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Designated Player Pool - Omega Term

Discussion in 'Civ4 - Democracy Game II' started by dutchfire, Oct 9, 2007.

  1. Joe Harker

    Joe Harker 1st in the Premiership!

    Joined:
    Aug 31, 2006
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    2,812
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    Coventry!
    Thanks dutchfire :)
     
  2. HUSch

    HUSch Secret-monger

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    Location:
    Germany
    Perhaps i haven't understand the succession game right. We play without order and what is the goal?
     
  3. dutchfire

    dutchfire Deity Retired Moderator

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    We play in order of signing up, but if someone can't play for one reason or another, he'll get skipped and the next in line picks it up. (Pretty much like the designated player pool in the demogame worked).

    The goal is to (finally) win this game. A space race win seems to be the most realistic goal at the moment.
     
  4. grant2004

    grant2004 Citizen

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    Jul 11, 2004
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    1,315
    Location:
    America
    Ok I should be able to do my session Monday night, starting around 6pm (Eastern US) that should be 10pm GMT if daylight savings isn't screwing around with me again.
     
  5. grant2004

    grant2004 Citizen

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    Ok I'm loading the save now and will be starting, I'll be in the turnchat room if anyone has suggestions or just want to know how the game is progressing.
     
  6. grant2004

    grant2004 Citizen

    Joined:
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    Location:
    America
    Finished the 10 turns:

    Tech: We researched electricity, industrialism, artillery and are one turn away from rocketry

    City Builds: Produced a large number of factories, Coppertown has it's factory and coal plant, Riversight has it's factory, the Iron works, and is two turns away from it's coal plant.

    Religion: I continued spreading buddhism and Taoism, but didn't make as much progress as Dutchfire did last time, cities were generally trying to finish their factories.

    http://forums.civfanatics.com/uploads/48994/C4DG2_AD-1862.Civ4SavedGame
     
  7. dutchfire

    dutchfire Deity Retired Moderator

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    Good job grant :thumbsup: I'll have a detailed look at the save later today.

    HUSch is up!
     
  8. dutchfire

    dutchfire Deity Retired Moderator

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    Couple of thoughts:

    Next turn, with Rocketry in, I'd start our golden age with the Great Prophet and the Great Scientist we have. It'll speed up teching and construction of the Apollo Project.
    Berlin needs an aquaduct next to fight unhappiness.
    I think that the Apollo should be built in Coppertown, get some production tiles from Rheims and lumbermill (+railroad) that forest.
    I think our research should be aiming at Robotics next, for the Space Elevator. So that would be Rocketry-Radio-Computers-Combustion-Plastics-Robotics.
    It's probably best to burn our cash reserve over the next couple of turns to speed up research. I suggest running maximum science as long as possible.
    Small cities without impressive production could start building wealth to speed up our economy.

    Estimated finish date (I may be way off though :p): 55 turns.
     
  9. HUSch

    HUSch Secret-monger

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    I 'd go to 3Gorge, so we 've in every town a coal plant. Perhaps that is quickier but i prefer the other way.
    I 'll play tomorrow, now it's too late.
     
  10. Joe Harker

    Joe Harker 1st in the Premiership!

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    Location:
    Coventry!
    Do you mean unhealthiness?
     
  11. dutchfire

    dutchfire Deity Retired Moderator

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    :hammer2: Correct.

    The 3 gorges sounds like a plan too HUSch, good luck playing it :)
     
  12. HUSch

    HUSch Secret-monger

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    Location:
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    I 've played
    we research Radio, computer, combustion, plastics.

    In 1864 we get GA with prophet and scientist
    in 1980 a constructeur was born in Berlin

    Today we have some money not too much.
    The most time we research with 100 %.
    Our worker haven't something to do. I don't want delete them or our units.
     

    Attached Files:

  13. dutchfire

    dutchfire Deity Retired Moderator

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    Nice work HUSch :thumbsup:

    DaveShack is up!
     
  14. dutchfire

    dutchfire Deity Retired Moderator

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    Though luck on getting another engineer, I had hoped to do another golden age.

    I think it might be wise to use 1 engineer on the Space Elevator when Robotics comes in. Research should probably go to Fusion for the Spaceship engine. So that's Satellites, Fiber Optics, Fusion after Robotics.
     
  15. HUSch

    HUSch Secret-monger

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    Now we need 3 specialists for GA, i think 2 good things in a city are better.
    The Space elevator is one good building. The other would be 3 gorge dam, but this is not so good after so many coal-plants. Research will bring only 1 turn, i think.
    btw
    there are some forest to chop with roads or train to get the production bonus.
     
  16. dutchfire

    dutchfire Deity Retired Moderator

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    Lightbulbing will give about 2000 beakers, less than a turn of research :crazyeye:

    I think it's best to use the chops for the last spaceship parts, for now, all that really matters is research.
     
  17. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    Location:
    Arizona, USA (it's a dry heat)
    Got it.

    If the forests are inside the city radius, I like to lumbermill and railroad for 2 hammers per turn. It only takes about 15 turns for that to be more valuable than chopping.
     
  18. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    Location:
    Arizona, USA (it's a dry heat)
    Summary

    Built Space Elevator (engineer took off 6 turns), all 5 SS Casings
    Researched Robotics, Satellites, Fiber Optics, Fission
    All available spaceship parts under construction.
    Current research is fusion. We have an engineer and a scientist.
    Coppertown can build the engine in close to the amount of time to research and start the remaining parts.
    Several chops were left available.

    Spoiler log :

    1882(0):
    not much needs to be changed

    1884(1):
    EA finishes lab, starts hydro plant
    Rheims lab->research
    Rome workboat->hydro plant; workboat makes oil platform

    1886(2):
    Coppertown SS Casing->lab
    Munich SS Casing->research
    Antium library->lab

    1888(3):
    Robotics->Satellites
    NOTA SS Casing->research
    Neapolis lab->Coal Plant
    Berlin SS Casing->research
    Cologne SS Casing->research

    Coppertown switches to space elevator
    NOTA starts docking bay

    1890(4):
    Hamburg court->bank
    ravenna observatory->uni
    engineer takes 940 hammers (6 turns) off space elevator

    1892(5):
    Arpinium uni->lab

    1894(6):
    Satellites done, start optics
    EA hydro->thrusters
    City#1 uni->observatory
    Rome hydro->thrusters

    1896(7):
    Ainu lab->aqueduct
    Riversight starts thrusters

    1898(8):
    Optics->fission
    xanadu lab->research
    neapolis coal plant->research
    dortmund lighthouse->library
    Ainu pops a scientist, hold in case a ga is possible

    1900(9):
    hamburg bank->lab
    city#2 library->uni
    circei library->market

    1902(10):
    fission->fusion
    coppertown space elevator->back to lab
    city#1 observatory->research
    Munich starts cockpit
     

    Attached Files:

  19. dutchfire

    dutchfire Deity Retired Moderator

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    Nice work.
    Joe Harker is up!

    Hopefully we'll get another GP that isn't a scientist or an engineer.
     
  20. dutchfire

    dutchfire Deity Retired Moderator

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    I think we should focus Paris on generating the next GP, remove all scientists there, and hire as many artists, merchants and priests as possible, even if it means starving the city a bit.

    Refrigeration -> Genetics should be next, as the Stasis Chamber is the most expensive SpaceShip part left.

    During the last couple of turns (research finished), all farms in the spaceship producing cities should be changed into workshops to speed production up a bit.


    By the way, I'll be on holiday starting this wednesday, until sunday, and I expect that this game is completed when I return :p
     

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