Demanding Cities

Stangle Khan

Warlord
Joined
Jan 26, 2015
Messages
137
Location
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This isn't a terribly complicated post. It just seems odd that you can't demand cities from a Civ.

For instance in my current game, I conquered most of Hiawatha and made him my vassal. Then in the time I'm building a pioneer, he settles a city on one of the spots I razed one of his cities. It seems more logical that I should be able to demand that city from my vassal than it is for me to have to declare war again, conquer the city and re-vassal him.
 
This isn't a terribly complicated post. It just seems odd that you can't demand cities from a Civ.

For instance in my current game, I conquered most of Hiawatha and made him my vassal. Then in the time I'm building a pioneer, he settles a city on one of the spots I razed one of his cities. It seems more logical that I should be able to demand that city from my vassal than it is for me to have to declare war again, conquer the city and re-vassal him.

Why post this here, instead of in the C4DF Vassals thread?


G
 
Well I was under the impression that the change of being able to trade cities only amongst friends was a standard CBP feature. I can repost to another thread instead.

EDIT: Also it makes sense that a civ could demand a city from another civ that wasn't their vassal.
 
Well I was under the impression that the change of being able to trade cities only amongst friends was a standard CBP feature. I can repost to another thread instead.

EDIT: Also it makes sense that a civ could demand a city from another civ that wasn't their vassal.

You mentioned Vassalage, so I'd point you to putmalk. 'Demanding' a city isn't a thing...if you mean trade, it can happen from time to time.

G
 
Demand is just a one sided trade isn't it? You can demand horses etc. Hell you can demand someone become your vassal, doesn't really make sense that cities can't be demanded.
 
I'm throwing this one back to you, G...

Vassals give in to demands more because the value they'll accept is much higher than non-vassals...

But the ability to demand cities should not be a feature tied directly to only the vassal system. I try to integrate it more than I try to separate it out. :D
 
I'm throwing this one back to you, G...

Vassals give in to demands more because the value they'll accept is much higher than non-vassals...

But the ability to demand cities should not be a feature tied directly to only the vassal system. I try to integrate it more than I try to separate it out. :D

His initial post mentioned vassals, so my assumption was that he was asking about that.

Demand is just a one sided trade isn't it? You can demand horses etc. Hell you can demand someone become your vassal, doesn't really make sense that cities can't be demanded.

You can demand it all day...but the AI will never accept (neither would a human).
G
 
His initial post mentioned vassals, so my assumption was that he was asking about that.



You can demand it all day...but the AI will never accept (neither would a human).

I could see myself accept a deal to give away a newly settled city to avoid a war with a vastly superior neighbor, but since there is no guarantee at all that he wouldn't attack me if I gave him what he wanted, there is no point to it.
 
Maybe if accepting an AIs demands gave you a significant diplomacy boost?

It just seems like a very obvious function that's been used throughout history. "Hitler demands Sudetenland! Chamberlain Accepts!"
 
Maybe if accepting an AIs demands gave you a significant diplomacy boost?

It just seems like a very obvious function that's been used throughout history. "Hitler demands Sudetenland! Chamberlain Accepts!"

Yes, because that really resulted in a diplomacy boost...boosted right into WW2 ;)
 
I think if you want to give humans the chance to demand, then if the human declines an AI demand, the AI should decide to go to war. That way a human may be compelled to accept. :)
 
I think if you want to give humans the chance to demand, then if the human declines an AI demand, the AI should decide to go to war. That way a human may be compelled to accept. :)

The AI 'can' do that now - they'll march an army and make a demand, and may war if you refuse. They just generally would rather conquer.

G
 
Eh, at some point I think we need to stop trying to make Gazebo make Civ 6 for us though. =)
 
The AI 'can' do that now - they'll march an army and make a demand, and may war if you refuse. They just generally would rather conquer.

G

I've never seen that happen. Does that happen in Civ 5 vanilla or just CP?
 
What if accepting a demand locks you into peace for 30ish turns? I mean it's the aggressive player that is in full control of making demand, it would kinda make sense gameplaywise, not as realistic perhaps however.
 
What if accepting a demand locks you into peace for 30ish turns? I mean it's the aggressive player that is in full control of making demand, it would kinda make sense gameplaywise, not as realistic perhaps however.

Honestly this screams excessive feature bloat to me. Not a fan.
 
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