Floating R:I improvement and Features.

TheBirdMan

King
Joined
Jun 5, 2018
Messages
861
Location
Northwest Zealand, Denmark
These slightly peculiar landscape images are (probably) not due to a bug in R:I - they probably come (and go) rather due to my favorite map generator Smartmap_mst.py not being tuned to handle a variety of the features that R:I has in a correct way. 1st. time I saw those "specialties" was last year, but they might have been there earlier - I just didn't take any notice then.

It's not because they are particularly disturbing in the game - you only notice them if you zoom in. Or use the Chinese canals as a waterway for ships like I do - in those situations it looks very, very special.....

When or if they become too annoying, then the only recourse is to restart the game from the very "bottom". It doesn't always work the first time, but then you just try one more time. And maybe one more time. But then the "problem" is also gone for the rest of that session - which for me usually means "the rest of the day".


Spoiler Screenshots with floating features :


Civ4ScreenShot0178.JPG

The scrub is really high here - it doesn't look that bad, but if you take a close look, you can see the scrub is growning in the thin air (look at the scrubs hiding the horse).

Civ4ScreenShot0179.JPG

Well, above would also be acceptable. On distance. But zoomed-in, it's obvious, that something is wrong.

Civ4ScreenShot0180.JPG

I think this speaks for it self. The captain of this Galleass has surely got too much to drink. I say, if he can't see the difference between a road and a canal, then........


Spoiler 2 of the same places the (real) day after - I forgot to take a shot on the mounted unit :

Civ4ScreenShot0181.JPG

Civ4ScreenShot0182.JPG



As I started with: I believe (mostly) that it is the Smartmap_mst.py generator, that cannot handle the R:I elements correctly.

But it is the generator that I prefer - simply because it has so many options and "delivers" a super-good foundation, which I can model on myself until I'm satisfied. As I have previously written - it may take 10-12-14 days to turn a computer-generated map into a "really good" map.



Comments?????
 
Looks to me like an effect of a tiling terrain feature (likely scrubland) having been placed on hills. They are normally restricted to flatlands for a reason, and it seems like that map generator doesn't respect that. All tiling features try to align with each other, hence the canal behaviour as well.
 
All tiling features try to align with each other, hence the canal behaviour as well.
Well - this is very nice to know when I make my hand-made changes to the map. Thanks Walter.
 
You were completely right about all above. I changed the placement of oasis, scrub and farms to be flatland only - and all looked good again.

Now after rel. 3.72 I have noticed something like above - just this time it is a bonus "flying". PrimeTimber is the only bonus doing this - at least I have not in any of my testgames this year spottet any other bonus doing this.

Spoiler Floating PrimeTimber - without and with feature and improvement :

Civ4ScreenShot0285.JPG

Civ4ScreenShot0177.JPG

 
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