One thing to keep in mind is that later patches reduced memory utilization and the impact of task switching. During the pregame for DG1 I had extreme problems with my machine, where each task switch was taking a minute or so. On the current patch I can play and chat with hardly any trouble, and that's at 512MB. Potential DP's are advised to try it before saying it's not possible. Another possibility is lack of access to a continuous connection, for which there is obviously no cure.
Machine / performance problems aside, it is also quite reasonable to say one can't
play and chat at the same time. I might expect some of the same people to have difficulty with providing a detailed record of an offline session. To that I'd say it is potentially fine to play offline if the record is detailed enough, and I probably would prefer to bar the players who can't provide either a chat commentary or a detailed record from being DP at all.
That takes care of the two kinds of players who can't chat while playing, those who physically can't due to performance or connection limitations, and those who logically can't due to skill or style issues.
I see two potential kinds of players who can, but won't chat. I'll start off with my description of the "innocent anti-chatter". It is certainly possible that for some, the chat might cause some kind of mental anguish, or disgust with the shenanigans which often go on (in terms of childish behavior from the chatgoers, not in-game actions), or distrust from family (why have you been talking on the computer with strangers for 3 hours), or be too much of a time committment (aforementioned 3 hours). It can also be a simple personal preference without any other reason and without political undertones.
The other kind of player who won't chat even if they can are the ones who do it for "political" reasons. This type can often be identified by their "over my dead body" reaction to the mere idea of having a chat. Their favorite saying tends to be "it's a forum game, not a chat game". Many of these individuals seem to
like the chat when they're actually there, openly giving the DP advice and freely participating in the social aspects of chatting. However they are known for occasionally trying to set a legal trap for the DP by giving advice they know violates posted instructions.
Recommendation on selecting DPs
The people should be choosy about the citizens they allow to be DP.
- The fairly rare "can't keep a good detailed record either online or offline" folks should be rejected on sight.
- Deciding whether to allow the remainder of the "can't chat" folks to be DP is an individual decision which hinges on the voter's perception of the chat. A voter who can't get into the game without a chat, or who otherwise thinks that absense of a chat is damaging, might be justified in denying DP status to candidates who can't chat.
- An extreme "pro-chat political" voter might also vote against any "can't chat" candidate on political grounds.
- Denial of DP duties to those who can chat but won't would almost always be a political decision for a voter. There is no feeling of discrimination in this case because the candidate chooses whether to chat or not.
- Extreme "anti-chat political" voters might vote against "will chat" candidates, for the obvious reason.
Recommendation on valid grounds to not have a chat
- The DP can't chat (either permanently or because of some aspect of this play session such as being away from internet, need to play 1 turn an hour for 10 hours, etc) and the citizens do not object to the offline session by requesting a skip/swap. That bolded portion might be controversial, but I think it is essential. There may be some in-game reason that we very much want this specific session to be online, for example we're going to be doing trading, or celebrating finishing a wonder, or starting or finishing a war. We don't penalize the scheduled DP, but we do switch the play order around so a chatter can run the session.
- The citizens explicitly approve of not having a chat for this play session, for example we know it's likely to be a boring 10 turns. This could be worded in the negative, the citizens don't object to offline.
- The parameters of the session match a pre-determined classification which is specifically listed in the law, for example 0 or 1 turn chats to conduct a trade and determine next trade options.
Notice that
"don't wanna" is not listed here. If the DP has a legitimate reason to want this chat to be offline, and the citizens don't object, then offline should be allowed. If the DP can get the citizens to agree to offline without an excuse then it should be allowed. But I don't think freebies should be automatically granted.