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- Mar 17, 2007
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The C7 team has released the fourth preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers.
You can download it here.
This is a smaller monthly release, and focuses on bug fixes, especially eliminating zombies now that Halloween is in the past. But it does include one new feature.
Changes:
With the number of bugs reduced, the next release is likely to focus on adding support for community city graphics (in-progress, but requires a code update to support non-vanilla-size PCX files) and save/load functionality (design in progress).
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As always, new contributors are welcome, but developers especially are needed; all the changes in this release were made by Quintillus, which is not a good thing. Progress goes more quickly with multiple contributors, and if Quintillus is distracted by other things such as football season, nice fall weather, or updates to his editor, progress could slow even more without new or returning contributors.
We're also curious if anyone can report back on the experience running on Mac, either Intel or Apple Silicon. In particular, whether "New Game" works on Intel Macs, and whether C7 runs at all on Apple Silicon Macs. We could really use help in this area since Puppeteer, our resident Mac user, is on hiatus, and none of the development team (including Puppeteer) owns an Apple Silicon Mac.
You can download it here.
This is a smaller monthly release, and focuses on bug fixes, especially eliminating zombies now that Halloween is in the past. But it does include one new feature.
Changes:
- The AI will now attempt to take out nearby barbarian camps
- The game will no longer crash due to failing to remove zombie units from tiles after combat
- Cities with negative food growth will now shrink in size
- The credits formatting has been significantly improved
- Custom scenario graphics are now loaded for Civ3 scenarios/saves
- Cities and barbarian camps that only border water through a corner (vertex) connection can now build ships
With the number of bugs reduced, the next release is likely to focus on adding support for community city graphics (in-progress, but requires a code update to support non-vanilla-size PCX files) and save/load functionality (design in progress).
----
As always, new contributors are welcome, but developers especially are needed; all the changes in this release were made by Quintillus, which is not a good thing. Progress goes more quickly with multiple contributors, and if Quintillus is distracted by other things such as football season, nice fall weather, or updates to his editor, progress could slow even more without new or returning contributors.
We're also curious if anyone can report back on the experience running on Mac, either Intel or Apple Silicon. In particular, whether "New Game" works on Intel Macs, and whether C7 runs at all on Apple Silicon Macs. We could really use help in this area since Puppeteer, our resident Mac user, is on hiatus, and none of the development team (including Puppeteer) owns an Apple Silicon Mac.