Design: Units

Perhaps we could also allow him to sacrifice himself to create a true culture implosion, the reverse of the culture bomb of the Great Bard. It might be a bit too powerful, as it could literally destroy cities with less than 2000-4000 culture.
 
Sacrificing himself seems unfitting in a unit that won't even stick around to fight.
 
Hmm...makes sense. Perhaps he could get a somewhat lesser variety of culture implosion that teleported him to his capital after use(like the Escape spell, so he would be "fleeing from the scene"), so it still wouldn't be possible to spam it too much.
 
The Red Dragon should get the hero Promotion as he cannot go out and gain experience. (Maybe the others as well)

And maybe give all of them 1 first Strike for the flaming effect.
 
Chalid said:
The Red Dragon should get the hero Promotion as he cannot go out and gain experience. (Maybe the others as well)

And maybe give all of them 1 first Strike for the flaming effect.


I really like the idea of giving the red dragon the hero promotion. I find myself wishing it was a little more of a challenge to get rid of the big guy.

Along those lines I was wondering if it would be possible to have the red's city spawn some mini-dragons/whelps/hatchlings or whatever instead of the regular orcs. These little fellas could roam around the perimiter of the city like regular animals. That way the red dragon's city can have a countryside full of his little minions, making it a little bit harder to just amble up to the city and take it.
 
Chalid said:
The Red Dragon should get the hero Promotion as he cannot go out and gain experience. (Maybe the others as well)

And maybe give all of them 1 first Strike for the flaming effect.

I gave them all first strike. I will make him tougher. Right now hes at 14 str. I'll put him up in the same range as Abashi and Eurabatres.
 
Hey crew,

just thinking that the Belseraphs arcane units (i know not all units are done yet) need some more flavor, and i had an idea:

how about the belseraph arcane units are all, like, sideshow fortunetellers and performers eg:

Adept: Tarot Reader
Mage: Magician (perpentach likes party tricks;) )
Conjorer: Psychic?
Arch Mage: Great Magician
Summoner: Exorcist (i see perpentach as the kind of guy who 'sees' alot of ghosts and demons and want them... removed, and so hires exorcists to do thatt as they are familiar with deamons etc and knows how to handle them)
 
Not sure if this has been mentioned yet but what about giving the Doviello some sort of Jotun/Frost Giant unit? Maybe they could replace the spartiatoi or another high-level unit? They probably would be easy enough to make, just a re-skin of the hill giant maybe.
 
Psychic_Llamas said:
Hey crew,

just thinking that the Belseraphs arcane units (i know not all units are done yet) need some more flavor, and i had an idea:

how about the belseraph arcane units are all, like, sideshow fortunetellers and performers eg:

Adept: Tarot Reader
Mage: Magician (perpentach likes party tricks;) )
Conjorer: Psychic?
Arch Mage: Great Magician
Summoner: Exorcist (i see perpentach as the kind of guy who 'sees' alot of ghosts and demons and want them... removed, and so hires exorcists to do thatt as they are familiar with deamons etc and knows how to handle them)

I like these names, if we get some fitting art for them I'll add them.
 
bluehorn said:
Not sure if this has been mentioned yet but what about giving the Doviello some sort of Jotun/Frost Giant unit? Maybe they could replace the spartiatoi or another high-level unit? They probably would be easy enough to make, just a re-skin of the hill giant maybe.

We have talked about giving a Frost Giant hero or unit to the Illians. They are speced to be added until "Shadow" or "Ice" so there isn't any priority on them right now.
 
Kael said:
Psychic_Llamas said:
Hey crew,

just thinking that the Belseraphs arcane units (i know not all units are done yet) need some more flavor, and i had an idea:

how about the belseraph arcane units are all, like, sideshow fortunetellers and performers eg:

Adept: Tarot Reader
Mage: Magician (perpentach likes party tricks )
Conjorer: Psychic?
Arch Mage: Great Magician

Summoner: Exorcist (i see perpentach as the kind of guy who 'sees' alot of ghosts and demons and want them... removed, and so hires exorcists to do thatt as they are familiar with deamons etc and knows how to handle them)
I like these names, if we get some fitting art for them I'll add them.

Why not leave Conjuror as it is for the Balseraphs (It sounds pretty carnival-ly already). And, IMO, 'Master Magician' or 'Grand Illusionist' would sound good for the Archmage.
 
Regarding T4 units & training vs upgrading only: How about if the first of any national unit (outside arcane lines) had to be promoted from a high level unit. Then he could be given the trainer promotion, and any city that that unit is in that has the basic buildings for that line, (i.e, barracks for immortals, berserkers, etc.) could train others of that type of unit? That would be half way between the upgrade only and the buildable versions.
 
Nikis-Knight said:
Regarding T4 units & training vs upgrading only: How about if the first of any national unit (outside arcane lines) had to be promoted from a high level unit. Then he could be given the trainer promotion, and any city that that unit is in that has the basic buildings for that line, (i.e, barracks for immortals, berserkers, etc.) could train others of that type of unit? That would be half way between the upgrade only and the buildable versions.

That would be extremly hard to teach the AI to use well.

But from a design perspective the reason we have upgrade only units is to force players to invest in them, so they can't "out produce" competitiors. We don't want archmages to be a commodity.
 
AndrewDJ said:
Why not leave Conjuror as it is for the Balseraphs (It sounds pretty carnival-ly already). And, IMO, 'Master Magician' or 'Grand Illusionist' would sound good for the Archmage.

Yes, i like master magician, but perhaps 'illusionist' would be good instead of 'psychic'...
 
How about his for the Balseraph Beasmaster: Ringleader, like in a circus
you could give him a miniature elephant, a tiger, and a lion.

More mennacing dire animals that spawn after animals stop spawning, caging them could overlap with regular animals so they don't unbalance anything but also make hunters, rangers, and beastmasters more usefull. For now you can just use single, larger versions of current animals. Later you could give them bone plates and horns/spikes.

Also, I would enjoy a few more cosmetic changes:
1) demon graqphics: an oversized imp with wings and possibly curving horns
2) gargoyle graphics: a reskinned imp
3) Wood golem graphics: A reskinned malakim axeman with leaves or moss on his chest
4) rename orc axeman orc to orc swordsman, or give him axes please.
5) hunched over giants and, to a lesser extent, golems. Currently they look like they are swinging at air when they are attaking smaller units.
 
Xereq said:
How about his for the Balseraph Beasmaster: Ringleader, like in a circus
you could give him a miniature elephant, a tiger, and a lion.

More mennacing dire animals that spawn after animals stop spawning, caging them could overlap with regular animals so they don't unbalance anything but also make hunters, rangers, and beastmasters more usefull. For now you can just use single, larger versions of current animals. Later you could give them bone plates and horns/spikes.

We have this speced for hell, you have to go to hell to hunt the really big monsters.

Also, I would enjoy a few more cosmetic changes:
1) demon graqphics: an oversized imp with wings and possibly curving horns
2) gargoyle graphics: a reskinned imp
3) Wood golem graphics: A reskinned malakim axeman with leaves or moss on his chest
4) rename orc axeman orc to orc swordsman, or give him axes please.
5) hunched over giants and, to a lesser extent, golems. Currently they look like they are swinging at air when they are attaking smaller units.

Yeah, we have a lot of art on the plate, the team is chewing through it as fast as possible. I think we have some of the best artists on the board, and a lot of their units are better than what firaxis has made, but its a very time consuming process.
 
Kael said:
We have this speced for hell, you have to go to hell to hunt the really big monsters.
Did I strike a nerve?:lol: I know you have this planned, but the barbs get bigger and badder over time, but eh animals stay pretty much the same, also I have a lion with combat V but nothing to upgrade it to..wait i jsut got an inspiration, what if there are magic-user-like higher forms for animals. You can't ubild them, you can't even build animals, but after an animal hits lever three it can upgrade to an alpha animal with greater strength and or speed at a hunting lodge; then at level six upgrade to a dire version at a grove.

Also, aplace whre you could train animals would be a cool addition for balseraph. It could require three to ten caged animals of the type before the animal was built and could have an acrobat model in the basic one, a harlequin model in the second tier, and a beastmaster type model in the third tier. Perhaps for balance reasons you could give it to everybody or make it so that the 'tamed' animals cannot be caged.

Yeah, we have a lot of art on the plate, the team is chewing through it as fast as possible. I think we have some of the best artists on the board, and a lot of their units are better than what firaxis has made, but its a very time consuming process.

yup I agree, just some suggestions I think would be neat to have implimented as I am playing a game as the dwarves. I am really apreciative of all the really fine work you guys have been doing. Keep it up, nd it is your game, If I really want these changes in I guess I could learn to do some modding myself.
 
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