Shaitan
der Besucher
I am developing a new overall Foreign Policy that will affect the turn instruction proposals I design and serve as a rule set during the chat turn. Comments, suggestions and critique are very welcome!
The key is to categorize the other nations and apply different rules to each, according to how high they rate with Phoenatics. The recent polls asking our citizens what they felt about each civ are what we'll use to figure this rating system. The polls scored each civ from 5 (best) to 1 (worst). These votes were tabulated and run through a simplifying formula to come up with the following ratings. (Formula: Each vote at level five earns 3 points. Vote levels for 4 and less get 2, 1, 0, and -1 respectively.)
These numbers will be repolled when world events warrant it (someone declares war on us, attempts extorsion, etc).
CIV RANK
India 37
Iroquois 32
Greece 27
Rome 27
Zululand 11
Aztecs 3
Babylon -2
China -4
RANK TITLE
30+ Most Favored Nation (MFN)
20-29 Able Partner (AP)
10-19 Common Neighbor (CN)
0-9 Suspect Nation (SN)
<0 Rogue Nation (RN)
Most Favored Nations
India
Iroquois
Able Partners
Greece
Rome
Common Neighbors
Zululand
Suspect Nations
Aztecs
Rogue Nations
Babylon
China
These ranks are then applied to each aspect of our Foreign Policy.
EXCHANGE RATE - These generalizations will be used to help figure out whether a proposed deal amount is acceptable or not.
MFN - Fair trade
AP - Small Gain
CN - Medium gain
SN - Large gain
RN - Extortionate gain
CREDIT RATING - Deals for gold/turn get more income but also create the possibility that the AI civ will bankrupt and declare war to break the deals and save their economy. This table shows how we will try to structure deals.
MFN - Straight payment first, then g/t
AP - Straight payment first, then g/t
CN - Even mix
SN - G/t first, then straight payment
RN - G/t first, then straight payment
ALLIANCES - When requested by a foreign nation, consult the civs rank. An alliance can be granted if the target nation is a rank below the requesting nation. When we seek alliances, requests may be made to nations equal to or above the target nation's status.
RIGHT OF PASSAGE - Rank will determine whether we always want an ROP, never want an ROP or will use opportunistic ROPs (when we intend to move through that civ's territory).
MFN - Always
AP - Always
CN - Opportunistic
SN - Opportunistic
RN - Never
PEACE TREATY RENEGOTIATION - Rank will determine whether we will seek peace treaty renegotitations.
MFN - Always
AP - Always
CN - Always
SN - Opportunistic
RN - Never
EXTORSION - Rank will determine if we will extort the civ at all, only when they have something we want, or if we will do it constantly.
MFN - Never
AP - Never
CN - Never
SN - Opportunistic
RN - Every 20 turns or less
The key is to categorize the other nations and apply different rules to each, according to how high they rate with Phoenatics. The recent polls asking our citizens what they felt about each civ are what we'll use to figure this rating system. The polls scored each civ from 5 (best) to 1 (worst). These votes were tabulated and run through a simplifying formula to come up with the following ratings. (Formula: Each vote at level five earns 3 points. Vote levels for 4 and less get 2, 1, 0, and -1 respectively.)
These numbers will be repolled when world events warrant it (someone declares war on us, attempts extorsion, etc).
CIV RANK
India 37
Iroquois 32
Greece 27
Rome 27
Zululand 11
Aztecs 3
Babylon -2
China -4
RANK TITLE
30+ Most Favored Nation (MFN)
20-29 Able Partner (AP)
10-19 Common Neighbor (CN)
0-9 Suspect Nation (SN)
<0 Rogue Nation (RN)
Most Favored Nations
India
Iroquois
Able Partners
Greece
Rome
Common Neighbors
Zululand
Suspect Nations
Aztecs
Rogue Nations
Babylon
China
These ranks are then applied to each aspect of our Foreign Policy.
EXCHANGE RATE - These generalizations will be used to help figure out whether a proposed deal amount is acceptable or not.
MFN - Fair trade
AP - Small Gain
CN - Medium gain
SN - Large gain
RN - Extortionate gain
CREDIT RATING - Deals for gold/turn get more income but also create the possibility that the AI civ will bankrupt and declare war to break the deals and save their economy. This table shows how we will try to structure deals.
MFN - Straight payment first, then g/t
AP - Straight payment first, then g/t
CN - Even mix
SN - G/t first, then straight payment
RN - G/t first, then straight payment
ALLIANCES - When requested by a foreign nation, consult the civs rank. An alliance can be granted if the target nation is a rank below the requesting nation. When we seek alliances, requests may be made to nations equal to or above the target nation's status.
RIGHT OF PASSAGE - Rank will determine whether we always want an ROP, never want an ROP or will use opportunistic ROPs (when we intend to move through that civ's territory).
MFN - Always
AP - Always
CN - Opportunistic
SN - Opportunistic
RN - Never
PEACE TREATY RENEGOTIATION - Rank will determine whether we will seek peace treaty renegotitations.
MFN - Always
AP - Always
CN - Always
SN - Opportunistic
RN - Never
EXTORSION - Rank will determine if we will extort the civ at all, only when they have something we want, or if we will do it constantly.
MFN - Never
AP - Never
CN - Never
SN - Opportunistic
RN - Every 20 turns or less