Eudaemonia
Chieftain
- Joined
- Aug 5, 2017
- Messages
- 6
Hi Olleus
You've done a fantastic job with this mod.
The pacing from Ancient>Classical>Medieval>Renaissance is bang on. My techs, civics and GPs synced perfectly with the Year Date in my Germany playthrough - until the Industrial Era.
Below are some comments of mine (I'm approaching this from the perspective that the mod should make tech/civic progression in line with the Year Date).
What I found though is that somewhere into Industrial>Modern, you start to fall behind as it starts to take longer to research the right techs/civics comparative to the progression of the Year Date. My testing was conducted on Quick Speed. I played as usual with a slight science focus. I researched nearly every tech as I progressed through the tech tree.
The first screenshot I've attached shows that in the year 1930 - I'm only just researching Infantry and Flight.
By the time I get to 1948, I'm now quite far behind in tech despite investing heavily in Campus Districts and buildings. According to the year, I should have nukes.
I think Industrial>Modern>Atomic>Information eras need a bit more toning down and tweaking - assuming you want things to follow the Year Date.
You've done a really good job overall
keep up the good work!
-Eudaemonia
Edit1: I'm going to play around with your multipliers and see what will address this - my feeling is that instead of increasing after renaissance, the multiplier should wind back down to 0 towards the end game.
You've done a fantastic job with this mod.
The pacing from Ancient>Classical>Medieval>Renaissance is bang on. My techs, civics and GPs synced perfectly with the Year Date in my Germany playthrough - until the Industrial Era.
Below are some comments of mine (I'm approaching this from the perspective that the mod should make tech/civic progression in line with the Year Date).
What I found though is that somewhere into Industrial>Modern, you start to fall behind as it starts to take longer to research the right techs/civics comparative to the progression of the Year Date. My testing was conducted on Quick Speed. I played as usual with a slight science focus. I researched nearly every tech as I progressed through the tech tree.
- Culture: Without much investment on theatre districts, I was able to keep up on civics that corresponded to the year until the end of the renaissance. After that, my lack of investment in culture gen became more obvious and by 1930, I was still in the Industrial Era.
- Technology: I was able to get further before the years started to run away. I'd say by the end of the Industrial era I was behind compared to the Year date.
The first screenshot I've attached shows that in the year 1930 - I'm only just researching Infantry and Flight.
By the time I get to 1948, I'm now quite far behind in tech despite investing heavily in Campus Districts and buildings. According to the year, I should have nukes.
I think Industrial>Modern>Atomic>Information eras need a bit more toning down and tweaking - assuming you want things to follow the Year Date.
You've done a really good job overall

-Eudaemonia
Edit1: I'm going to play around with your multipliers and see what will address this - my feeling is that instead of increasing after renaissance, the multiplier should wind back down to 0 towards the end game.
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