Shaitan
der Besucher
A majority of respondents in the info poll want discussion on customizing DG3 with the editor/mod pack, etc.
Discuss!
Discuss!
While I'm not in favour of modifications in general I'd be particularly opposed to that one (assuming I'm right in thinking it allows expansionist civs to build these faster), since just being able to build granaries from the off is a major advantage IMO.Originally posted by Chieftess
I'd be willing to have a game with 'small' changes. Here's a list:
- Granaries and Hospitals would get the expansionist attribute
I believe they were only refering to Radar Artillery, which is at least a step in the right direction. Both mechanized infantry and truck-towed/self propelled artillery were invented at the same time as the panzer division. Both should have the same movement as the armor they support.Artillery should never move faster than infantry. The only time bombards moved faster than the grunts was horse artillery and even that didn't move a whole lot faster.
Armor is faster than artillery
The panzer in Civ3 moves faster to reflect the blitzkrieg attack but German tanks were no faster (strategically) than Allied ones.
Modern armor is faster than mechanized infantry to reflect the command presence of main armor on the battlefield (an Abrams is not faster than a Bradley). Radar artillery could be moved almost as fast as mechanized infantry tactically but not strategically. Definitely not as fast as modern armor in any case.
Lethal bombard for all arty units, save perhaps Catapults.