[Development Thread]WW1 Mod: Blood and Iron

Awsome news :) And very nice texture on the model :)
 
sad to read, i hope it is at least something positive for you which causes the slow down
 
Amazing. Simply amazing.
 
Here's a quick update for today - something that I've been working on for a while but just now finished: the French 1906, 305mm railway gun.

excellent model - but just wondering if you could enlighten us on how railway guns will work in the game? - will they be limited to movement on the rails?

Indeed will travel by rail, give the Germans a real mobility edge over France and particularly Russia? On these lines is there anything in place in terms of mobilisation?

Could there be two levels of railway? - the Germans having a faster version in place in more areas (particularly running East-West as the military had factored the railway into the Schlieffen plan), whilst France would have less rail overall and more of what they had would be the slower version. Russia would have even less, and what they'd have would be the slower rail level (to try to represent things like the Trans Siberian rail being mostly single track).



Britain would probably have a lot of rail lines, but most of it would be the lower level
 
excellent model - but just wondering if you could enlighten us on how railway guns will work in the game? - will they be limited to movement on the rails?

Indeed will travel by rail, give the Germans a real mobility edge over France and particularly Russia? On these lines is there anything in place in terms of mobilisation?

Could there be two levels of railway? - the Germans having a faster version in place in more areas (particularly running East-West as the military had factored the railway into the Schlieffen plan), whilst France would have less rail overall and more of what they had would be the slower version. Russia would have even less, and what they'd have would be the slower rail level (to try to represent things like the Trans Siberian rail being mostly single track).



Britain would probably have a lot of rail lines, but most of it would be the lower level

Railway guns work similar to heavy artillery but are much more powerful, though inflict less collateral damage. They are little effected by forts and can devastate single units from very far away (using ranged bombardment). However, they are very expensive and can only travel by rail.

As for railroads - they work the same as in standard BTS/CIV. By all means each nation will have more or less depending on who they are - the Germans by far will have the densest rail network, followed by Britain, Belgium, France, Russia, Austria-Hungary, Italy, and the Ottoman Empire. The game will not include any more deviation as to railroad type - I want the overall game mechanics to be as simple as they can for new players.
 
thsi stuff looks great loks like illbe adding civ 4 to mylist of games to get jsut so i can add this modd
 
This mod sounds great from just skimming through the thread. It sounds like there will be new rules and features. Will there be a manual or a section in the civilopedia explaining them? Can't wait until its release :D
 
Hey there, Smitty.
Any chance of implementing my new blood mod (graphic modpacks section) into this one?
It might fit and look very spectacular with higher number of models in a unit.

cheers. keep it up!!!
 
Hey there, Smitty.
Any chance of implementing my new blood mod (graphic modpacks section) into this one?
It might fit and look very spectacular with higher number of models in a unit.

cheers. keep it up!!!

Got the XML merged - if you supply the updated units to use the new effect, I'll just pop them on in. It's an awesome mod you've created - something that adds a lot, especially to the darker nature of war. Standard CIV and BTS were to clean.

Progress on the mod has been a little slow lately - luckily I have a small trip coming up that should give me some free time, so I can finally tackle the last bit of XML and scenario making.
 
Got the XML merged - if you supply the updated units to use the new effect, I'll just pop them on in. It's an awesome mod you've created - something that adds a lot, especially to the darker nature of war. Standard CIV and BTS were to clean.

Progress on the mod has been a little slow lately - luckily I have a small trip coming up that should give me some free time, so I can finally tackle the last bit of XML and scenario making.

thanks.
the funny thing is.
the files in the zip should be enough, its a simple change in the animation file, which you can point in the artdefinesunit.xml to. so, simply use the unit nifs I created and link them by xml to the new animations. Rifleman, machinegunner, etc. all should have updated hurt and die animations in the zip, simply link them to that ones ;)
(if it doesnt work tell me).
 
Any news on how the mod is progressing ?

So far, so good! I've gotten a lot of the XML done lately, all that's really left is to balance the cost for techs, patch up the civs and leaders and polish off the main scenario. All in all, Blood and Iron is still on track for an April release. It won't include everything, but will be playable and should be enjoyable for an alpha. The main components left out at this point are events and poison gas, as well as some other minor SDK/python tweaks. The rest is there!
 
Where will the scenario or scenarios be? - for exmaple Africa, Americas etc
What countries will be included?
What will make this mod different from the actual Civ IV:BtS?
How long does the scenario last, I know its the First World War, but what year and month does it start - e.g. Feb 1913 and what year does it end (if you put on a time limit)?
 
So far, so good! I've gotten a lot of the XML done lately, all that's really left is to balance the cost for techs, patch up the civs and leaders and polish off the main scenario. All in all, Blood and Iron is still on track for an April release. It won't include everything, but will be playable and should be enjoyable for an alpha. The main components left out at this point are events and poison gas, as well as some other minor SDK/python tweaks. The rest is there!

That's good news, looking forward to it :D
 
Back
Top Bottom