Department of Scouting

Is that ocean or another river to the east? There's a hill to climb too.
 
It's swamp
 
East-west expansion makes a lot of sense. Hard to pass up those dyes though. They may be the only ones on the planet.
 
Don't forget about the incense at the top & bottom of the jungle. My guess is that we'll get the top and our neighbor will get the bottom.
 
I wouldn't get too distracted by the dyes, but if Dunderhead and Ignoramus are as effective at producing milityar/workers as Simpleton is settler, we may be able to afford a road/colony crew in the short to mid range game. After all - K.I.S.S. needs dyes to get its face paint ready...
 
We could rush two settlers:

1. to the dyes, the city would eventually take all the dyes when it expands. It could be a good worker factory in the future.

2. To the Icense on the southern border of the jungle.

I believe we should do that as quickly as possible ( when we have 4 or 5 cities in the north ) that way we could play a vital role in trade dont you think?

I havent read the entire thread, only the first and tha last page. :mischief:


Regarding our foreign policies ( FP ), how do you know that Grecce is on our continent? If that would be the case, the best way would be to sign an alliance with them:

A mutual protection pact consisting of:
-They do the research
-We give them money for the research, and build the army/fleet

I suggest this, casue any type of early war in the beginning would set us behind in regard to the other continent ( if we presume the worst case scenario that they'll have an alliance ) It would be very difficult to fight the hoplites until late middle ages ( and by then its generally visible who won the game )

In case if we shared the continent with Persia, the alliance could still work, but I would be catious with them, especially about their UU.

cheers


Tomasz

PS: Are there any governament positions in our team, like the foreign minister or defense minister etc?
 
Regarding our foreign policies ( FP ), how do you know that Grecce is on our continent?
WE have to find them first. That's what Peapants' prime directive is. Secondary objective is to scout the continent.
Are there any governament positions in our team, like the foreign minister or defense minister etc?
No we're an anarchy :lol:
 
How about a little satelite view. Peapants told me he thinks there's some symmetry in this map. He left some food trail circles for you. He also thinks that hill might be a good idea to see if there's a river he can get a drink from and meet some people. Maybe more of that river symmetry thing too.
 
Nice pattern recognition Whomp. You must work the Merc or something. Hope you bought oil futures...
 
So is Peapants thinking that there's another civ S/W of where he's standing with the dyes mountain perhaps being the central point between the two civs?
 
I think Grandma's on to something. Listen to grandma - head for the hills, or in that general, SW direction.
 
gmaharriet said:
So is Peapants thinking that there's another civ S/W of where he's standing with the dyes mountain perhaps being the central point between the two civs?
That's what he told me.

Kickbooti said:
Nice pattern recognition Whomp. You must work the Merc or something. Hope you bought oil futures...
:hmm: Being long Merc shares and oil stocks hasn't hurt anyone either this year. ;)
 
I think we might want to consider settling near the dyes somewhere about city six or seven just to grab them.
 
Agreed Bugs. Luxs will be huge.
BTW the northern red circle is incense so I would plant there first.
 
I'm all for grabbing the two additional luxes, but settler 6 or 7 might be a bit late. Number 4 and 5 would increase our odds because I'm sure our neighbours will want them too.

Also, when war comes we need roads to the front... roading towards those luxes will be in the right direction hopefully.
 
That hill would be nice to bust some fog up... even if it's not south ;)
 
This may belong in the military forum, but here we go.

I think it would be nice to plant a warrior on the Painted Mountain (dyes), as an early warning system about luxury grabbers.

Can we afford to cut off a scout/MP that early?
 
I'd think 2nd or 3rd Dunderhead warrior could go do that. We need some defense at home. It's not as critical as it was before we started pumping settlers, but we still need a deterent from another team just walking into cities. But by that time we might have already grabbed them.
 
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