Design: Features and Terrain

Ja.

I read that, Rex. And I think it might be nice. But would you suggest a wonder then or rather a national wonder? A civics option would be nice too. I wonder what that could be? :mischief: :p ;)
 
Feature for the elven races scout units: Hidden steps
Available as upgrade.

Would effectively permit scouts to be hidden from enemy units while staying in a forest. This could even have 2 levels where the first level grants the hidden feature while not moving and the second level permit the scout to move and remain hidden.

Feature for all races scout units: Watchful
Available as upgrade.

Can detect enemy hidden scout units.

This could branch out to other scout units acting in their natural environment. Like Lizardlings in the jungle... You get the picture.
 
"Feature" doesn't mean any new concept, only terrain features (forests, flames, etc)


The fitst "feature" you suggested is basically thr same thing as the Forest stealth promotion. This was a recon-only promotion that required combat2 and woodsman1 and granted invisibility to the unit only while it was on a tile with the Forest, Ancient Forest, or Jungle features. This was present in all the pre-BtS versions of FfH (at least since I discovered FfH .16 a little more than a year ago). I will be greatly disappoined if it isn't brought back.

There are already units in the game that can detect invisible units (Hawks and Sand Lions, for example)
 
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