I can understand the issues put forward in this thread, but I don't think you can blame the cartographer. The maps haven't even changed with BNW.
I was surprised and doubtful about this but had no counter to present. I did notice that there seems to be a pretty broad consensus about lousy placements at the start that make the start of BNW the slowest ever. I have however just spent a little under an hour on a game, thinking I had a playable map. It took that long to discover that my "natural territory" consisting of what appeared to be a long isthmus proved, after a trek through jungle, to be on an inland sea, twenty hexes across at its length and 12 at its width (about 52 turns to get back to previously explored territory). My strategic plan came crashing to the floor - taking away my intriguing prospects and replacing them with boring ones.
I saw this in earlier editions (huge maps) but on a much smaller scale and I mention it here, because in one recent, frustrating sequence of re-rolls, I had similar encounters with "inland seas" in four out of ten starts. I think it is valid to ask, from the perspective of game play, why bother with this sort of "gotcha" prank that is all but certain to kill most games? The experience here is not an outside-the-box pencil and paper test. I like those too but the fun of Civilization is that simulates the real world.