Grakl
Chieftain
Hmm, some reason I had assumed they were dwarves. Time to give em another look.
Sureshot said:i was laughin pretty hard before that part, but that just takes it to a whole other level lol
Kael said:Fantasy definitly means different things to different people. FfH is huge, and there are plenty of aspects that are non-typical. In fact part of our goal is to make a unique world. So we have some gunpowder, we have some characters from other worlds, we have themes borrowed almost directly from lovecraft, mythology or real religions. Some aspects are completly origional, some are directly from another source, but I think everyone would agree that the mix is unique. And there is a consistency to the components that gives it common flavor.
As to the sort of government used here, we settle disputes in the internal forum by battling small animals against each other (currently anything under 7 lbs qualifies). Some thought Loki's robotic penguin was unstoppable (hence the inclusion of the naval units in 0.16) but seZ has been feeding steroids to a german badger ninja that may mean things will be changing soon. Im pretty sure its the same government form that Canada uses.
Another thing: I think gunpowder units are not fantasy. Yeah, I know, Warhammer... but you don't find them often in other fantasy worlds. Maybe if they are race units from dwarfs or gnoms, but not generally.
Perhaps there could be a unique summoner unit for one of the civs:
-The summoner itself can be a competent warrior;
-When he makes a summon, he actually becomes the summon. The unit could then gain experience as the summon and could die as the summon. Perhaps with exceptions for certain summons.
This could make for more powerful summoners, but a greater chance of losing the said summoner. Perhaps it could upgrade individual summons with experience? Although I guess this is how summoners are already... The mana system would prevent them from being overpowered already.
Perhaps this unit could turn friendly units into summons at high levels?
Perhaps units 'summoned' this way could get an 80% strength bonus and a -10% heal rate?
Sorry if anyone's come up with this already, I've not been keeping up with the forum.
What, so the regiment is moving along for years later with a giant boa constrictor wrapped around it?Good idea, but doesn't quite fit with the scale of civ.
I'm sorry, I read that as move points the first time, it makes more sense now. I was picturing a unit moving slowly for the rest of the game because it was never able to get the big snake off!causing it to lost 1/3 of it's hit points