Deity

MrSparkle

Warlord
Joined
Jan 1, 2001
Messages
198
Location
Dromana, VIC, Australia
i am new to Deity and have trouble with the unhappyness so early. What are some strategies to deal with it?

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Tips:
1)In Despotism and Monarchy fighting units help control the population. One troop will keep one unhappy citizen content. So build more fighting units. Also, you don't have to build the best fighting unit availiable. A warrior will control the happiness just as well as the archer that costs 3 times as much. Build one(2 max) good defensive unit and have the rest be warriors.
2)Don't build more than 4 cities in the Despotism gov't or you get an extra unhappy citizen in each city! Not sure what the max is for Monarchy.
3)Hanging Gardens is almost a must for a Diety level game in my eyes. I think it will cause 3 happy citizens in the making city and 1 in every other city.

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Did not know about the city limit for depotism.

i thought only three units in each city coulf make an unahppy dude content

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I am disrespectful to Dirt! Can you not see that I am serious?
 
Palehorse's comments about the Hanging Gardens are good. Also consider Mike's Chapel, Bach's Somethingerather, Cure for Cancer, and Shakespeare's theater as good wonders to build. Colussus can help increase luxuries in a large, unstable city.

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Originally posted by MrSparkle:
Did not know about the city limit for depotism.
It isn't a limit an the amount of cities you are allowed to have, just on how many you are allowed to have without the population getting mad because they see so much corruption in the gov't (that is why the cap is larger with Monarchy and not sure about the other gov'ts). I am lookign for a like to an article I read before about this. I think it is in the Academy. I will post it when I find it.



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A slow and steady growth mentality always helps for me. Don't expand too quickly, don't spread your city base too far and use a lot of entertainers (and of course as many happiness wonders as possible). Switching workers to entertainers is a very good way to get the we love the _ days as well. Relying on terrain on diety can be a challenge. Using the we love days to expand is most effective!

Oh.....and a lot of patience
wink.gif


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Originally posted by PaleHorse76:
Tips:

... "2)Don't build more than 4 cities in the Despotism gov't or you get an extra unhappy citizen in each city! Not sure what the max is for Monarchy." ...

For Despotism, I believe the figure is 5 cities; for Monarchy, I believe the figure is 9 cities; for Republic, I think the figure is 12
cities. Note that you can still build more than this amount, so long as you have sufficient forces (at least under Despotism and Monarchy) to control the masses; also, while a city is in disorder, it will still produce food. Sometimes I'll build that extra city and let it aquire accumulate food while I move a military unit from elsewhere to contain the discontent.


 
One thing to keep in mind: if you constantly expand, and do it in such a way as to maximize trade, you can use luxuries to keep people happy and productive. Luxuries work in Monarchy and Despotism, not very well, by they work. I use a tech edge to expand by relaxing the Science rate and using the extra income to make folks happy. The expansion then reciprocates by creating more trade, thereby more science(and tax, and luxury). In my current game I probably have 40+ cities, and with all the good wonders keeping them happy, a mere 30% Luxury rate is keeping most of them celebrating WTLPD. I'm getting a tech every 4 turns, and about 350gp/turn. The chinese have a relatively tiny empire, with nine cities, all huge, and two they conquered from the barbarians which are miniscule. I intend to relieve them of the burden of those cities soon, and then I'll give their leader an early retirement option that he'll have no choice but to accept. The other civs mean squat. I'm gonna conquer the entire planet, build a huge army, and then go smear the AC civ. (ToT)
 
Originally posted by Andu Indorin:
For Despotism, I believe the figure is 5 cities; for Monarchy, I believe the figure is 9 cities; for Republic, I think the figure is 12
cities. Note that you can still build more than this amount, so long as you have sufficient forces (at least under Despotism and Monarchy) to control the masses; also, while a city is in disorder, it will still produce food. Sometimes I'll build that extra city and let it aquire accumulate food while I move a military unit from elsewhere to contain the discontent.
I redid my little experiment and this is what I came up with so far:
Diety Difficulty:
Despotism - 5
Monarchy - 10
Republic - 12
Democracy - 16
Communism - 233 checked, believed to be unlimited
Fundamentalism - Unlimited

You can have this many cities with out any unhappiness caused by the people's belief that the gov't is inept (unable to handle the amount of cities).
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[This message has been edited by PaleHorse76 (edited February 08, 2001).]
 
As i always play:
become republic
use luxury
NOT FOR HAPPINESS but for growing.
Cause growing with 20 foodsurplus doesn't beat growing with we love the president day.
This way i ussually get citie of about 20 at around 0 ad/bc and then you can get to bussiness !!! And kick the @%@#% asses of the world
 
Yeah, they're good too. Maybe Monarchy, but I've played as a Monarchist with 20+ cities, so I think that number's wrong, or we're all playing different versions of Civ2 that have been scratched once too many times.

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DEFENCE!..DEFENCE!..DEFENCE!..DEFENCE!..
 
Here's my plan and it works pretty good.
Get Monarchy quickly and ceramonial burial. In monarchy have 3military units fortifiedi n your cities, and heres' my buildnig order.
City just found
1)build defense unit
2)build settler
3)Temple
4)Library
5)Market
6)Defensive unit if pissed off cities
ect...
after market i usually wing it but this gets you starting off in the right direction.
I find monarchy reliable, i hardly ever use Republic, it's just tooo unstable.

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The riot factor(which causes the "extra" unhappys) effects all government forms accept Communism.Even Fundy has a riot factor.

The # of cities before "extra unhappys" appear is related to map size.More cities allowed for larger maps.
 

The key to winning at deity level is to keep expanding your empire.

don't build the PYRAMID!!! It will make your population grow too fast and all your cities will be in disorder.

Instead, build a great wall. When you have the great wall, you can build cities in a distant continent, station a phalanx in it.
Your city will be safe from all attacks. GREAT WALL is the key to quick expansion!!!

 
I'm 98.1% that there is no limit with Despotism and that it's 8-10 cities with Monarchy. Also you CAN NOT have angry people in Fundy. It's a game design.

Demo...I don't think has a limit same as Republic. Communism....I'm not sure.

But this is usually my game pattern.
1) Get Monarchy (100%)
2) Kill everyone. (60%)
2a) If killing everyone isn't posible at this time and I'm behind or at peace (heaven forbid) I will try to get Republic and get smarter. (5%)
3) Get Communism (100%)
4) Continue killing everyone.
5) Bury the dead.

It's a pretty good strat. I rarly go for Fundy or Demo. And If I ever get Reb. it's for a very short time.

I may/would go to Fundy if I ever got all the techs but that is VERY RARE (.0005%) because I'm always killing people.

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[This message has been edited by CornMaster (edited February 09, 2001).]
 
There is a limit for despo.4 for small maps,5 for medium and 6 for large.

No limit under Commie.

There is a riot factor in Fundy.Of course there are no unhappys but there is an effect.Very simple to check.Look at a large fundy civ.Check the happy screen in the cities.You will see unhappy 1st citizens.This has an effect when you try to celebrate "we love" under fundy.
 
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