Ryansinbela
Emperor
She is on their list of planned leaders in the Latin America Civ packKinda weird to not include Anacaona as a Cacique, since she is probably one of the best known.
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She is on their list of planned leaders in the Latin America Civ packKinda weird to not include Anacaona as a Cacique, since she is probably one of the best known.

Influence. Converting City-States provides +15
Influence towards Befriending them.
Influence. Defeating an enemy unit provides
Gold equal to its combat strength.
Culture for every adjacent Food or Culture building. Counts as a fortification.
Science for every Military building in the Quarter.what civs are those other symbols for?WIPs... along with Canada and the German Empire for modern age
Why is Byzantium antiquity thoughWIPs... along with Canada and the German Empire for modern age
Because Byzantium got wrecked by the Ottoman Empire before the age of exploration.Why is Byzantium antiquity though
Germania, Saxons, and Hittitewhat civs are those other symbols for?
Happiness produce 1 more when improved. This also applies to the base yields of
Happiness Buildings and Improvements, but not to yields given by
Specialists or adjacency bonuses.
Combat Strength. When mounted, has +1
Movement and ignores
Zone of Control.
Independent Powers, which connects their
Settlement to you
C apital, and improves the speed at which your diplomatic actions with that IP conclude. (including Befriending and Incorporating it). Can be sent to any
Independent Powers within range, including those that aren't City States yet, regardless of their disposition towards you.
connections between you own Settlements like regular Merchants.
base Food. +1
Happiness and
Culture on Wine resources in this Settlement. This is a Warehouse bonus. Placing the Clos does NOT remove existing Warehouse bonuses.
Food base.
Relics.
Great Work, receive 50
Influence.
Great Works displayed in this Settlement generate +2
Influence and +2
Production in addition to other yields.
Gold produce 1 more when improved. This also applies to the base yields of
Gold Buildings and Improvements, but not to yields given by
Specialists or adjacency bonuses. Unlocks the Bonheur Tradition, and the Clos Improvement.
Culture equal to 5% of the
Gold spent.
Happiness Buildings can be bought in Towns. +1
Settlement Limit. Unlocks the l'Abbaye de Fontenay Wonder.
Culture produce 1 more when improved. This also applies to the base yields of
Culture Buildings and Improvements, but not to yields given by Specialists or adjacency bonuses. +1
Settlement Limit. Unlocks the Beaujolais tradition.
Influence in Towns with the Hub Town specialization. Hub Towns receive +1
Culture per
connected Settlement.
Culture per Treasure Fleet point when cashed in. Unlocks: the Joie de Vivre Tradition.
Gold towards purchasing Army Commanders. Unlocks the Noblesse Oblige tradition.
Gold towards purchasing Infantry units and your Civilization's Unique units. +25%
Influence towards levvying City State units.
Commanders gain the
Zeal Promotion. Those that already have it gain the
'Duty' Commendation instead. Gendarmes receive +1
Combat Strength per Leadership
promotion their Army Commander has (doesn't stack, and only the highest bonus between multiple Commanders applies).
Improve two Wine Resources
Pillage three Farms or Plantations
Army Commander with 3
promotions in the Leadership Tree
Influence per turn or more.
Happiness maintenance.
Influence and in Capitals. 20-turn cooldown. Can be activated in Cities. When activated, starts a Celebration.
Happiness. Culture adjacency. Provides 5% additional
Culture in this City for every Suzerained City State.
Production for every Town connected to this station. +5
Gold and for every City connected to this station, doubled for Capitals.
Happiness to the nearest Settlements. Unlocks “Multikulti” Tradition.
Influence and
Culture, but a 5% reduction to total
Happiness output.
Influence.
Production to Factories in Cities. Unlocks “Urbanisierung” Tradition.
Food to Food buildings in Towns.
Gold output.
Science or
Culture.
Influence. Unlocks ”Habsburg Legacy” Tradition.
Production towards Wonders built in Capitals.The Abbasid Caliphate collapsed in 1258 CE when the Mongols sacked Baghdad (though members of the Abbasid family held the title of Caliph until the Ottoman conquest of Egypt). The Byzantines make sense as an Exploration Age civ according to the game's chronologic. Note also that the Sassanids (Byzantium's great rival) are represented as a people in the Exploration Age with the Independent Power of Istakhr.Because Byzantium got wrecked by the Ottoman Empire before the age of exploration.
"The Byzantine Empire fell once and for all in the year 1453 CE, when the Ottoman Empire broke through the walls of Constantinople with cannons and seized control of the capital city. The last Byzantine Emperor, Constantine XI, died in that battle."
The Byzantine Empire, also known as the Eastern Roman Empire, existed from 330 to 1453, lasting over 1,100 years. It originated with Emperor Constantine's decision to establish a new capital, Constantinople, in 330, which later became the empire's center. The empire's fall came with the Ottoman Turks' conquest of Constantinople in 1453.
)I'd go for the Dromon personally.Unique Military Unit: (I can't decide on which one!)
Dromon (Naval Unit)
Applies burning status to a tile for two turns when performing a ranged attack.
Spoiler Greek Fire :
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OR
Kataphraktoi - (Cavalry Unit) +5 defense against ranged attacks. +3 attack in friendly territory.
Spoiler Cataphract :
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OR
Varangian Guard - (Infantry Unit) +3 combat in friendly territory; +6 near the capital.
Spoiler Varangian Guard :
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