In Civ Rev, you can turn mountains from 1 production to 4 with the railroad tech in the industrial era (usually). It seems like this would carry into V.
Woohoo.

In Civ Rev, you can turn mountains from 1 production to 4 with the railroad tech in the industrial era (usually). It seems like this would carry into V.
Completely useless tiles add nothing to the game, have no productive value and really do not contribute to the overall fun or realism of the product.
I disagree, I would hope for more "useless tiles" rather than less. I'd hope for about 1/2 to 3/4 of all the tiles be useless economically. The game would then be about securing important tiles rather than merely expanding to expand, cities would be more diverse because those few tiles could be more significant, etc.
I disagree, I would hope for more "useless tiles" rather than less. I'd hope for about 1/2 to 3/4 of all the tiles be useless economically. The game would then be about securing important tiles rather than merely expanding to expand, cities would be more diverse because those few tiles could be more significant, etc.
How does this not contribute to the realism? Deserts rarely get improved in the real world (although perhaps the ability to do this at great expense would be a nice feature, since there are places which do do this).
you said "doodoo"do do
I dont know where you live to not know the history of mountain mining, or deserts improved.
Out west in the US the deserts are full of people that used to not be able to live in large numbers. Large canals and farms exist where none were before. In civ the deserts are represented as sand, but that doesn't mean they are all sand dunes - it says desert not dunes. So its not as RARE as ppl might think, its more than just a few places. Most of the western states have desert cities that were made in the civil war era.
i just wanted to add:you said "doodoo"
No, it means you have to really think about where you are placing your cities. There are places in the world which are simply not hospitable to civilization.
Wow that sounds horrifically frustrating.
No offence, but I'm glad you're not designing civ5 =)
It definitely would be interesting, but I'm sure a mod could do that![]()
I certainly don't mean to imply that there isn't anywhere on the planet that does desert improvements, that's why I said that there are some places that do it.
Think about how many tiles of desert you get in North America on a civ 4 map. Maybe like 4 tiles. Even if every single square mile of desert in the entire united states was improved into farmland, we are still only talking about an extremely rarely used improvement.
From a Civilization game perspective, improving desert tiles would need to be an extremely rarely used terrain improvement.
Ok it can be clarified a bit. In north america the deserts are almost terrafomed into paradise comparatively to how they were. However, we are not talking about terraforming, we are talking about improvements. Ancient people's lived in those north american deserts. They built stone houses and graineries and with irrigation farmed desert land.
I'm not sure but I remember learning along time ago that the Miyans(or whatever), or some other ancient civ cut into the mountains and farmed them.
EDIT: Yes, I just checks, it was the Mayans. They were called terraces.
Coming from California I support Desert eventually being improvable, in fact much of our Agriculture involves reclaimed desert