Design: Units

Kael said:
So if we did this we would remove the racial unitcombats from the game and assign promotions based on the race. Then we would create 2 positive promotions against each unit type (+40% and +80%). In the combat code I would check for the promotions, then check to see if the opponent has the racial opponent and apply the appropriate bonus.

So we wouldnt have:

Demon
Dwarf
Elf
Orc
Undead

Hmm...

I definetly support this idea.
 
Calabim:
-I think bloodpets should always be produced with food as they are the food for the vampires. - that will add a interesting choice at the beginning.. growth and infrastructure or defence/expansin and will further promote the building of an breeding pit.
-I further think we should add in an low power Vampire at agriculture that can be upgraded to the normal Vampire later on - or alternatively generate a specialist that is automatically placed in each new city and that represents the local vampire arictocrats - oh better still: we start with an Vampire Specialist in our capital and that specialist allows to breed further Vampire specialist. there can be only one settled per town, but you need them to build the Moroi and Vampires... simply something along that line ... i just feel the aristocracy should be representet in the city screen ;)


Another idea that came to me by scrolling thorugh the SDK is: how about some units that are produced by production and commerce?
 
Chalid said:
Calabim:
-I think bloodpets should always be produced with food as they are the food for the vampires. - that will add a interesting choice at the beginning.. growth and infrastructure or defence/expansin and will further promote the building of an breeding pit.
-I further think we should add in an low power Vampire at agriculture that can be upgraded to the normal Vampire later on - or alternatively generate a specialist that is automatically placed in each new city and that represents the local vampire arictocrats - oh better still: we start with an Vampire Specialist in our capital and that specialist allows to breed further Vampire specialist. there can be only one settled per town, but you need them to build the Moroi and Vampires... simply something along that line ... i just feel the aristocracy should be representet in the city screen ;)


Another idea that came to me by scrolling thorugh the SDK is: how about some units that are produced by production and commerce?

I believe we have a fair sampling of units that are produced by production :) but I really like the idea of commerce built units. Hmm...

I think we could have a vampiric governor specialist that is provided by the palace (so the civ can have 1 right off) and is allowed in other cities when the governors manor is built (the manor comes at education). Does that sound good?
 
Mercenaries could be produced by commerce, perhaps, in addition to the decreased hurry cost.

Oh, and I thought he meant "production AND commerce". This might be an idea if we have units that require very expensive materials in addition to being hard to produce(say, a "diamond golem" for example). These units could be quite powerful, but the catch would be that the city in question would not contribute economically to your empire during the construction. Perhaps they should also get double hurry production cost.
 
I updated the unit list in the first post.
 
Psychorg
Chieftain


Join Date: Jan 2005
Posts: 1 Let me start out by congratulating you on creating the possibly best mod ever. I always knew this mod would draw me out of the shadows .

What actually compelled me to "de-lurk" is an idea I had: A unit that doesn't gain XP by killing enemies, but instead has a chance of receiving one of the promotions the defeated unit had. I suppose it could lead to some interesting scenarios (but it might need a lot of balancing...)
 
Chalid said:
Psychorg
Chieftain


Join Date: Jan 2005
Posts: 1 Let me start out by congratulating you on creating the possibly best mod ever. I always knew this mod would draw me out of the shadows .

What actually compelled me to "de-lurk" is an idea I had: A unit that doesn't gain XP by killing enemies, but instead has a chance of receiving one of the promotions the defeated unit had. I suppose it could lead to some interesting scenarios (but it might need a lot of balancing...)

Im updating the 2nd post to add this idea.
 
woodelf said:
The Imp has an awesome attack. The entire unit kicks ass, whoever made it. :thumbsup:

Mr Chalid. Demons, crazy people and huge destructive body part covered machines... makes you wonder what hes like in real life.
 
Do we have any unit that can spy the enemies cities (and one that can steal plans btw)? Except maybe Loki in the near fututre... and the prostitute (courtesan.. i like prostitue more as it sounds like much more despair than courtesan for me) that is planned for the balseraph.

I'm really a curious guy and i love to have those units. (and i'm always missing them when i try to tweak the city AI as i cannot look ingame what the AI-guys are doing...)
 
Chalid said:
Do we have any unit that can spy the enemies cities (and one that can steal plans btw)? Except maybe Loki in the near fututre... and the prostitute (courtesan.. i like prostitue more as it sounds like much more despair than courtesan for me) that is planned for the balseraph.

I'm really a curious guy and i love to have those units. (and i'm always missing them when i try to tweak the city AI as i cannot look ingame what the AI-guys are doing...)

The Saboteur is currently the only unit that can do it. I agree that it should be added to Loki as well.

I dont like the prostitute name because it has a pretty strong modern conotation (at least in america) of being uncultured and crude, something a balseraph unit would never be. The Courtesaun (or another name if we find one) may engage in sex as part of her job but it is only a part of her skills and seduction.
 
Kael said:
I dont like the prostitute name because it has a pretty strong modern conotation (at least in america) of being uncultured and crude, something a balseraph unit would never be. The Courtesaun (or another name if we find one) may engage in sex as part of her job but it is only a part of her skills and seduction.

Ah the Saboteur. Did never try that one. ;) I thought he can only blast things.

About the Courtesean and the Prostitute: Its not a big matter i just wanted to throw in my thoughts. Of course I'm not a native English speaker so i assume my understanding of fine subnotes in a word is not always the best. :(
 
I think the Elohim lacks an UU. I would propose a kind of "Sacred Guardian" unit, which would be unable to attack, but which would gain a % bonus to strength for each World/National wonder in the city it resides in, fitting the description of the Elohim as guardians of the sacred places in the world.
 
Corlindale said:
I think the Elohim lacks an UU. I would propose a kind of "Sacred Guardian" unit, which would be unable to attack, but which would gain a % bonus to strength for each World/National wonder in the city it resides in, fitting the description of the Elohim as guardians of the sacred places in the world.

What about unable to move as well and only able to be built in cities with Wonders?
 
Chalid said:
The undead Promotion has to be dealt out alongside Vampirism and Vampires should start with undead. (As does Losha)

I was considering removing the undead tag from vampires. In FfH mythology they are alive, they are sustaining their life by stealing it from others and have heightened powers because of it.

Does anyone have a reason why they should be undead?
 
I looked into what it would take to make land units defend ships if they are being attack by land units. I cant see a simple way to do it as the attacker isn't passed to the canDefend check. Gonna have to think about it.
 
Hmm how about the following: Simply allow all units to defend (theoretical) and relocate selecting land units vs land units to the getBestDefender function (therer you should have both, attacker and defender). So vs Sea units the land unit could possible defend as well but they are always worst defenders (thats how we arrange it) so they will only defend if their ship is sunk (and then they will be sunk, too)

This will also allow drown to defend against ships ( im not sure if they are allowed at the moment, so this is just a thought)
 
I've got some questions:

1) Will the Malakim unique units have some special abilities?

2) Will the Svartalfar and Mercurians have more unique units?

3) Is the Pyre Zombie supposed to be an additional unit or should he replace axemen?
 
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