[DG2] - Technical Game Issues

DaveShack

Inventor
Retired Moderator
Joined
Feb 2, 2003
Messages
13,109
Location
Arizona, USA (it's a dry heat)
Here is a place we can discuss our approach to technical game issues.

  • Using the option which locks the ability to enter world builder. (but what about upgrading to a patch level if there ever is another one?)
  • Requiring DP's to play with certain .INI file settings (save frequency 1, cheatcode disabled, etc).
  • Using a mod which automatically logs the action, such as the HOF mod or a custom designed DG mod.
  • Playing the game in Warlords
  • Playing a major mod like ViSa

I would like to prevent access to WB, not because there is anyone we don't trust, but because the key combo is so blasted easy to hit. I was opposed at the beginning of DG1 because it took away access to innocuous enhancement mods, but it turned out the danger outweighed the benefit.

The .INI file thing would be impossible to enforce, but we could discuss what we'd want to ask our DP's to do.

The simple mod for autolog and the fairly minor HOF changes is an issue for whether people are bugged by closing Civ4 and reopening with the mod active to open the DG saves.

The Warlords question hinges on how many have it. I think it plays so much better than Vanilla that we should go forward if possible, but I suspect this will be a wide open question.

A decision on playing with a big mod like ViSa is likely to be governed by ability of people to do the huge download. There is also a tradeoff between whether the incredible amount of variety that mod adds would help with generating interest in the game, or if it would harm the game because of learning a new system while playing.

What do you think about these? Are there other technical issues?
 
Using the option which locks the ability to enter world builder. (but what about upgrading to a patch level if there ever is another one?)
I wouldn't mind the decision to lock modified assets.

Requiring DP's to play with certain .INI file settings (save frequency 1, cheatcode disabled, etc).
Again no real way of enforcing, plus I trust the DP's with the configurations.

Using a mod which automatically logs the action, such as the HOF mod or a custom designed DG mod.
I strongly oppose any mods whatsoever to the game. Firstly, I trust our DP's. Secondly, it creates too much of a hassle and will most likely lessen the appeal of DP and also may turn new comers away.

Playing the game in Warlords
I wouldn't mind playing in Warlords as it is much more fun, but it brings up the issue of how many people have it. There might be a slight participation loss. I think even if we polled "How many people own a copy of Warlords?" now, and even got all Yes votes, it still might hurt participation. I'm kind of impartial on this issue.

Playing a major mod like ViSa
Again highly opposed. One major reason for getting killed this game was we were still learning the game. Having to learn a new mod would produce similar results. It also creates a hassle of having to load the mod.
 
Here is a place we can discuss our approach to technical game issues.

Using the option which locks the ability to enter world builder. (but what about upgrading to a patch level if there ever is another one?)
I've had bad experiene with not locking the world builder. And there won't be a new patch.
Requiring DP's to play with certain .INI file settings (save frequency 1, cheatcode disabled, etc).
I combination with HoF mod.
Using a mod which automatically logs the action, such as the HOF mod or a custom designed DG mod.
I really like the HOF mod, and it isn't that much work to use it here, I doesn't even take me a minute now to load it.
Playing the game in Warlords
Why? Although I might be persuaded to buy it if this game is going to use it.
Playing a major mod like ViSa
Definetly not.
 
Why? Although I might be persuaded to buy it if this game is going to use it.
Even if we don't use it I still recommend you buy it. It is a much more fun game, even though it doesn't look like it adds much more on paper. It also completely changed my strategy from peace monger to a mix between build up ages and war times.
 
On warlords, there is an ancient age change which makes a world of difference.

In vanilla, if you have axes and your opponent doesn't, you have a decent shot at just launching a straight axeman rush. In warlords, archers are a little better at defending cities, and chariots can beat axes on the attack. You end up with a rock/papers/scissors on offense, with chariots beating axes, axes beating spears, and spears beating chariots. Throw in the odd archer for city defense, and very early war becomes a much more iffy proposition. Also warriors can defend cities against archers, the other kind of early rush.

Beyond that, it just feels better to play.
 
Well, I don't have Warlords, and I'm not sure how many of us remaining do...

(In Civ4 v1.61) whenever you hit "Open WorldBuilder" on the menu, it opens a "Confirm?" popup box. I think that's the same for hitting Control + W. If so, what's the need for locking modified assets? Won't that allow people to not use graphics mods? Logging mods? I think, if we just use that confirm popup as a failsafe, we can just not use lock modified assets.

I don't think we should force the use of a mod (HoF mod, ViSa mod, or .ini settings for that matter), as it's not only inconvenient but hard to enforce.
 
Well, I do have warlords.
 
Did any of the civ III games use conquests or ptw?

DG6 Final Civ selection thread

This is the last of three polls for civ selection in DG6, while I didn't play in DG6 since the Ottoman Empire is an option(and there was a previous PTW/C3C civs poll to narrow the selection down), I would assume they played C3C DG6.

It has always been a question whenever an expansion comes out whether or not to play the new expansion in the Demogame. I think the expansions always add to the demogmae. I admit it can drive some people away as they can not directly play and observe the game. Though in the end if we do the DG right you shouldn't even need a copy of Civ to participate, as the forums should have a large amount of info, but it's hard to get deeply involved.

I do not own warlords, and I have no problem with doing Warlords the next game. However, I do intend to pick-up Warlords at some point anyway.

On the other issues... I have no problem with the HOF mod to help with logging, particularly with offline sessions. Not so much to "make sure our DP isn't breaking the rules" but more so we have a record of what took place. As stated in other threads, just because a DP is honest does not mean they are good at recording the info in an offline session, or even an online session for that matter. The only condition I have with the HOF mod is that it doesn't change the game itself at all and is stable (never looked at it myself, so I not sure, but given it's HOF I imagine it meets both those).

Major Mods, emphatic "NO!" If you want a DG with a major mod make a different one. But it may still need to be polled though just to make sure the rest of the citizens agree.

I've got no problem with "locking the world builder" in the save itself. Not sure what the comments about patch level, so I might change my opinion if there's a potential for a major compatibility issue...
 
We played DG6 and DG7 on Conquests.

You're right that a properly setup DG should permit office holders who don't have the game, though two experiments with that concept have ended up in rocky roads. In DG6 we attempted to set up the government structure with the explicit goal of enabling people without C3C to hold high offices, by separating the long-term strategic leadership from day to day looking at the save. Unfortunately that didn't work out because most people couldn't figure out where the line between strategy and tactics should be. One of the goals of the triumvirate was to do the same thing, and it didn't work any better.

The patch level comment is, if a new patch comes out and the option is on, the save can't be loaded with the new patch. Not a problem for vanilla, but possibly a problem for warlords.

If worldbuilder has a confirmation prompt then we don't need to be as worried about having DPs play with the cheat code disabled.
 
Back
Top Bottom