This game will be a little go through how I played the game from this challenge:
http://forums.civfanatics.com/showthread.php?t=490271
I wanted try a sub t200 win for quite some time and was looking for these prequisites to do:
1. good civ:
maya and babylon are my 1. choises - abvioulsy both due to their early science boost which lets one compete for early and midgame wonders where most other civs struggle
2. good land: means - mountain for observatory, river, wheats, some hills - having all 4 you can see from starting ss allready
3. luck with early hut pops:
I got a culture ruin and a pop in early huts - both help extremly, culture ruin pop in 1. 10 turns makes building a momument unneeded - and ealry bo is just really crowded
what I found to help which u dont see from 1. screenshoot:
4. CS luck:
lot of CS close, I was basicly surounded by CS, alliing a lot of CS early by completing barb quests is allways big part of my gameplan, more CS close help a lot do this, espacially as far away CS alies might just get killed later even when u could aly them.
5. Ai neighbours:
well the the "problem part" of this map.
Ottooman will settle a close city very early and are allways a threat therefore and on other side one will found celts, which will want to go early war kinda all time, and their uu is really really anyoing
Gameplan:
1. Tech to Theologie fast
2. aly CS for all their boni
3. expand 4 cities fast
4. get a early strong religion which can compete vs ai religions (deity ones just so fast and strong)
5. Build army to conquer Cities with CBows, need to start the war before ais get too strong to fall to them
6. Keep the early units allive add ones from MCS
7. Focus on grow in cities get gold from trades and conquering to rush buy science buildings
8. sp wise: full Tradition --> right side of liberty (to GA and reduced costs before ren d be great) --> 2-3 in Rati tree --> 2 in order
so basicly all sp boosting bakkers - Patronage bakkers boost got kinda cut and isnt really worth it imo - but is an option instead to liberty social policies
http://forums.civfanatics.com/showthread.php?t=490271
I wanted try a sub t200 win for quite some time and was looking for these prequisites to do:
1. good civ:
maya and babylon are my 1. choises - abvioulsy both due to their early science boost which lets one compete for early and midgame wonders where most other civs struggle
2. good land: means - mountain for observatory, river, wheats, some hills - having all 4 you can see from starting ss allready
3. luck with early hut pops:
I got a culture ruin and a pop in early huts - both help extremly, culture ruin pop in 1. 10 turns makes building a momument unneeded - and ealry bo is just really crowded
what I found to help which u dont see from 1. screenshoot:
4. CS luck:
lot of CS close, I was basicly surounded by CS, alliing a lot of CS early by completing barb quests is allways big part of my gameplan, more CS close help a lot do this, espacially as far away CS alies might just get killed later even when u could aly them.
5. Ai neighbours:
well the the "problem part" of this map.
Ottooman will settle a close city very early and are allways a threat therefore and on other side one will found celts, which will want to go early war kinda all time, and their uu is really really anyoing
Gameplan:
1. Tech to Theologie fast
2. aly CS for all their boni
3. expand 4 cities fast
4. get a early strong religion which can compete vs ai religions (deity ones just so fast and strong)
5. Build army to conquer Cities with CBows, need to start the war before ais get too strong to fall to them
6. Keep the early units allive add ones from MCS
7. Focus on grow in cities get gold from trades and conquering to rush buy science buildings
8. sp wise: full Tradition --> right side of liberty (to GA and reduced costs before ren d be great) --> 2-3 in Rati tree --> 2 in order
so basicly all sp boosting bakkers - Patronage bakkers boost got kinda cut and isnt really worth it imo - but is an option instead to liberty social policies