Silence101
King
There are several reasons to take levees out of the game.
1. Hammers in the late game need to decrease.
In the late game, production increases like a skyrocket.
lumbermills, factories, power plant, corporations, production increasing civics,,, etc..
So most of units can be taken about less than 3 turns..
It's too much!
I know industrial revolution changed the whole world.
But It's very tedious to take control over tons of units.
Production need to be lower..
2. Dike is toooooo powerful
Everybody knows dike ROCK!!
I think giving more production bonus to dutch drydocks would be enough.
3. Riverside advantage is too much.
I know river is one of the biggest geographic feature for city growth.
But.. there are many features making river attractive in the game.
fresh water healthy bonus
commercial bonus
watermill is better than workshop,
farms can be built near fresh water.. etc..
Giving levee bonus on that? Like I said, That's too much..
4. AI doesn't consider the big adavantage of having levee when buiding cities.
I'm not saying that AI does not build city on riverside..
But I'm pretty sure blue circle doesn't consider riverside..
It's a kind of unfair thing that only players take advantage of levee on purpose.
I don't think that you're completely off track here - some good points. However, I don't think levee's should be taken out of the game either. I'd like to see more balancing in general that allows for less unit production and smaller armies... it makes things more stratigic and you have to be more careful with your units (and therefore promotions play a bigger role).
It often seems that as the game goes on, you really become able to tech and produce at a proportionately higher rate than you can in the early game (maybe it's because of effective city specialization). Someone brought up the industrial revolution, but that's represented better by fewer years passing with each turn.