[Development Thread]CIVILIZATION 4: World of Pokiphlanon

By the way, here's the screenshot of the Nyurtzar:
 
Unfortunately, that can't work, because there's a guy on the Nyurtzar shooting a bow.
 
If you want some python help I'll try to assist you.
Looks like this will be a nice project when It gets farther along
 
I am working on the feature of the game that will make buildings appear differently if they are built in trees. For this, I need to know what method places the physical representation of a building in the city when it is done.
 
By the way, I wrote the code that need my speed wanted for PrereqNearbyFeature:

Code:
bool CvCity::isNearbyFeature(FeatureTypes feature) const
{
	int xCoord = getX();
	int yCoord = getY();
	for(int x = -2; x < 3; x++)
	{
		for(int y = -2; y < 3; y++)
		{
			int relXCoord = xCoord + x;
			int relYCoord = yCoord + y;
			if (abs(x) == 2 && abs(y) == 2)
			{
				CvPlot* plot = GC.getMap().plot(relXCoord,relYCoord);
				if (plot->getFeatureType() == feature)
				{
					return true;
				}
			}
		}
	}
	return false;
}
 
Sorry, error on my part. You should be searching for: CvCity::canConstruct
 
I'm not finding much time to devote to WoP, with RL and all, but I'm trying to find time.
 
I'm trying to find time for WoP, but it's hard. I have a lot of Homework, and I'm writing a book(!).
 
whats your book on?

I'm also writing one. It is a math instructional book from 6th grade level(Texas) to hopefully PreCalculus-Calculus BC
 
Mine is fantasy, about another world I invented.
 
Am now hacking through the swamp of the techtree. General Tso's XML editor helps so much!
 
Still hacking at XML...
 
I have to admit, I'm not going to be joining the XML fan club any time soon.

(This is where you say something)
 
All over. When you're doing a total conversion mod, all the stuff must change.
 
I've almost entirely got the XML working. Now there's something that goes wrong when the game tries to 'Init Fonts'.
 
I've almost entirely got the XML working. Now there's something that goes wrong when the game tries to 'Init Fonts'.

Maybe you added religions, corporations or resources but did not update the font texture files?
 
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