Deux Rivereris Riots!!

I'd like you to be reminded of: My post in the senate-thread on Januari 16th and then specifically this part:

In yesterday's turnchat I only had fixxed slider settings; 1-9-0. It didn't happen, but this would prohibit me to change the slider to it's optimal settting, without giving up your intensions, so: Please include in your slider-settings a line which allows the DP to change the settings in case situation XXX happens.

XXX can be: citizens are unhappy, Tech can researched in an equal amount of time, but netting us more money etc. You are all experienced Civ-players and DG-ers; you know what I mean. I don't like being forced to hire unneeded entertainers, waste money or even be forced to stop a turnchat because of 'incomplete' slider-settings.


The above has happened yesterday. I refuse to get the blame for something I couldn't help and even warned for. My only mistake was that, for 1 turn, I forgot to check the F1-F4 screens and Micromanage cities. I was distracted by the barbs who popped from the hut. This is wrong, but understandable. I am sure I rank high in the list of (former)-presidents who actually do a F1,F4, MM every turn.
 
Personally, I don't see how an in-chat instruction change takes the power away from the people. I'm not talking about a drastic change like, "DR builds warrior, warrior warrior" to "DR builds spear, temple, worker".

I can think of other unforseen situation that can arise.

1 - 3 barbs approach DR. It has one warrior in the city, and 1 warrior 2 tiles south that's going to explore. The military advisor says, "All warriors not garrisoned should explore. The first barbarian kills the only warrior in DR, plundering the city.

Are we going to let the other 2 plunder the city because the military advisor can't move the closest warrior back into the city?

2 - The Trade/Tech advisor wants to make 10 seperate trades (and maybe 5 2nd-round trades - say it's the industrial era). The first one goes fine to the Babylonians (say, chivalry for engineering). The 2nd one was for Russia (say, chivalry for 3gpt and a worker). But, suppose the Babylonian trade messed things up (as often happens due to tech depreciation).

Would we have to stop the chat for every trade? (4 days between chats for possibly 15 trades. That's nearly 2 months mired in "should we accept the variation of this trade?"). This only bogs the system down, and would actually turn players AWAY because nothing is getting done. The game becomes a boring piece of red tape.

3 - The score of immediate in-game commands that REQUIRE immediate attention without saving the game. (i.e., a civ wants to trade, make a demand, being beaten to a wonder, 1 turn of a battle didn't go exactly as planned etc.). We're just not gonna leave the save on for 3-4 days to figure it out in the forums.

Also, why were spot votes taken out? 5-10 citizens voting is a lot better than 1 person (the DP) making the decisions.

What I fear is this - we're slowly heading down the path of voting on every single action. "Should that worker head west because of the barb in the east?", "Should we build another spear to replace the defeated spear in fring-town XYZ?".

The purpose of allowing in-turnchat changes was for emergency changes, or, small micromanagement changes. Maybe there's something a governor didn't forsee (maybe they don't have as much civ experience). Are you going to let that hurt the game because they just realized that they COULD do something about it during the turnchat? What if a fringe city was about to be attacked by horsemen out of the fog? Suppose the governor said, "barracks, temple, spear", not knowning that city would be attacked. Suppose it's garrisoned by a warrior, and was building a barracks in 2 turns, but could build the spear in 1 to defend against the oncoming horsemen. By the current laws, the governor can't change that. So, either the DP lets the city be captured, or take it to the forums for every little detail. I can see turnchats going 1-3 (maybe not even 1 turn at all) just to have citizens vote on every single option.

Yes, we've *HAD* this type of argument before, even back in DG1.

What are the purpose of advisors then, if the citizens vote on every detail, and all the advisor can do is say, "follow this thread/poll"? We might as well just have the president read 500-1000 posts and play 10 turns themselves, and say, "Here, these are the next 10 turns".

What is the purpose of the turnchat, if everything is assumed to "go smoothly" without input from the advisors and citizens? That's not what I call a "Game of Democracy" when citizens and advisors can't change instructions when some emergency or change of plans come up. It will just lead to many, short turnchats.

Why have our "Turn 5 save" when we can't change anything? Take it from an old trade advisor. There've been many times where a trade ended (say we were trading wines to China for their 5gpt), and that was voted on. Well, now China only wants it for 2gpt. If I found that now, that means we'd have to stop the chat, even if it's the only thing on the ajenda. If the chat were to continue, and we didn't get that 5gpt, would I get a CC for not getting that 5gpt? (It may not seem like much, but add one or two zeros next to the gpt. 50gpt downto 20gpt.)

I seriously think that not all citizens are going to like to have to vote on things every 4 days, only to vote on 1 trade, or 1 emergency defense measure. Either we just live with the possibility of short turn chats, or we change the way turnchats are held, and that means more irratating turn 1 sessions. (I say that because, it could affect some other trade -- say FA was working on some MPP for a lux trade, and the trade advisor was working with the same lux, without the FA advisor knowing about it).

Sure you can say, "Well, they were supposed to be talking to each other". Call it what you like, but you're really asking people to not have a life when it comes to this game. Like I said before, some people only HAVE maybe 2-4 hours a day to play. (Not everyone has a fast connection too, so reading the forums, and -- DOWNLOADING IMAGES -- is going to take MUCH longer!). This forum can be very graphics intense as it is.

What I'm trying to get at is, we're asking our citizens to spend more time than they may have. That's why we have advisors, so they can look at a discussion, even if it's not yet finished, and say, "ok, the citizens want this". Maybe it's generalized, but that shouldn't delay turnchats indefinately.

Another thing to note. Elections always seem to have the most number of votes, since it's an easy question where you don't have to look at the save. "Who do we pick?". In the everyday polling, vote totals are usually always lower, and they tend to be from people already in office (especially later in the game when everyone's either the DP, advisor, deputy, governor, mayor...).

EDIT: Or, how about this: During the turnchat, the AI goes through an intense trading session, and at turn 5, the Trade/Tech advisor finds that we're woefully behind in techs. (remember DG2 and the Greek MPP deal?) Because the trade advisor never said, "stop the chat" in the instructions, then saying, "We're behind in techs, let's stop and figure stuff out" would be an illegal instruction, probably resulting in a PI/CC for the poor trade advisor who just wants to save the nation. The chat would go on, maybe rendering important trades obsolete.

As for instructions being 1 hour before the chat, I can think of several things going wrong, like an advisor's ISP going down for a day (remember mine?), an advisor having something unexpected happening in RL and didn't get to post instructions, or post them on time.

We're really asking people to have perfect no-lives.
 
Ya know, CT you posted that long statement about voting on everything, repeating yourself often, but you have not written one thing in the Judicial Review DGIVJR10 thread that deals specifically that. ;)

Also, the reason for the chat is not for what you say it is. The reason for having a Turn Chat is so that any Citizen of Fanatica can witniss the DP playing the moves. Someone needs to witness the timeliness of the moves and get constant reports of what actions were taken during the chat. Closed door sessions by the DP are not allowed and never should be.

Also the reason for the Turn 5 save is not what you say it is. The reason for the Turn 5 save is that we need a center point save in case we lose an internet connection or just plain lose a DP. Net splits are also a problem. Their are many problems net-wise that can effect the game. Therefore, intead of playing 6, 7, 8, 9, or even 10 turns over again, we just go back to the Turn 5 save. It's a time-saving device of sorts.

Also you don't need 10 hours to look at a save to determine the possible trades that MAY come up, or the possible moves to be made, or the possible treaties to be signed, or what a city might build. If you're too slow to realize that one of your trade routes are going to end in 5 turns (half-way through the next chat) and can't figure out a way to renegotiate the deal or even cancel it, if it falls outside your desire parameters (price, whatever), then you probably shouldn't be a Trade Advisor. Again, this is 15 minutes of work. For you it may take 10 hours, but luckily for us, you have just been mostly a President. ;) You are exagerrating far too much to prove your point, CT. Just like the wonderful rules comment, you need to get your facts straight.
 
I've said it before, and I'll say it again. As much as some people support spot votes, I cannot stand them. The mere concept is exclusionary - let's allow those attending the chat to make significant decisions without bothering those of us not at the chat. Such a great example of Democracy!

Having said that, I also like for the DP to consult with the citizens at the chat when facing a choice. The DP should ask for their advice on how to handle that situation. If the DP decides to follow the advice, fine. If they choose to ignore the advice, also fine.

Most of the instructions this term have been very, very specific - giving the DP no leeway in making decisions. In general, that’s going to work at this stage, but that’s not always true.

If something needs to be specifically done, then be specific. Otherwise, give general instructions that provide guidance to the DP without absolutely limiting their actions.

The idea of allowing “small” decisions to be subject to spot votes is both a slippery slope, and a very subjective thing. Is declaring a war a “small” decision? How about responding to a tribute demand? But we don’t know exactly when tribute demands crop up, and we can’t stop the game right there, we MUST handle that with a spot vote, right? I see, and NOBODY HERE IS CAPABLE OF GUESSING WHICH CIVS MIGHT THREATEN US? Yeah, right. Maybe, just maybe, we ought to actually look ahead, make some assumptions about what might happen and allow ALL citizens to participate in that discussion.

During my term as President in DG3, Boots continually gave me great instructions as FA – I knew exactly how to respond to various threats and incursions from our neighbors. Peri, as Military, told me what troops needed to be moved, and where, but for the remainder, gave me control and flexibility. That’s what we should be seeing – instructions that when detail isn’t required gives the DP guidance and some limits, but not a straightjacket.

I am not expecting everyone to be a perfect player, or capable of making Sirian look like some wannabe struggling at Regent. Heck, I’m comfortable at Monarch, but that’s it for me. I expect our more talented citizens to look at those area where their knowledge is helpful and give that leader suggestions and advice when needed.

No, we don’t need spot votes. We start letting them for little things, and we’ll slide back down to the 0-0 Spot Council votes and overriding instructions.

Keep the spot votes where they belong – the past.

-- Ravensfire
 
And PS to RM. I'm not harping on you, Mr. President for missing that one turn of MM. You're doing a great job. It's just that CT is constantly saying that "THAT" instance was caused by a change in the rules, when it wasn't. Everytime she reminds the people of your error, I will have to correct her that she is now the one in error. Sorry you have to have your name dragged into this.
 
Bravo RF.
Whistles, woots and other symbols of a standing ovation. :goodjob:
 
Originally posted by Chieftess
Personally, I don't see how an in-chat instruction change takes the power away from the people. I'm not talking about a drastic change like, "DR builds warrior, warrior warrior" to "DR builds spear, temple, worker".

I can think of other unforseen situation that can arise.

1 - 3 barbs approach DR. It has one warrior in the city, and 1 warrior 2 tiles south that's going to explore. The military advisor says, "All warriors not garrisoned should explore. The first barbarian kills the only warrior in DR, plundering the city.

Are we going to let the other 2 plunder the city because the military advisor can't move the closest warrior back into the city?

2 - The Trade/Tech advisor wants to make 10 seperate trades (and maybe 5 2nd-round trades - say it's the industrial era). The first one goes fine to the Babylonians (say, chivalry for engineering). The 2nd one was for Russia (say, chivalry for 3gpt and a worker). But, suppose the Babylonian trade messed things up (as often happens due to tech depreciation).

Would we have to stop the chat for every trade? (4 days between chats for possibly 15 trades. That's nearly 2 months mired in "should we accept the variation of this trade?"). This only bogs the system down, and would actually turn players AWAY because nothing is getting done. The game becomes a boring piece of red tape.

3 - The score of immediate in-game commands that REQUIRE immediate attention without saving the game. (i.e., a civ wants to trade, make a demand, being beaten to a wonder, 1 turn of a battle didn't go exactly as planned etc.). We're just not gonna leave the save on for 3-4 days to figure it out in the forums.

Also, why were spot votes taken out? 5-10 citizens voting is a lot better than 1 person (the DP) making the decisions.
Most if not all of these situations can be dealt with via good planning, flexible instructions and well maintained standing orders regarding the best way to deal with AI-turn events.

When it is known that barbs are quite likely to appear somewhere or other on the map, the military instructions can empower the DP to take action to counter barbarian threats as he or she sees fit.

When multiple tech-trades are necessary then the instructions for the later ones need not give exact values for gold and can empower the DP to add certain other techs to our side of the bargain where necessary.

Civs wanting to trade maps can be dealt with via standing orders to acquiesce or not. Civs wanting to trade techs would usually be turned down, considering the AI propensity for cut-price tech whoring on its own turns. Responses to demands can be carried out according to standing orders from FA, given that it's not that difficult to identify which Civs should be feared and which can fairly safely be rebuffed. Contingency plans for wonder-building are also not too hard to formulate ahead of time, and can be combined with instructions to the DP to use his or her discretion should even those plans be thwarted.

In a game with a decent emphasis on forum-based discussion, spot votes serve only to excuse the DP from responsibility and/or give pseudo-legitimacy to rushed decisions which would perhaps be better made on the fora with input from the whole population.

Sure you can say, "Well, they were supposed to be talking to each other". Call it what you like, but you're really asking people to not have a life when it comes to this game. Like I said before, some people only HAVE maybe 2-4 hours a day to play. (Not everyone has a fast connection too, so reading the forums, and -- DOWNLOADING IMAGES -- is going to take MUCH longer!). This forum can be very graphics intense as it is.

What I'm trying to get at is, we're asking our citizens to spend more time than they may have. That's why we have advisors, so they can look at a discussion, even if it's not yet finished, and say, "ok, the citizens want this". Maybe it's generalized, but that shouldn't delay turnchats indefinately.
However by taking the cutting edge of decision making away from the fora, we would effectively be saying to our citizens that unless they are available between these hours on this particular day they will find their ability to affect what actually happens in the game suffers. There is no need to force the pace of the game beyond the general populace's ability to play it - this is not the Game of Democracy Speed Challenge, we gain nothing from finishing quickly except the joy of another month or two in which we are not playing a game at all.

EDIT: Or, how about this: During the turnchat, the AI goes through an intense trading session, and at turn 5, the Trade/Tech advisor finds that we're woefully behind in techs. (remember DG2 and the Greek MPP deal?) Because the trade advisor never said, "stop the chat" in the instructions, then saying, "We're behind in techs, let's stop and figure stuff out" would be an illegal instruction, probably resulting in a PI/CC for the poor trade advisor who just wants to save the nation. The chat would go on, maybe rendering important trades obsolete.
There is nothing preventing the trade advisor (or any other citizen for that matter) from drawing the DP's attention to this, at which point the DP can decide whether to continue or not at his or her own peril. Adding an instruction to the DP to check on the AI civs tech status every x turns would also be easy enough to do.
 
As others have more eloquently explained, I see no problem with our current system and I in no way support Spot Votes. There could be improvements in the instructions given to the DP, but that is a seperate issue.
 
Plus in re-reading the Turn Chat Instruction thread, DaveShack, our Internal Affairs Minister, posted legal Instructions that covered what the President did in reaction to DR going into a riot.

Here is the Instruction. It clearly states that the DP can hire an entertainer to reduce unhappiness in the city. WTG, DS!

:wallbash: What I can't understand is why no one is taking responsibility for the build queues of our last two cities. I have never seen two cities go unattended like this before. These cities are in the first Province and should be taken care of by the Governor. But if political games are what we're playing here, or if the Governor is just too unsure of the rules to act accordingly, the AI Minister should step in and do it. This leaving everything undone for someone else to do because no one has the huevos to make a decision is unworthy of Fanatican Government. I demand we get this situation taken care of. :wallbash:
 
So, Ravensfire, so you are saying we should allow the DP that level of flexiblity within the game? The DP could easily decide to disband acouple of cities, because he didn't like the way they were located, sense there is no instructions telling him he can not do that, and no law stating wether he can or can't, there is nothing we can do about it. You guys are saying that you won't allow other citizens to have effect over the game in progress, because you believe our leaders should slave themselves away for abunch of people who's just going to complain and be ungrateful anyway?

Also, you expecting almost perfection from them. You can not rely on anybody to think of every little situatution that might come up within a T/C. The AI is almost un-predictable, of course there is many people who have gotten pretty close at predicting the AI, but I believe that none of those people play within this game, and some of the actions of the AI still confuse's them.

We can not expect our leaders to put that much fore-thought into a GAME. They've got lives of there own, and this is suppose to be for fun, I'm sure that very few people would call it "fun" if we play 1-2 turns a day, because some small problem pops up.

No, the only reason you guys want to do this is because you want as much power as you can get. That might not be your immediant thought or plan, but nonetheless it still drives you, wether you know it or not. You don't want your fellow citizens, no matter how trustworthy they may be, to have more power than you, so you give it to the one person within the game who will always have more power than anyone else, the president.

If that is not the case, why else would you rather have one person make all the choice's rather then a group of citizens? That is far from democracy. If anything we should have several people who represent the citizens and make the choice's the president currently makes. I do not feel comfortable with one person controlling almost all aspects of the game that the flexiblity allows him.

We give to tight instructions and we have to stop the T/C to come up with a new decision almost every 2 turns, open a thread where everyone complains about it for 4 days, then repeat it over again.

In the very first demogame there was an elected poistion called Council Member at Large. This persons job was to find the will of the citizenry and make sure it is implemented within the turnchat. I'd atleast feel alot more comfortable if we make this old office active again. I see no reason to bring back council spot votes, those were in my idea a stupid idea, but I see no reason why citizen spot votes should not be allowed. I see you guys coming up with a thousand ways to try to dis-prove why we support them, so then tell me, why do you support not having them?

The only reason I have seen to the above question is that it gives to much power to the citizens who can make it to the turnchat. So, we fix that problem by demanding more detailed and flexible (doesn't make any sense to me) instructions from our leaders, and then give the DP all the power he can implement from the lack of fully detailed instructions, which may I point out, there will never be a fully-detailed instruction that points out every aspect that we have to worry about, and how the DP should act if the said action actually happens. You are asking our leaders to devote there life to this game, no, your are demanding that our leaders devote there life to the game. You can not expect them to do that, most of our leaders have children, wives, work, school, homework, chores, and other dutied and/or responsibilities that comes far before this game. What you are asking for our leaders to do could take hours, you want them to type up detailed and/or flexible instructions for play within the game? 30-45 minutes for a good, reasonable instruction. You want our leaders to post discussions, polls, and show the information that concerns the subjects that needs to be discussed (const. articles, maps, etc.)? Another 30-45 minutes. (both of these can be handled within the 4 day period, which, IMHO is not all that unreasonable, but it gets better)

You want our leaders to implement the will of the citizenry for play in the game? Sure, he posts the discussion, lets everyone plan the oppositions assination, see what has a majority support, and put it in the instruction, if it's to close to call, they post a poll. Easy right? No, Alot of the discussions become 40 post threads that include so much discussion and idea's that it would give anyone a headache trying to sort it all out, then they have to clearly state those instructions in the rightful thread, then specifically list what should be done if something goes wrong. No, it's not all that easy.
Were asking our leaders to spend so much time on something that can be as simple as turning on your computer, sure it takes alittle bit of time, depending on the machine, but it is over all rather easy to complete, and the time tends to go by fast and smoothly (and prolly won't give you a headache either). I would have alot more to say in this matter (and more clearly define it), but I'm being stressed for time, and I must hurry up and get to my other points.

You guys say that a small group of citizens should not be allowed to make all of the decisions? They were NEVER making all of the decisions, a point you guys seem to fail to notice, from either lack of caring, or the lack of finding a defensive arguement against it, I haven't figured out which one (tough choice nonetheless ;)). The citizens inside of the turnchat were NEVER allowed to make all of the decisions. When we get where we have 4-6 govonors, managing 10 cities each, you aren't going to see detailed instructions on everything. Sure, the govonor can say "If any cities enter civil disorder, be free to place entertainers to stop it," but what if the entertainer cause's starvation in the city, or what if the city is builing an important wonder project, and it knocks down the time to completion by by 2 turns making it completed in 18 turns, when we have found by investigating a city that the babs will complete it in 17 turns? The chat shouldn't be stopped IMHO, just for that. We should be allowed to decide wether to place an entertainer in the city, or override (or veto) that small order and raise the lux slider up one, and it should not be the DP alone who makes that decision.

Moving onward, sure, we all would like for the DP to ask the advice of the citizens in the chat, but it is not required, and he can do anything he wants to, wether the citizens like or not, and this IMHO should not be allowed. If the only balance we have created against the DP abusing this power is the leaders posting impossibly detailed instructions, then this system is a failure.

You guys are so scared at the thought of this happening that you don't even realize that you replaced something that was democratic, effective, and economical (time saving) with something that is unfair/undemocratic, effective, and extremely non-economical. Yes, I will admit that the system is effective, and it so far, as gotten the intended purpose completed, but at what cost?

This system, to put it clearly, screws the demogame and all of it's traditions. This game was made for fun, not for the citizens to demand that the leaders post un-realistic instructions. I don't think anyone is having fun, at all in this game, espicially not the leaders. It has turned into where everyone is worried that something may go against there constituation, even if it was the right move. What happened to the fun in the game? It left with most of it's founders, only to be replaced with blood bubbling debates. I can see already from your actions and response's here that this game has be changed from what it use to be. Instead of even offering any type of compromise, and even considering a compromise, you immediantly come up with "I hate this because" or "I can't stand this," with is a selfish act by itself. What about the people like CT and I who can't stay the way it is right now? Just screw us, or what if we get enough support to get a draft up, post a poll, and implement spot votes once again, then what happens to you guys? No, you won't stand for this only because you helped to create it, you don't want someone else pointing out the flaws in your work, and can't stand for someone else to do so.

Instead of going over the same crap over and over again, lets atleast try to make a compromise. Let's bring back the past, the working together, the time when two people didn't become mortal enemies just because they had differant idea's over one subject.

This issue will be brought up again, wether you guys like it or not. The current system will never work, and it will have to be fixed sooner or later. I don't know about all of you, but I'd prefer sooner than later.

Let's remember the past, learn from our mistakes, and work together to make it work.
 
Strider, who are 'you guys'? I am not sure who you are ranting about. The laws that we have were all ratified by popular vote, and I think those votes were all nearly unanimous.

You also seem to be completely ignoring the arguments presented to you. Namely, the one that says that the president was at least elected, while those who can make the turnchat are not. That is why they should have no more power than any other citizen. If you don't want the president to have any power, you are playing the wrong game.
 
Originally posted by eyrei
Strider, who are 'you guys'? I am not sure who you are ranting about. The laws that we have were all ratified by popular vote, and I think those votes were all nearly unanimous.

You also seem to be completely ignoring the arguments presented to you. Namely, the one that says that the president was at least elected, while those who can make the turnchat are not. That is why they should have no more power than any other citizen. If you don't want the president to have any power, you are playing the wrong game.

Refering to the one's who I'm obviously directing the post to, Ravensfire, Donsig, Cyc, Peri, etc.

I pointed that out, though indirectly, yes he/she is elected, but who else is better to determine the citizens will then the citizens themselves? I've skipped several of the other's mainly because thay are just a matter of belief, and it's not worth fighting over.
 
Originally posted by Strider


Refering to the one's who I'm obviously directing the post to, Ravensfire, Donsig, Cyc, Peri, etc.

I pointed that out, though indirectly, yes he/she is elected, but who else is better to determine the citizens will then the citizens themselves? I've skipped several of the other's mainly because thay are just a matter of belief, and it's not worth fighting over.

So the citizens who can make the chat are more important than those that can't?
 
Originally posted by eyrei


So the citizens who can make the chat are more important than those that can't?

No, the citizens in the chat mainly just act as representatives (though unknowingly) for the citizens who can not make it. During most turnchats we have a fairly wide range of idea's, Cyc and Donsig as the extremists and several others taking various other moderate roles. Which, as I noted above (not my last long post, but the one before it) that if we make considerably harder terms to pass a action inside of the turnchats then inside of the forums, then the power evens itself out, as an action needs alot more support inorder to be implemented inside of the chat, then it would need inside of the support (7/8's is about 87% of the citizens).
 
They are unwitting representatives for people who did not ask them to do so...that doesn't sound like too good of an idea to me...
 
Originally posted by eyrei
They are unwitting representatives for people who did not ask them to do so...that doesn't sound like too good of an idea to me...

I see no reason why you would want to think that, inorder to be the most fair they're have to act as they would in the forum. Of course, notice that I also made a note to the old Council member at large poistion in DG1.
 
But they really have no right to represent anyone other than themselves.
 
Originally posted by eyrei
But they really have no right to represent anyone other than themselves.

They're have the right if we give it to them. As this job would be to determine the citizens will and make sure it is followed, it would have to be someone impartial and certainly trustworthy on most issue's.

We'd need someone moderate on most thing's, and who doesn't get involved in most topics. I personally feel you match up most of these limits, and would be perfect for it.
 
And if I DON'T want to give them the right?

What if a decision goes a way that I don't like? What recourse do I have?

So, using your examples, we'll have spot votes with two citizens to disband the cities, right? Whoops, amjority rules - bye-bye Vo Mibre!

Hey - we're in a generous mood, time to give all our techs to the Babs! What, you don't like that, but it passed the spot vote!

You're right though - I am power hungry. I want as much power given to the forums as possible. I want all instructions to come from the forums. I want all citizens to be able to participate in the discussions. Apparently, you are wanting the power, not I. You want to power to change instructions, to alter the game, and do so with a bare handful of people. Now who's power hungry?

Okay, now that's out of my system. Strider, I don't, and never have expected perfection from our leaders, or from any given person. Your darn right I want our leaders to actually look ahead - that's what they are supposed to do. I also expect our citizens that are used to looking ahead, to making these projections, to help guide leaders into thinking along those lines. I don't want a small clique of people who attend the turn chats on a regular basis to wrest the ability to create instructions from the forum. This is a DEMOCRACY game, keep the power with the people, in the forums.

I look at DG3, and liked how it worked. I saw a game that functioned pretty well. I see the concepts of spot votes screwing over those who participate through the forums, and trample upon the rights of the majority, soley to keep a small minority happy.

-- Ravensfire
 
Meanwhile, I look back at DG1 and DG2 and see that both of them functioned pretty well.

Also, no, if you did not notice that in my last post I asked that we atleast calm down and compromise, but you seem to have gotten so worked up, in the process of proving my theory above, over the slightest suggestion of change. Also, no I am not power hungry, and none of my actions has proven so. I have not yet this DG been able to attend a turnchat for more than 20 minutes. As I don't have the time on most weekdays to make it, so this proposal will in no way aid me.

I suggest you look at these threads, they hold several main idea's from past DG's over spot votes:

http://forums.civfanatics.com/showthread.php?s=&threadid=38165&highlight=spot+votes
http://forums.civfanatics.com/showthread.php?s=&threadid=36999&highlight=spot+votes
http://forums.civfanatics.com/showthread.php?s=&threadid=36634&highlight=spot+votes
http://forums.civfanatics.com/showthread.php?s=&threadid=36788&highlight=spot+votes
http://forums.civfanatics.com/showthread.php?s=&threadid=30916&highlight=spot+votes

Also, I don't have a "hand-full" of people supporting me, by the posts I've seen in this thread, there are several people who share the same general idea that I do. Oct, Rik, CT, & CG are the one's I think of without looking up.
 
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