Demographics Analysis

HUSch - 20 is from 2 culture, 4 espionage, and 14 beakers, not the breakdown you suggest. 14 beakers is 1.4 x 10, which mean's they're probably simply working either a floodplain or a forested calendar resource similar to our silk. No-one is crazy enough to settle on gold surely.

Don't forget there's a free unexplained beaker every turn. 8:commerce: from the capital, 1:commerce: from the city tile, + the free :science:, giving the 10 base beakers into AH, which translates to 14 after the optional pre-req bonus.
 
Yeah, it's that one beaker which ensures you have x00 turns to a tech when you go to 0% research with no specialists, rather than the game calculating an infinite number of turns to go in that situation. ;)
 
Don't forget there's a free unexplained beaker every turn. 8:commerce: from the capital, 1:commerce: from the city tile, + the free :science:, giving the 10 base beakers into AH, which translates to 14 after the optional pre-req bonus.

Ahh you're right, otherwise ours doesn't add up:
8 palace + 1 city tile + 4 culture + 4EP = 17 not 18
The missing one is the free beaker-per-turn.
 
Here is turn 8's demographs if anyone is interested


Spoiler :
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Know what I like about that Screen? Being Number 1 in Crop and Gold. :goodjob: And it's only going to go higher.
 
Know what I like about that Screen? Being Number 1 in Crop and Gold. :goodjob: And it's only going to go higher.

People will catch up and maybe overtake in crop when their worker (that they built first) starts improving their pigs and irrigated corn, while we keep working our single non-lighthoused fish. We're likely to look good in tech for a while to come though.
 
Which is good for us, of course. The more inefficient they are, the more our efficient choices put us ahead. :)
 
I never look at demographics this early in the game. I'm surprised to see that in the stone age everyone has a life expectancy of 85+ Clearly this has no bearing on our strategy, but I found it amusing.
 
I never look at demographics this early in the game. I'm surprised to see that in the stone age everyone has a life expectancy of 85+ Clearly this has no bearing on our strategy, but I found it amusing.

That's because life expectancy is, iirc, the total number of health divided by the total number of unhealthiness where 50 is health = unhealth and 100 is no unhealth.
 
That's because life expectancy is, iirc, the total number of health divided by the total number of unhealthiness where 50 is health = unhealth and 100 is no unhealth.

The quotient is
number of health/ ( number of health + number of unhealth)

The same is right for luck.
 
The quotient is
number of health/ ( number of health + number of unhealth)

The same is right for luck.
Yes, this is correct. Both health and happiness work in this way for "Life Expectancy" and "Approval Rating". :)
 
Demographics Turn 18:

Spoiler :
Civ4ScreenShot0071.jpg


We are somewhat lagging in our population growth. I suppose that's to be expected with our approach so far.
 
Different population could do it. Also, they might have a greater (or fewer) number of forests in their capital's fat cross than us.
 
Woot, hooray for us! :D

It seems some other teams have 2 food resources hooked up already, judging by the 12 food per turn from one particular civ.
 
That makes me happy, so I would hazard a guess that the others either don't have Gold/Gems (but other luxaries) or they just aren't working them at the moment. Still awesome to see us get a big boost.

I just checked the image and we blow away our rival best by 12 and we have more gold to get.
 
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