Demographics

Xanthippus

Warlord
Joined
Jul 1, 2004
Messages
101
How do you increase the Life Expectancy, Family Size and Military Service demographics? These are always really, really low for me. In my current game they are 31 years, 1 children and 5 years respecitvely.

Also, just checking, literacy is affected by the amount of scientific buildings in each city, right?
 
Xanthippus said:
How do you increase the Life Expectancy, Family Size and Military Service demographics? These are always really, really low for me. In my current game they are 31 years, 1 children and 5 years respecitvely.

Also, just checking, literacy is affected by the amount of scientific buildings in each city, right?

life expectancy by building improvements that increase city size. family size by increasing the food surplus and military service by increasing the ratio of military units to ... either population or number of cities, dont recall which. and literacy by building science producing improvements/wonders.

keep in mind that none of these demographics in and of themselves affect your civ score. and its sometimes debatable whether you are looking for a big number or a small number on a few of them. take family size for example. if your family size is big you might pat yourself on the back for having big food surpluses and fast city growth, or you might lament the fact that you have too much irrigation when mines may have suited you better. similarly a high military service may mean you get to pat yourself on the back for having a powerful military, or it might simply be a warning that maybe its time to disband those 200 warriors since you are now producing tanks and you can save the 200 gpt of support. its all in the interpretation.

so use them as a tool, rather than as a goal.
 
Family Size has been broken ever since Vanilla Civ3. A civ needs 2 children per family just to maintain itself.
 
The only 3 stats I care about are

Land mass
GNP = # of commerce icons generated by your Civ
Mfg. Good = # of shield icons generated by your Civ

These 3 stats more or less gives the quick and dirty picture of where you stand relative to other Civs and how 'powerful' you are economically in the game.

2 other stats of interest are happiness (% of population happy) and income per capita (# of resouces/luxuries your empire has access to)
 
Literacy can help when you haven't met many civs and are racing for the Great Library.
 
Literacy is an average of your cities with a library is it not?

Before universities and research centers, all cities w/ libraries = 33% literacy.

However, the stat is broken when you get the Internet. All cities get researh centers and your literacy goes to 99% even if some cities do not have Universities or Libraries.
 
That's realistic if it goes to 99% anyways. A good many modern countries have 99% literacy. Somehow I'm not sure if the U.S. does or not.
 
I consider pressing F11 cheating, since there is no way a civ can hold that data without meeting other civs. Annyway, I do it myself too... hard to resist.
 
That's realistic if it goes to 99% anyways. A good many modern countries have 99% literacy. Somehow I'm not sure if the U.S. does or not.

I am sure that the USA does have 99%. But normally these figures refer literacy as having 2 or more years of highschool. Not being able to read and write.
 
According to the CIA Factbook, the US adult literacy rate is 97%. Apparently we neglected to build universities in a couple of our cities. ;)
 
Longer life expextancy, build fountain of youth thing the modern age wonder that increases life expectancy
 
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