I bought CIV3, played only once (frustrated), don't bother to try PTW and hopefully "Conquest" can bring my interest back.
*To me the closer a game to reality (real world situation) the father it is away from fun!
1) Can I opt out tech trade OR preferly all diplomacy features?
A good strategy game like CIV should present user with many ways "to control" (and make user enjoy the process of finding better or more strategic control) rather than put in more and more random or uncontrolable events which forfeits the main delight to be strategic.
That is why the first thing in my request list is to let me opt out stupid feature in diplomacy. What is the point of putting more weight in tech research when you know the rivals simply go on crazy trade of tech. Seriously, let me opt this feature out at all! (No room to be compromized, trade of tech only after certain tech is achieved? Forget it, where is the fun? (See *) In fact, I will prefer to drop all aspects of diplomacy out from this game. (but I don't mind when the rival knock on my door and say Hello, how do you do, like that in Civ2) I know many will disagree. I agree that Civ3 has improved the diplomacy system a lot compare with Civ2, but I don't understand why no one argue about the need of it in the game, does it really bring in more fun. If the progress of the game is in vertical direction, then, diplomacy is a process which goes horizontally. It simply chops the game into uncomfortable pieces! Don't catch my point? It is simple, it means if the whole diplmacy system is wiped from the game, it won't affect or discontinue the progress of the game at all. I do not agree, offering or requesting something from the rival and hope for possitive reaction is fun! It is worse if one have to try an error on the amount requested or offered, I feel like an old lady who is practising the art of bargaining at the market place, uh... I am building a civilization man...
2) Can I build 100 or even more controllable cities?
The corruption rate in Civ3 is intolerable. What kind of civilization is that when there are only about 30 controllable cities in term of corruption. I was so much disappointed when all the distant cities are of zero or nearly zero production (See*). If the game has to have corruption, then there must be a way to overcome it. Offer something to put corruption gracefully controlled! Don't turn a challeging fun into incontrollable torture
3) Is tech tree still down-graded ?
Civ2 definitely has a better tech tree. I recall, everytime when completing a tech research, there will be immediate reward. It make me excited or busy when something new is offered (a new building or army). But Civ3 tech tree is so drab, some many times one will end up with simply a stepstone for further research. I understand the need to adjust the game play (with the intention to slow down human player in tech pursue) in order to make it more challenging. But couldn't that been done in some way which does not forfeit the joy of completing each research? I agree and shall enjoy one or two techs with no immediate reward, but only if they serve to remind how great the next tech one can proceed. I really hate to research again and again in those "stepstone techs".
4) Can I play with revealed map?
Anyone can disagree with this. However, I just want it to be at least an option. In Civ2 it is treated as a cheat, but who cares! I just want to have more fun. It is really fun to start looking for a good location for the first city to build, plan ahead for future moves before I make my very first move. Name it idiot if the game designer prefer, but make it an option.
Suggestion to Civ3 producer:
Whatever campaigns you are offering in "Conquest", remeber to offer user to play a big map with lot of cities. (whether or not it is based on a historical background does not matter) There are many who own good enough P.C. that can handle big map, (and normally they are rich and are potential buyer of the game), do not let them down!
It is fun to fight for peace but monotonous to talk or bargain for peace!
Let's hope we are conquesting something big, not an island of few cities...
*To me the closer a game to reality (real world situation) the father it is away from fun!
1) Can I opt out tech trade OR preferly all diplomacy features?
A good strategy game like CIV should present user with many ways "to control" (and make user enjoy the process of finding better or more strategic control) rather than put in more and more random or uncontrolable events which forfeits the main delight to be strategic.
That is why the first thing in my request list is to let me opt out stupid feature in diplomacy. What is the point of putting more weight in tech research when you know the rivals simply go on crazy trade of tech. Seriously, let me opt this feature out at all! (No room to be compromized, trade of tech only after certain tech is achieved? Forget it, where is the fun? (See *) In fact, I will prefer to drop all aspects of diplomacy out from this game. (but I don't mind when the rival knock on my door and say Hello, how do you do, like that in Civ2) I know many will disagree. I agree that Civ3 has improved the diplomacy system a lot compare with Civ2, but I don't understand why no one argue about the need of it in the game, does it really bring in more fun. If the progress of the game is in vertical direction, then, diplomacy is a process which goes horizontally. It simply chops the game into uncomfortable pieces! Don't catch my point? It is simple, it means if the whole diplmacy system is wiped from the game, it won't affect or discontinue the progress of the game at all. I do not agree, offering or requesting something from the rival and hope for possitive reaction is fun! It is worse if one have to try an error on the amount requested or offered, I feel like an old lady who is practising the art of bargaining at the market place, uh... I am building a civilization man...
2) Can I build 100 or even more controllable cities?
The corruption rate in Civ3 is intolerable. What kind of civilization is that when there are only about 30 controllable cities in term of corruption. I was so much disappointed when all the distant cities are of zero or nearly zero production (See*). If the game has to have corruption, then there must be a way to overcome it. Offer something to put corruption gracefully controlled! Don't turn a challeging fun into incontrollable torture
3) Is tech tree still down-graded ?
Civ2 definitely has a better tech tree. I recall, everytime when completing a tech research, there will be immediate reward. It make me excited or busy when something new is offered (a new building or army). But Civ3 tech tree is so drab, some many times one will end up with simply a stepstone for further research. I understand the need to adjust the game play (with the intention to slow down human player in tech pursue) in order to make it more challenging. But couldn't that been done in some way which does not forfeit the joy of completing each research? I agree and shall enjoy one or two techs with no immediate reward, but only if they serve to remind how great the next tech one can proceed. I really hate to research again and again in those "stepstone techs".
4) Can I play with revealed map?
Anyone can disagree with this. However, I just want it to be at least an option. In Civ2 it is treated as a cheat, but who cares! I just want to have more fun. It is really fun to start looking for a good location for the first city to build, plan ahead for future moves before I make my very first move. Name it idiot if the game designer prefer, but make it an option.
Suggestion to Civ3 producer:
Whatever campaigns you are offering in "Conquest", remeber to offer user to play a big map with lot of cities. (whether or not it is based on a historical background does not matter) There are many who own good enough P.C. that can handle big map, (and normally they are rich and are potential buyer of the game), do not let them down!
It is fun to fight for peace but monotonous to talk or bargain for peace!
Let's hope we are conquesting something big, not an island of few cities...