Sorry, this position is based on a fallacy, that existence of a chat causes last minute orders. The facts show otherwise.
My position is not based on a fallacy. Logically, if there are no turn chats then there are no last minute orders period. Nice and simple, no arguing about what a word means.
I don't care if 90% (or 99%) of the posted orders are vague (or if an official fails to post orders). We have a DP to there to make any needed decisions. Could it be that the existence of the turn chat contributes to the vague and non-existent orders? Or could it be that our level of elected officials is lowered by the fact that turn chats turn some people away from the game?
My time is more limited than it used to be (since I'm working a full time and a part time job and going to school part time). Just because I don't have time to be an official should not mean my right to speak out on game issues (both Civ III and DG) should be curtailed. DaveShack, if you really want increased participation here then you should be doing what you can to include as many people as possible - people like me (and I think yourself as well) who have limited time and people who live in different time zones than the normal EST time slot for turn chats. There should be room in the DG for those who want to participate alot and those who want to participate a little. By simply removing the turn chats and ensuring that all participation is through the forums you will open things up for many who do not join in due to the turn chats.
And, yes General Falcon, there are those who have been driven from the game by those turn chats. I understand some are drawn to them but not all and they do have there detrimental effects. Why won't you all try just ONE game without them?
If you must keep the turn chats then make them just social events where the DP explains what is going on but doesn't take
advice from anyone. This can be done by muting all attendees so that no advice can be given.
@ice2k4: I see you still don't get it. Giving citizens the right to trump officials is not the same as castrating officials nor does it mean
everything must be polled. It simply means citizens can ensure an official acts a specific way on a specific issue no matter what the preferences of the official is.
I agree that any binding poll must be fair. I'm not so sure it is possible to create standards that are usable, especially if the silly notion that a poll can be
informational only is continually bandied about.
@General Falcon02: By playing at a steady pace I meant two or three turns everyday no matter what.
As for the public versus private poll issue I'd like to remind everyone that we played quite a few demogames before there was such a thing as a public poll. I realize private polls have their drawbacks but so do public polls. This last DG was the first one played where we had a user's group that prevented a person from using multiple logins to sway a vote. That was actually instituted after the game started and so there was no discussion about the pros and cons of the two voting systems with the user group in place, making any pre-game discussion about them out of date. Also, the rules of that game were not so clear cut since I recall valid arguements in favor of the legality of private initiative polls.
As for polls not being able to change the laws I'm not so sure about this. It can certainly be argued that judicial reviews can and do change the law. While I prefer amendment procedures I see nothing wrong with a citzen's initiative poll being used to over-ride a judicial review's interpretation of the law. I guess in the end I agree that polls should not change laws but I think they should be allowed to interpret laws and any such interpretation poll should should trump judicial reviews. It's a touchy area since it is always possible for a citizen's interpretation poll to be blatantly out of whack with existing law - which means interpretation polls would have to be reviewed by the judiciary in a manner similar to that of proposed laws.
EDIT:
The third case is one where there is no opportunity to give input, for example an in-game question which must be answered before the game can proceed. If the question has been anticipated then the people have had their opportunity to give input, and the preceeding paragraphs hold. If the in-game question has not been anticipated then it is impossible to give premeditated input. In an offline environment, one person (the DP) must decide, solo. In a chat environment, we have a choice to make in the law -- either one person decides solo, or many people contribute to that decision.
But how many things are truly surprises and how many were obviously coming but missed by an inattentive citizenry (which, BTW, includes all elected officials)? Think back to DGIII term three when I refused Monty's demands to remove our troops from within the borders of his new city. I saw that coming and alluded to it before the game play session but nothing came of it. Remember that officials can give conditional and standing (and even conditional standing) orders. I see no reason for leaving open the option of last minute advice or orders during the game play session.
Also, once that option is opened then we must face the question of who gives the orders or advice. Is it right in a demogame to exclude the voices of mere citizens during the chat? IShouldn't citizens have the same rights in the chat that they enjoy in the forums? If not then we've created a scenario whereby officials can bypass citizens rights! The more one thinks about turn chats (objectively) the more one sees how badly they affect the demogame.