Demographics!

SunTzu

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Hey everyone, well here's my question. I just took over for the Israelites in the History of the World(HOTW) diplogame at apolyton and they're the worst civ and i'm doing really good with them in republic my question is how does the game calculate what each of your demographics is? Like Annual Income i keep thinking its how much you gain per turn cause it's not. I'm 1st in Annual Income with $148 how does the game calculate it and others?

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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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I don't know either, Sun.
I won't be an old rag about it though.
biggrin.gif

Try looking at Library.

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It's In The Way That You Use It

Tuatha De Danann Tribe
ICQ 51553293
 
the purple civs always get high gnp and annual income. why?
 
Originally posted by SunTzu:
Like Annual Income i keep thinking its how much you gain per turn cause it's not. I'm 1st in Annual Income with $148 how does the game calculate it and others?


I am not sure. Probably it's determined by (Golds per turn)/population...
 
To my knowledge...

Mfg. Goods counts up the number of resource shields and uses that as the number of megatons produced. You guys probably don't care, so let's move on a little...

Annual income... Initial tests confirm that the luxury rate is the base. A luxury rate of zero translates to no annual income (in the short test I did). Technology is also a factor. Discovering currency affected bumped it up a point. I assume that any economic tech will adjust the annual income, but I don't have time to do this at the moment. Would anybody care to pick up where I left off?

Anthony
 
Thanks Athony I was wondering...



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Well. I happen to be a very unwarlike fellow and i noticed that my Military Service Years demographic or something like that is always very low - like 1 year and im always the last civ. So i guess that part accounts for your military power.

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"The weak have one weapon: the errors of those who think they are strong."

- Georges Bidault
 
Hmmm I might be wrong but I think that somebody had tried to figure out what affected all the different things in the Demographics and wrote it down!!!

I'm pretty sure that I saw it in the War Academy some where.......

snipersmilie.gif


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Coolbook:
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Population is the by far biggest, and why throws Graph out of whack when you build Pyramids.
Be careful of someone wanting to play to, say 1 A.D., as a sanctioned game.
Stipulate no Pyramids.

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It's In The Way That You Use It

Tuatha De Danann Tribe
ICQ 51553293

[This message has been edited by SlowwHand (edited May 08, 2001).]
 
I think Thunderfall was right on Sun. Dividing the money you make per round by the amount of citizens should get your income figure.

Of course in your case, dividing money up with your tiny empire is pretty easy
biggrin.gif


Youd have a higher average income with a civ that makes 10g per round with a million citizens than someone who makes 15g per round with 2 million citizens for instance.

Real world wise, this means your citizens are richer individuals. World wise, this means very little.
 
<font size=1>Originally posted by SunTzu </font>
how does the game calculate what each of your demographics is?
There is a copy of Winkler's "Scrolls of Ancient Wisdom" in the war Academy.

But
1) "Scrolls of Ancient Wisdom" are wrong sometimes and
2) there were new more precise findings. Unfortunately, the results are at Apolyton <IMG SRC="http://forums.civfanatics.com/ubb/tongue.gif" border=0>

<IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0> But if you would change your attitude to Apolyton then search posts started by William Keenan in January and February.

[This message has been edited by SlowThinker (edited May 08, 2001).]
 
no i will not bow down to apolyton

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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

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Where are you guys getting this idea that annual income has anything to do with tax revenue? Think about it. When taxes rise, your income drops. Annual income has always referred to the amount of money going to the citizens, not the government. I would suspect that it has something to do with trade in general, not your tax revenue...

Anthony
 
Hey Sun, annual income is the number of coins shown in the tax rate table under total income. but its not a one for one match. One of the tables lags behind the other when a change occurs in your income. If you keep checking the two tables every turn, on turns when there is no change in your income, the two should match. (most of the time):goodjob:
 
I've made a lot of scenarios, and each time I make a civ with a low number of citizens and a large army, their military service is also very high. Sometimes absurdely high.

The table at Apolyton says this:
(combat units * 10) / (citizens + 1)
- and it sounds reasonable.
 
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