Department of Micromanaging

We shouldn't overimprove cities while they are assigned a certain task, for example building GS, while other cities are in need of worker action. For building GS, 10 (blue) shields is perfect for the time being. From the looks of it, our worker force is dividing it's attention nicely, I have to say :)

Don't we almost have enough workers by now? I'd like the settlerpump back on, I think.
 
Crakie said:
Don't we almost have enough workers by now? I'd like the settlerpump back on, I think.
I think most of us agree on turning at least one settler pump back on line. There is no conensus on how this should be done. Gramham suggests one set.pump + one work.pump (fill up cities). I said we might have both squirt settlers until some luxes are hooked up, then we could have S-ton improved and garrisoned and do the P-mids. Lots of other options available, keep posting.
 
1.5 settler pumps is my vote. It's super easy to reset back to the 4 turn-ers. Although it would be fun to have 2 4-turners running. But alas our military is lacking right now and we need some workers to get those new cities (and our current ones) up to a decent pop.
 
@Tubby: I take it you want to produce workers just for joining them to military cities, when we have the magic 1.5 worker per city?

I think it is an excellent idea, but only if we go all out on the GS SoD from now on. We will need a lot to overpower MIA, or if we choose another opponent, even more because we cannot leave our homeland undefended.

This all-out war strategy has my preference. No wonders, just 1 settler factory for filling up the gaps, 1 worker factory for getting the core cities sufficiently big, and GS, GS, GS.

What about the FP by the way?
 
re: Forbidden Palace:

I ran some of the cities through CA2 and it appears that Polecat will give the lowest overall corruption. We can put it in another city is we want to but I thinnk that it might be best. Apparently the west is less corrupt than the east already.
 
So we're going to build it? ~4 GS's probably aren't much for our war machine, but I wonder if the game will last long enough to make it worthy :crazyeye::D
 
Yeah I know it goes against some people's views on the pyramids but I don't see this game going into IA. I also don't see us winning by domination but by conquest. My vote is to crank GS' big time. While taking on TNT I say we let MIA develop some roads along the way to their lux city which we can run on afterwards.
 
MM hasn't showed up on our doorstep yet. so no galleys
 
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