[GS] Did GS nerf encampments? When do you build them now?

Did GS nerf encampments

  • Yes

    Votes: 4 10.5%
  • No

    Votes: 33 86.8%
  • Yes - too much

    Votes: 1 2.6%

  • Total voters
    38
Going a bit offtopic on my own thread, but how do you think we could benefit more from entertainment complexes? To this day, I build them when I'm low on amenities sources. Getting -1 on multiple cities.

I dunno but it seems it is used to build the Colosseum if you can get it these days.
That seems to be the reason to build it.
It seems you can go a very long time unhappy.
 
I barely built them before, I build them even less now. Its always a district that I will use mainly for defense purposes/housing in the first half of the game, era score/housing in the second half.

First half to make a narrow pass defendable without units, or very few of them, or kind of in the middle of a cluster of cities for defensive purposes, or on the borders against a violent neighbor if he/she is doing advances. Also to get some more housing if its unavailable from other sources, and if there is nothing else but units and wonders I dont want/need to build.
Second half will be mostly just for the eurekas and era score, as the army Ive built in ancient/classical is almost all alive, and will most likely just need an update, or buy cheap lvl1 units tomerge with the experienced lvl 3 and 4s, to create some nice corps and armies. Build a couple more units perhaps to complete the army with units of all kinds, you know, just to be sure theres variety and a counter ready.

If Im going ultra-warmonger, Ill never build encampments in cities I have conquered. By the time I could build anything I could make use of, my troops are healed and they can continue pushing.

If I build them, I will have 2 if the lands I settled are decent enough, more if I need housing early in the game and I cant build aqueducts or farms.
One with barracks and one with stables.

In any case, due to my mostly peaceful playstile, the encampent is usually the 3rd district I unlock.
And by that time I have settled a couple or 3 cities. If I need to complete my army, Im switching cards and building one or 2 units in each city. Its faster than building them in a single city and they can defend their respective cities immediately instead of needing to travel to another spot. Just build the cheapest units in the smallest cities and the only thing you dont get is the bonus exp, but at the beginning of the game, having more units sooner is more important than having higher quality units, in my experience.

Last game with Shaka I built quite a lot of them, roleplayer as I am, they are cheap to build yes, but this delayed my usual turn count by about 80 turns(epic speed). The production bonus they give is laughable compared to how much it costs in time/gold to fully upgrade one.
 
@Basajaun
That's pretty much my experience with them as well.
It is so contradictory that a "offensive district" is actually built when you are planning to defend.
 
Going a bit offtopic on my own thread, but how do you think we could benefit more from entertainment complexes? To this day, I build them when I'm low on amenities sources. Getting -1 on multiple cities.
Extra amenities above X give bonus % eurekas or extra passive loyalty? Something along that line sounds fair. Or a multiplier for food, for growing those remote plains/tundra cities a bit easier.

Pretty much as you said, me building encampments and entertainment district is solely dependent on how good my lands are, and the availabilty of CS that can give some, or just allow me to unlock amenities from civics and other bonuses faster.
 
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I'd never seen the encampment as an offensive district, just as a military one.

Extra amenities already give extra science, food, loyalty and other stuff.
I know, but I meant amenities from entertainment complex and its buildings. I dont know the exact numbers, but for example, if +1 amenities is +1 loyalty, +1 on top of that, if its coming from a stadium for example, is worth 2 loyalty? I must admit tho amenities is not a system Ive delved very deep into. I just grab enough so that I try to have always at least +1
 
Extra amenities above X give bonus % eurekas or extra passive loyalty? Something along that line sounds fair. Or a multiplier for food, for growing those remote plains/tundra cities a bit easier.

Pretty much as you said, me building encampments and entertainment district is solely dependent on how good my lands are, and the availabilty of CS that can give some, or just allow me to unlock amenities from civics and other bonuses faster.

I'd never seen the encampment as an offensive district, just as a military one.

Extra amenities already give extra science, food, loyalty and other stuff.

Yeah they provide 5% / 10% and 15% bonus yields, and also bonus growth. More of a mid to late game boost. Is loyalty affected by amenities? That is new to me.
 
Sorry I meant flat bonus, not multiplier. A 10% multiplier over 2 food is nothing. But a flat +2 over 2 food, is something completely different. Long working day and the mind starts to struggle comunicating :D
 
Sorry I meant flat bonus, not multiplier. A 10% multiplier over 2 food is nothing. But a flat +2 over 2 food, is something completely different. Long working day and the mind starts to struggle comunicating :D

:crazyeye: Hahaha. Actually... amenities can indeed be treated as flat bonus if you consider that extra amenities equals extra luxuries for you to sell to the AI. So if you have all your cities ecstatic, you should be treating your luxuries as bonus gold income.
 
Before GS, encampments were the only way to build resource units without having more than 1 copy of them. If you had 1 horse or 1 iron, you could'nt build a horseman or swordsman, so encampments were needed a lot more.

Why I voted yes. I feel faith has also become more useful so building a Holy Site is an option even without going for a religious victory. Many more cities can now have high adjacency Industrial zones so you can save a spot for that, More cities can have high adjacency Campus because geo fissure and reefs give a +2 adjacency.

It's nice to have a great general in SP but I haven't seen the AI use them well so I don't worry about loosing out like I would in MP>

Does anyone know offhand how the xp bonus works? With +25% do you get 1 xp if a battle give you 1 xp, or do you need a battle to give 4xp?
 
:crazyeye: Hahaha. Actually... amenities can indeed be treated as flat bonus if you consider that extra amenities equals extra luxuries for you to sell to the AI. So if you have all your cities ecstatic, you should be treating your luxuries as bonus gold income.
True. Something I always forget to do after the first trade when I met them :blush:

Why I voted yes. I feel faith has also become more useful so building a Holy Site is an option even without going for a religious victory. Many more cities can now have high adjacency Industrial zones so you can save a spot for that, More cities can have high adjacency Campus because geo fissure and reefs give a +2 adjacency.

It's nice to have a great general in SP but I haven't seen the AI use them well so I don't worry about loosing out like I would in MP>
Does anyone know offhand how the xp bonus works? With +25% do you get 1 xp if a battle give you 1 xp, or do you need a battle to give 4xp?
As I understand, the game calculates outputs with decimals. As in, the UI shows you are doing 3 science per turn, your buddy 4. But you are doing 3,5 and the other guy is doing 3,6. He advances almost as fast as you in research, even when in theory, UI shows a 33% advantage.
Logic tells me you would benefit from all those 1xp, receiving 1,25xp each time. Unnoticeable really.
 
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What moments do you build them now?
When? I don't know.

Where? In cities I want to transform into unit production centers, or along a vector I expect to be troublesome (i.e. in the general direction of an adversarial civ). By the coast along strategic waters or to cover approaches is also a good spot.
 
Encampments are only for eureka, military engineers(railroad) and Great Generals. The experience and production bonus is ignorable.

Great Generals are more important in GS due to the wall defense change. (and also the inherit bug)

Military engineers become much more valuable due to their new abilities. (railroad, dams, etc.), especially when their costs being halved.
 
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Encampments are more a multiplayer thing. At online speed it's quite useful.
 
If you are only building 1 Encampment for the Boosts are you just running Training to get that first General??
I guess you guys just smash the AI so fast you take all their Encampments and get plenty GG's in the mid game.
 
I'm playing a game as Shaka and the ability to build Corps and Armies is very useful indeed. Barracks and stables are only kind of worthy if you are playing to go to war an Era later. And if you are planning to do this, one Encampment is more than enough to have a unit factory plus GG points.
 
If you're going to be declaring war a lot then Encampments are important as the increased unit XP is very helpful in getting those deeper promotions earlier. Also I really like strategically placing them as defensive fortifications on a frontier facing an aggressive/dangerous neighbour. It's a real pain to attack a city when there's an Encampment nearby with walls and a ranged unit garrisoned in both. You get the hell pinged out of you.
 
My last game was pretty easy as far as warmongering.
I only built one encampment.
Turns out that a high production city or two at the start is far better.
One is still a good idea for the boosts though but it seems churning out an army fast is better.
Take the AI's encampments and get a GG down the road.
I am starting to favor the Aerodrome over all districts.
Of course you need the other districts like Campus and Commercial Hub to get you to those Bombers.
I guess the stronger players finish the game before Bombers but geeesh Bombers are OP.
I am having PS3 Civ Rev and Iphone Civ Rev 2 Flashbacks.
 
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