BURGUNDY
Exploration Age Civilization
Traits: Cultural, Diplomatic
Terrain Bias: Grassland, Wine.
Description:
"Like their Frankish neighbours, the Burgundians descended from Germanic tribes in the Rhine valley. Settling the Rhône Valley, the Burgundian dukes played a profound role in shaping modern-day perceptions of French culture. Cunning diplomats and gregarious rulers, the tales of their prosperity quickly spread to the surrounding polities, and Burgundy's rulers rulers were always a popular guest at many a banquet, where the established a complex network of alliances and vassals. Politics is a fickle game, however. When Charles the Bold ascended Burgundy to the height of its power and influence, he also made enemies. When he died in battle without a viable heir, his empire was devoured by the French, Austrians and Spanish within years."
Ability - BONS VIVANTS
Tiles that produce at least 2

Happiness produce 1 more when improved. This also applies to the base yields of

Happiness Buildings and Improvements, but
not to yields given by

Specialists or adjacency bonuses.
Military unit - GENDARME
Unique Cavalry unit. Has the 'Dismount' ability, which turns it into an Infantry unit for bonuses. When dismounted has +5

Combat Strength. When mounted, has +1

Movement and ignores

Zone of Control.
Civilian Unit - HÉRAUT
Unique Merchant. Slower Production cost scaling compared to a regular Merchant, which it doesn't replace.
The Héraut can
only be sent to

Independent Powers, which connects their

Settlement to you

C apital, and improves the speed at which your diplomatic actions with that IP conclude. (including Befriending and Incorporating it). Can be sent to any

Independent Powers within range, including those that aren't City States yet, regardless of their disposition towards you.
Note: the Héraut unlocks at
Heraldry and doesn't replace regular Merchants. It can also establish

connections between you own Settlements like regular Merchants.
Infrastructure - CLOS
Improvement. +1

base Food. +1

Happiness and

Culture on Wine resources in this Settlement. This is a Warehouse bonus. Placing the Clos does NOT remove existing Warehouse bonuses.
Counts as a Farm for the purpose of what Warehouse bonuses it receives. Can only be built on an unimproved tile with Wine, or on a
Grassland tile not adjacent to a Wine resource.
Spawns a
Wine Resource if none is present.
Associated wonder - L'ABBAYE DE FONTENAY
+4

Food base.
3 Slots for

Relics.
Whenever you obtain a

Great Work, receive 50

Influence.

Great Works displayed in this Settlement generate +2

Influence and +2

Production in addition to other yields.
Must be placed on Grassland.
Civic 1 - LOI GOMBETTE
Base Effect:
Tiles that produce at least 2
Gold produce 1 more when improved. This also applies to the base yields of
Gold Buildings and Improvements, but not to yields given by
Specialists or adjacency bonuses.
Unlocks the
Bonheur Tradition, and the
Clos Improvement.
Tradition:
BONHEUR:
Whenever you buy or repair a Building or a Clos in a Settlement, receive
Culture equal to 5% of the
Gold spent.
Mastery Effect:
Happiness Buildings can be bought in Towns. +1

Settlement Limit.
Unlocks the
l'Abbaye de Fontenay Wonder.
Civic 2 - GRAND CRU
Prerequisite: Loi Gombette Civic
Base Effect:
Tiles that produce at least 2
Culture produce 1 more when improved. This also applies to the base yields of

Culture Buildings and Improvements, but not to yields given by Specialists or adjacency bonuses. +1

Settlement Limit.
Unlocks the
Beaujolais tradition.
Tradition:
BEAUJOLAIS:
+1
Influence in Towns with the Hub Town specialization. Hub Towns receive +1
Culture per
connected Settlement.
Mastery Effect: Wine now counts as a Treasure Fleet resource. Treasure Fleets also give +100

Culture per Treasure Fleet point when cashed in.
Unlocks: the
Joie de Vivre Tradition.
Tradition:
JOIE DE VIVRE: When you earn a Suzerain bonus, enter a new Celebration. The Palace receives +1 Influence for each Celebration you've entered this Era.
Civic 3 - COURT D'AMOUR
Prerequisite: Grand Cru
Civic.
Base Effect: +50%

Gold towards purchasing Army Commanders.
Unlocks the
Noblesse Oblige tradition.
Tradition:
NOBLESSE OBLIGE: +50%

Gold towards purchasing Infantry units and your Civilization's Unique units. +25%

Influence towards levvying City State units.
Mastery Effect: All existing

Commanders gain the
Zeal Promotion. Those that already have it gain the

'Duty' Commendation instead. Gendarmes receive +1

Combat Strength per Leadership

promotion their Army Commander has (doesn't stack, and only the highest bonus between multiple Commanders applies).
Cities (common names)
*DIJON*
ARLES
BÉSANÇON
AUTUN
MÂCON
AUXERRE
NEVERS
LYON
AVIGNON
GRENOBLE
DOLE
CHAROLLES
LANGRES
CHALON
SENS
LUXEUIL
CHINON
TROYES
CLUNY
EMBRUN
VIENNE
SALINS
VALENCE
BEAUNE
TARANTAISE
VESOUL
SEMUR
LURE
MONTBÉLIARD
NICE
AIX
ORANGE
(I've deliberately included French cities that weren't geograpgically inside the Duchy of Burgundy, but were inside their sphere of influence, (under their de facto control at some point) while avoiding cites outside of France that were a part of their realm. Burgundy should vassalize independents and incorporate them into their realm, and the city list above is more in tune with that playstyle.)
Unlocked by:

Improve two Wine Resources

Pillage three Farms or Plantations
Have an

Army Commander with 3

promotions in the Leadership Tree
Generate 30

Influence per turn or more.
Play as CHARLEMAGNE
Play as MACHIAVELLI
Play as LAFAYETTE
Play as NAPOLEON, EMPEROR
Play as NAPOLEON, REVOLUTIONARY
Playing as Burgundy unlocks FRENCH EMPIRE and PRUSSIA in the Modern Age.