Since Puppeteer has given his approval to the "Carthage" thread, it probably makes sense to have threads for the other milestones. Babylon consists of: World map Map visibility Prototype mods Movable units Place cities Prototype screen navigation -------------- Status: I'm trying something new by trying to summarize the status of the objectives in this area. This is subject to interpretation, and will change with time, but having it in one place might help build consensus on where we are milestone-wise. Last updated on December 12, 2021. DONE Place cities. ADEQUATE Prototype screen navigation. We have some of this. We should probably have a little bit more, e.g. wire up the menu button in the top left to do some things. But we know how to do it. IN PROGRESS World map. Still remaining are Marshes, rivers, flood plains along rivers, and small things like deltas and waterfalls. Movable units. You can now move them with the Num Pad, but not with the mouse. Prototype mods. I believe Puppeteer has done some work along this line. TODO Map visibility (fog of war, right?) ---------------- World map/map visibility somewhat spans "Aztec" (prototype tilemaps, which is what I'd say we have now), "Babylon" (world map, which I'm taking to mean a more "real" map rather than a tile assortment; map visibility, is that fog of war/player map tile visibiilty?), and "Carthage" (save/load, where load would be be helpful for loading saved maps). I somewhat suspect we may use part of the "load" for the world map initially, as loading the map part of a BIQ is probably easier than generating a random map. But maybe others have good random map generation ideas. Post your Babylon updates here!