Here is a place we can discuss our approach to technical game issues.
I would like to prevent access to WB, not because there is anyone we don't trust, but because the key combo is so blasted easy to hit. I was opposed at the beginning of DG1 because it took away access to innocuous enhancement mods, but it turned out the danger outweighed the benefit.
The .INI file thing would be impossible to enforce, but we could discuss what we'd want to ask our DP's to do.
The simple mod for autolog and the fairly minor HOF changes is an issue for whether people are bugged by closing Civ4 and reopening with the mod active to open the DG saves.
The Warlords question hinges on how many have it. I think it plays so much better than Vanilla that we should go forward if possible, but I suspect this will be a wide open question.
A decision on playing with a big mod like ViSa is likely to be governed by ability of people to do the huge download. There is also a tradeoff between whether the incredible amount of variety that mod adds would help with generating interest in the game, or if it would harm the game because of learning a new system while playing.
What do you think about these? Are there other technical issues?
- Using the option which locks the ability to enter world builder. (but what about upgrading to a patch level if there ever is another one?)
- Requiring DP's to play with certain .INI file settings (save frequency 1, cheatcode disabled, etc).
- Using a mod which automatically logs the action, such as the HOF mod or a custom designed DG mod.
- Playing the game in Warlords
- Playing a major mod like ViSa
I would like to prevent access to WB, not because there is anyone we don't trust, but because the key combo is so blasted easy to hit. I was opposed at the beginning of DG1 because it took away access to innocuous enhancement mods, but it turned out the danger outweighed the benefit.
The .INI file thing would be impossible to enforce, but we could discuss what we'd want to ask our DP's to do.
The simple mod for autolog and the fairly minor HOF changes is an issue for whether people are bugged by closing Civ4 and reopening with the mod active to open the DG saves.
The Warlords question hinges on how many have it. I think it plays so much better than Vanilla that we should go forward if possible, but I suspect this will be a wide open question.
A decision on playing with a big mod like ViSa is likely to be governed by ability of people to do the huge download. There is also a tradeoff between whether the incredible amount of variety that mod adds would help with generating interest in the game, or if it would harm the game because of learning a new system while playing.
What do you think about these? Are there other technical issues?