Design: Units

they're listed as dwarves, their beginning warriors have the dwarven promotion, but kael has said they were gnomes in his campaign which this mod is based on.

i believe theyre dwarves in game for simplicity, but you'll notice they're much more gnome-like, they're tinkerers, they make golems and machines, they're not super miners or gold hoarders like the Khazad who are the true dwarves.
 
Sureshot said:
i was laughin pretty hard before that part, but that just takes it to a whole other level lol

Lol, yeah me too.

On the Fantasy aspect though. Isnt fantasy rule-less? Think of the meaning of the word. Fantasy. What do you fantasize about? I would say every what-if story is fantasy. Even Sci-Fi stories which doesnt base their fiction soley on realism and the laws of the universe could be called Fantasy (check out Star Wars).

If we wanna label it though, it could be called Speculative fiction.
 
Final Fantasy has advanced technologies too... fantasy just means not this reality, there have been plenty of fantasies that didn't even have magick, but had technology and religion to supplement instead.

i believe he was just confusing the highly popular, high quality tolkien-esque fantasy for the whole genre.
 
Usually called Steam-Punk. Like Warcraft for example.

But I'm not a big fan of sublabels.
 
Oddly enough I hate dwarves with a passion (too many DnD sessions of friends playing the steriotypical drunk dwarf with a scottish accent) so it'll be tough to play Luchuuirp without bashing my head against the desk ;) But we'll see what we come up with next game. Thanks for bringing them to my attention.
 
Gnomish Portal Crafter
Arcane Unit

Fusing magic and technology. A Gnomish Portal Crafter sets up shop on top of Mana Nodes and utilizes their arcane power to open random planar rifts. Through these rifts the crafter can pluck unsuspecting beings.

Ability: Wild Summon - Every turn a Crafter stand on an un-improved mana node there is a small chance a random unit will be summoned. This unit is under the Crafter's Civ's control but has a low chance at summoning to be barbarian nationality.

- Derivative...maybe the Crafter is a high level Arcane Upgrade unit that summons units from a pool of all the worlds units...which would then act like the lvl 3 Mind spell with an obvious chance at some catastrophic failure.
 
Gnomish Engineer

Base gnome unit with multitude of abilities spanning levels.

Ability: Choppo-matic 3010 - Summons a Choppo-matic unit that travels in a straight line 1 square at a time until reaching unpassable terrain. Any terrain improvements passed over are destroyed. (I liked the Doviello Warmachine ;) ). Choppo-matic unit is obviously attackable.
- The Choppo-matic was initially an attempt at an user controlled chopping machine like all great inventions has instead been utilized by the military.

Ability: Fireworks - Immediately ceases city unrest but has a low chance of killing population.

Ability: Rocket Jockey - Stack targetable spell or Single targetable? After attack, Engineer lands in a random square adjacent to target. Chance of Gnome going splat and die. Any units under splat square take damage.
- Don't forget your parachute!

note: Maybe my Gnome traps and portal ideas would also be abilities for this unit.
 
Kael said:
Fantasy definitly means different things to different people. FfH is huge, and there are plenty of aspects that are non-typical. In fact part of our goal is to make a unique world. So we have some gunpowder, we have some characters from other worlds, we have themes borrowed almost directly from lovecraft, mythology or real religions. Some aspects are completly origional, some are directly from another source, but I think everyone would agree that the mix is unique. And there is a consistency to the components that gives it common flavor.

As to the sort of government used here, we settle disputes in the internal forum by battling small animals against each other (currently anything under 7 lbs qualifies). Some thought Loki's robotic penguin was unstoppable (hence the inclusion of the naval units in 0.16) but seZ has been feeding steroids to a german badger ninja that may mean things will be changing soon. Im pretty sure its the same government form that Canada uses.

Don't forget you have a Canadien in your desing Team :D Watch my beaver Kael, they are small but ... vigorous. It's the opposite of our Prime Minister !
 
Perhaps there could be a unique summoner unit for one of the civs:


-The summoner itself can be a competent warrior;
-When he makes a summon, he actually becomes the summon. The unit could then gain experience as the summon and could die as the summon. Perhaps with exceptions for certain summons.

This could make for more powerful summoners, but a greater chance of losing the said summoner. Perhaps it could upgrade individual summons with experience? Although I guess this is how summoners are already... The mana system would prevent them from being overpowered already.

Perhaps this unit could turn friendly units into summons at high levels?
Perhaps units 'summoned' this way could get an 80% strength bonus and a -10% heal rate?


Sorry if anyone's come up with this already, I've not been keeping up with the forum.
 
Another thing: I think gunpowder units are not fantasy. Yeah, I know, Warhammer... but you don't find them often in other fantasy worlds. Maybe if they are race units from dwarfs or gnoms, but not generally.

Gunpowder was used in the Lord of the Rings trilogy (Two Towers I think, its been a while)- and is that not the single greatest fantasy story ever written?
 
Perhaps there could be a unique summoner unit for one of the civs:


-The summoner itself can be a competent warrior;
-When he makes a summon, he actually becomes the summon. The unit could then gain experience as the summon and could die as the summon. Perhaps with exceptions for certain summons.

This could make for more powerful summoners, but a greater chance of losing the said summoner. Perhaps it could upgrade individual summons with experience? Although I guess this is how summoners are already... The mana system would prevent them from being overpowered already.

Perhaps this unit could turn friendly units into summons at high levels?
Perhaps units 'summoned' this way could get an 80% strength bonus and a -10% heal rate?


Sorry if anyone's come up with this already, I've not been keeping up with the forum.

sounds like a shapeshifter with the "summon change into" thingy, which would be cool
 
So, now that the design a unit 2 contest is over let's just use this lovely thread again :)

In my quest to make polar regions more dangerous I suggest two "new" units.

White Wolf 3strenght 2 move
Polar Bear 6strenght 1 move

Nothing really special - same model (maybe bigger units) recolored and no additional cages (can just build regular wolf and bear ones) to keep the same carnival balance.
 
I agree that tundras should be more perilous, even though I wasn't a fan of the Ice Basilisk. I think that these modified animals are a better choice, personally. They should also start with resist cold. I would like to see the cold weather terrain occasionally inflict a small amount of cold damage (frostbite. I think fire and burning sands should do damage the same way, but fire damage, obviously), and for cold damage to occasionally cause a unit to freeze . Perhaps the impassible ice should also expand and recede at random, so both land and sea units could get trapped.

Is there any reason to call it an Ice Bear and not simply a Polar Bear? Perhaps the polar bear should have water-walking (limited to coat, like in the case of The Drown. Polar bears swim to catch most of their food). New polar sea animals would also make since.

I don't suppose there is a chance for any surviving Frostlings to pop up in the Tundras late in the game, is there? These could be weak units that do only cold damage and perhaps could cast water, air, and death spells, unless an ice sphere were to be added.

I would like to see a larger variety of animals within the basic types they have now. They could also add a White (Siberian type) Tiger for tundras who differs from the normal ones the same way your two new animals differ from their normal versions. Perhaps there should be some new non-polar varieties as well, like a Mountain Lion (lion without a mane, a little weaker, but starting with guerrilla I & II).
 
How about a giant Boa constrictor- type of creature?

Instead of attacking, it "Entangles" a unit, causing it to lost 1/3 of it's hit points a turn until the unit is dead.
 
What, so the regiment is moving along for years later with a giant boa constrictor wrapped around it? ;) Good idea, but doesn't quite fit with the scale of civ.

They wouldn't be able to move, they would be "entangled"!

But good point about the years, I forgot about the 1 turn ~ 1 year thing...
 
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