M@ni@c said:
Luonnotar? Everybody wrong about the gods?
The history extract explains most of it. In the D&D game the players didn't have access to the world history. D&D games allow a lot more detail and complexity than a strategy games, so i tended to muddy the religious waters a lot.
Very few religious folks, even priests of the various religions, didn't have spells. In fact at one point the Order started killing priests of their own religion who could perform miracles (once those few started having visions that differed from the churches mandates).
There were no "clerics" in my game. Instead players played all the other classes and those that revered a diety could gain different blessings specific to them, and occasional interventions in major situations.
The end result of this was that, although the religions (religion being the man made process of worshipping a god) were very specific the actual divine powers were very obscure to mortals. Some gods that were worshipped weren't real, some gods were real but called other names, some demons were worshiped, some mages started their own religions, etc etc.
The truth, as you may have gathered from the history extract, was that Junil and the rest aren't "gods" but angels created by the One and charged with protecting creation until the One returns. Read the extract for the full story.
The difference may be a minor thing. The "angels" certainly have godlike powers but they are imperfect creatures. As capable as mortals of making mistakes and failing at what they attempt.
The Luonnotar are an order that has figured out the truth. That the gods are just another form of imperfect being, although very powerful ones. They know about the One and worship him. But of course since the One is gone they don't get any spells.
As you can imagine all of the religions hated the Luonnotar, and the good and evil religions found them to be a common enemy. Because of this Luonnotar were very secretive. They had no magic, no special abilities, so they survived as an extremly secretive organization.
But a large group of them were captured. Pulled out into the streets of Alexandria they were found guilty of blashemy and sentanced to death. The priests though themselves clever, and planned and appropriate death. They tied the luonnotar to stocks in the square and cast pillar of fire. The column started from the sky and came down, surrounding the luonotar. It burnt the stocks, burnt off the ropes that held them, but left the luonnotar uninjured.
They walked out of that square and no one stood in their way.
In time the various churches overcame their surprise and attributed the immunity to witchcraft (as they commonly did), restarting their persecution. The luonnotar fled and eventually found protection with Cassiel and the grigori. The two groups weren't the same, the luonnotar were worshiping a god that wasnt in creation, and the grigori were following that gods mandate (to protect creation). Cassiel doesn't think the One wants worship (and he personally doesnt like those that dont rely on their own abilities) but he was good enough to protect the luonnotar and let them have their religion. The luonnotar needed all the allies they could get, and even if Cassiel didn't share their religion he was a loyal friend.
In a related story after the 21 first angels made creation, the One came into creation to review it and found it suitable (this was before the fall of Agares and the entrance of evil). The stone he stood on was later found and held as the most sacred artifact of the luonnotar. It is the Altar of the Luonnotar.