymore - so if u need more better delay and get natural city pops before.
10. if u get close to 2000 bakkers u really dont need that many scientists: u ll get 2 from faith, 2 from hubble, 1 from your last cap pop - with saving 2-3 more you are fine: u ll get 2000x8x8 science with these dudes - just calculate - thats all scicne u need for all techs in modern and atomic era.
11. switch to science focus on all other cities while cap builds apolo - afterwards maybe even go to science focus with cap for 2-3 turns (calculate a bit and micro your pops 15 turns before that stage) get cheap needed techs in this stage - after hubble it should be all out spaceships parts.

Have fun :)
 

Attachments

  • Maya_deity_t188 scince win.Civ5Save
    Maya_deity_t188 scince win.Civ5Save
    1.5 MB · Views: 487
  • Maya_Deity_t179_2000+ bpt.jpg
    Maya_Deity_t179_2000+ bpt.jpg
    447.1 KB · Views: 2,916
  • Maya_Deity_t185 spaceship timing.jpg
    Maya_Deity_t185 spaceship timing.jpg
    436.4 KB · Views: 2,326
Although I don't normally respect the way you abuse the holes in the AI, this is most impressive. Congratulations.
 
Could you develop on your religion strategy (what beliefs you took and such as well as wether you built shrine+temple in all cities or only early when you needed for grand temple). I've been replaying religion friendly start a lot to get a hang on optimal options but still can't make up my mind

Also, when you shift your focus to culture as you mentionned, do you ever rush buy any CB or just build and shift as many specialists as you can?
 
Religion choise is pretty much map dependant.

As pantheon I usually get the one giving faith for tiles being around.
So if there is are fp + desert obviously go for desert folkore - in this game cap had 4 gold so i went for the + faith for gold thingy.

If I can generate a lot faith early I ll go for pagodas as next choise and like allways the +4 gold thingy - just no good other options (maybe the + happy is somewhere close to as good) - but pagodas are only worth it if they can go up till end of medi era so If i get my religion late i ll just have to skip them - buying pagodas for like 500 faith later is just not worth it. If faith starved i might go for the +food for shrine thingy

2nd choise is usually the +15% production - any other good choises?

Temples are very far behind in bo - the +2 faith are just so slim - there ll like allways be a better choise - and if its changeing production tiles to grow tiles.

I also pretty much gave up in tring to have a realy dominant religion on deity, in ren/indu era ais start to spread so agrreisve - its a lost battle most times - so spread twice with a missinary to own cities and then hope for pressure getting some CS.
And pagodas are up anyway when ais reli gets close. So I m happy to keep my own empire with my religion and thats usually OK with early spread.
 
Tommy,

Do you bother with spaceship factories in other cities (not counting Hubble)? Is it worth it to waste gold/hammers on it? Or just start building the parts (i.e., 3 boosters) while you wait for the last few techs?
 
Due to the fact you mainly bulb all the techs you need, there should be no time to build the spaceship factories but i try to buy them if i can afford it ;)
 
Do you bother with spaceship factories in other cities (not counting Hubble)? Is it worth it to waste gold/hammers on it? Or just start building the parts (i.e., 3 boosters) while you wait for the last few techs?

Money for them shouldnt be a real problem, if u can get 1500+ bakkers your civ will have enough gpt and stuff to sell - just start saving at about the time cap starts appolo (or bit later)
 
I was about to be really sad until I realized this was a standard multi-city strategy. My OCC skills are, well, my only skills, and I was thinking you'd just blown me out of the water.:cringe:
I'm actually pretty bad at 'normal' deity because I can never push back hard enough to get out of wars... I look forward to your details.:thumbsup:
 
Back
Top Bottom