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That's an extremely counter intuitive ability, however. Most people try to limit their losses. Considering how long everything takes to produce, using this for cultural victory would be a suicide mission.

Oh yeah, I agree, but flavor wise I rather like the idea.

If you dont like the name, then Njord's Call could be an option, since njord were the æsir god of the sea.

I rather like that, actually. Odin's call sounds great, but doesn't really make much sense for a water-based ability.
 
Nirvana, kaupang UB is still out, and if you actually want to know, most scandinavians were christian through the most of the viking age. Still I liked the name, while Viking Raiders... Could be an reserve option. If you dont like the name, then Njord's Call could be an option, since njord were the æsir god of the sea. And please, I am a norwegian, you have to know a little more about the norse to impress :coffee:
Well, Njord was a Vanir, and to add, he is rather obscure of a god. He also is only the god of the sea, mostly for fishermen, etc. Odin was the god that the Vikings, the sea raiders prayed to. So to me, Odin's Call makes more sense, also because way more people would recognize Odin than Njord. I still think that Viking Raiders would make more sense as a UA, as the Vikings were the sea warriors that the UA would seem to help most.
 
A good thing is that amphibious warfare has been a Scandinavian specialty long after the Viking age.

Obvious with the long coastline, and when most of Denmark consists of islands.
 
Okay, coming from a Swede that has been deeply interested in norse mythology since he was a kid:

They should definitely be called the Norse. Even though Sweden can be looked upon as the main viking hub, the Swedish kingdom would be a whole other civilization, uniquely different from the "viking" civ. It would be like comparing babylon and persia. When you say "Norse", you understand what it's all about.

A cool feature for the UU would be to be able to construct runestones, which would spread culture to the tile in which the improvement has been built and give maybe a small boost of culture, like five or so. Mostly flavorful, since the vikings did do this both in their own land as well as when seafaring. I don't know how difficult this would be to implement though, but just putting it out there.

With that out of the way, there's a lot of great ideas here. While the Hanseatic League is indeed a nice power, the Hansa wasn't viking at all since it was based in Lübeck. About the name thingie, Odin was often associated with Wisdom, but not so much with raiding. Just name it Call of the Aesir or Calling of the Sea. Sea in itself was holy enough, so they didn't really have a "god" for it.

All in all, i'm sure that this will be a great mod, just focus on the Viking part. The Gustav Adolf themed civ will probably be made by someone else, and will probably have a completely different flavor. Knut would be a good leader, as would his father or grandfather (Sven Tveiskaegg and Harald Bluetooth, if i remember correctly), but maybe a more norse spelling of the name would be in order. Or you could just add Sweynsson at the end.

Great initiative, i look forward to playing as the nords!
 
@ NiRv4n4

Saying that Njord is an obscure god is just taking it too far. Not as well known as some of the other norse gods, yes. Njord is however the Father/Mother of Frøy and Frøya, both of which are well known norse gods. But really either way works just fine, Viking raiders (Christian or Pagan) would probably have prayed for both Odin and Njord to bless them on their sea expeditions.
 
Aawh man, totally trashed! Anyway good luck with the mod, i'm working with post-viking age Sweden right now. How would you like to do this by the way, should i just skip Uppsala and Lund as cities in my mod? There are plenty of cities to go around, so it should not be that big of an issue.
 
I would like to suggest that the city of Middelfart be added.
Besides being a Danish city, it will also provide some hilarious 'what the heck?' moments, when people with English as their native tongue see it for the first time. :D
 
I would like to suggest that the city of Middelfart be added.
Besides being a Danish city, it will also provide some hilarious 'what the heck?' moments, when people with English as their native tongue see it for the first time. :D

In previous Civ games, the last city on the list often was intended as an inside joke. I believe they had Thunderfall as a Scandinavian city (and Apolyton as a Greek city). Perhaps Middlefart could be that last city this time.
 
Middlefart is the best idea ever.

You know, in Finland we have the world's shortest town name. The town of I is located in the northern parts of the country. I bet that would be an interesting city name to add as well, although many wouldn't understand the fun of it.
 
How is this mod coming along? I really want to play with the vikings, on a large/huge earth map with true start-locations. That would be all I need for civ at the moment ;D
 
How about,

UU: Bersarker, a replacement for swordsmen that gets a boost if damaged. (Like having populism for a single unit)
UB: Longhouse, something that gives them love in cold climates - like food in tundra, or yeilds from resources.

UA: (This is where you put your Longboat). Sea Raiders - When Embarked, all military land units before the renaissance age become "longboats" while at sea. They may enter ocean squares and attack other ships. (Stronger than a Trireme). Pillaging produces twice the gold. (This second ability does not expire)

The consequence of this would be that the Norse would have an Equal navy to whatever Army they field in the early part of the game.


EDIT: Conversely, you could also let the Unique Ability never expire - but guarantee that the Longboats would be inferior to navy vessels of the Renaissance age. So long as they are superior in the Ancient, Classical and Medieval ages.
 
Is is possible with LUA/XML to make the changes desired at this moment or would it be necessary to wait for the dlls to be released?
 
unique unit: Viking Raider - +1 movement while embarked(no movement penalty when embarking/disembarking?), replaces swordsman
unique unit: Viking Longboat - not sure what would be approriate, maybe increased bombardment range and or damage? would replace the galley

I like the idea of a UA that removes and maybe buffs amphibious attacks.
 
There will be no edits from the current status. Everything is decided.

Maybe update your first post then? To suggest that it's been decided? As it is i have no idea if i want this mod or not now.
 
unique unit: Viking Raider - +1 movement while embarked(no movement penalty when embarking/disembarking?), replaces swordsman
unique unit: Viking Longboat - not sure what would be approriate, maybe increased bombardment range and or damage? would replace the galley

I like the idea of a UA that removes and maybe buffs amphibious attacks.

Regarding the longboat; It was feared due to the speed and distance it could travel and pillage along the coast, while slow-moving armies at land never had the time to respond or intercept before they left and pillaged elsewhere. So movement bonus should be appropriate. The removal of penalty when embarking/disembarking units would also server well to portray this.
 
There seems to be a lot of focus on the Vikings' ability to plunder and wage war, but that was not their specialty areas really though. I think you should make the civ more bent on exploration and trade than the usual stereotype of plunder and piracy.

Agreed!

The Vikings civ might have some special unit or ability to reflect those warlike expeditions, but to bring the civ into real historical light and to also make it way more interesting than just the stereotypical stuff, there should also be functions to reflect the international trade and exploration the Vikings did (trading with Arabia, founding Russia, venturing into the Mediterranean and Central Asia and even founding colonies in America). The piracy and pillaging should come in second.

They dident realy settel On the american main land, becous there is no evidence that shows that. They did however settel on Greenland Witch is counted as a part of the american continent. But they did hoever do just as you say, traded and setteled alongside the rivers that goes thruout russia and eastern europe. The plundering and otherthings where more comon amongside the vikings that focused on Western europe and thus if you will make a warlike Viking civ then you shold exclude the swedish citys as they where more traders than plunderers, but yea plunders did occur even here.

So, what I am advocating is more emphasis on exploration and economical issues than strong units or military special abilities. If you still want to keep the civ very warlike, you should at least reflect the world historical importance of the Viking trade and exploration. After all, these guys founded Russia, colonized America and traded with Central Asia when the other European countries were still emerging from the early Middle Ages and were quarreling and fighting over land areas the size of my home town!

I agree, and here instead of 2 UU we cold put in 1 UU and 1 UB. My thught was to replace the (Harbor) with a Uniqe building that gives somewhat deesent amount of money when built in a city.
EDIT: And yea, for the UU, you culd make the "Beserker" give him the ability to do ranged attacks from the sea(when embarked) and still be able to do melle when on land.
 
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