Diety Succession Game

lurker's comment: First off, looking at that start, with the Dutch, it's a pretty good bet you'll win this. One thing missing is shields. No nearby grassland, and there's a desert (at least you're Agri so irrigating desert gets you 2 food) and those hills/mountains to the north are just plain ugly. I'd consider making one city a settler factory, and use two of the three wheat; with the other mining some plains to knock out warriors and later archers. Later (out of despo) both will be able to run +5 food with just one irrigated wheat.

And yeah, seafaring curraghs are highly recommended.
 
My turns:

3000BC:
Bit of MM; A'dam only needs 1 food for growth, so can work forests this turn, R'dam gets wheat. Lux slider not needed, since Ivory is connected.
Worker starts irrigating Ivory.
2950BC:
Warrior reveals Incense to the north.
Lux up again on A'dam growth.
IBT: North warrior gets approached by barbarian.
2900BC:
I chicken out and decide to take north warrior back to A'dam. With that stack of Incan warriors approaching, it might be wise to have at least one warrior on each town.
2850BC:
R'dam: warrior > curragh
Lux down again because warrior goes to A'dam as MP.
2800BC:
R'dam grows.
IBT: Incan warriors head to goody hut in the north, so they avoid our towns. That's a relief.
2750BC:
Worker now starts irrigating a river plains next to R'dam.
2710BC:
zzz
2670BC:
Inca still haven't got Alphabet. I have a feeling their position is somewhat isolated. I'm tempted to trade, also because we don't have much chance of meeting other civs soon. However, after some pondering, I decide to hold on to our Alphabet.
IBT: Incan warriors pop the goody hut.
2630BC:
R'dam: curragh > curragh
A'dam grows; lux slider up.
2590BC:
Curragh, now east of A'dam, reveals Spices. It appears there are 3 lux within a radius of 5 tiles of A'dam.
IBT: Inca are up the Wheel.
2550BC:
A'dam: granery > worker
Curragh reveals blue borders. Contact next turn.

A picture, showing what was found north and east of Amsterdam:
Spoiler :
EastofAmsterdam.jpg

Notes: Inca still don't have Alphabet.
Warriors still have movement left.
Rotterdam is currently set to another curragh, but it might be an idea to change that to a warrior, and to build a second curragh in a town yet to found on our north coast.
 
Looks good so far, ThERat is up. Do we go for the philosophy -> literature slingshot, or are the chances of getting philosophy first extremely slim on deity?
 
lurker's comment:

Depends on your opponents. If you guys went writing right away and there are no other alpha civs, you should be able to get the sling shot - in fact, you might well be able to get the republic slingshot - is this an arch map? I don't remember.

You don't need the GLib - you should be able to do fine without it. I think it's likely you have the monopoly on ivory, so you guys should probably build SoZ.
 
Monopoly or not, isn't the AI likely to build the main wonders in their best towns, so that a lesser town gets to build the Statue of Zeus?
Apart from that, Statue of Zeus = 200 shields, Glib = 400 shields, so we could shoot for the Statue of Zeus, then if we miss it, switch to the GLib.

Although I'm fairly convinced of the trading capacities of a seafaring civ on a map like this, so the GLib wouldn't be a fave of mine.
 
Got it, I doubt we can make it for philosophy. Our surroundings are that great that we can run high commerce, our capital will churn out many settlers to start with.

I will trade alpha once we met the blue civ for a potential 2/3-fer. Deity AI can research very fast as we are on continents.

I also suggest we settle the luxury sites and then settle south to make sure Incas don't get too big
 
I think we have good chance on philo. Should start prebuild soon. Aim for GLib, if we mis it change to SoZ. Nice to have 3 luxes. Will help to compensate the lack of commerce.
 
Pre-Turn
decide to change Amsterdam to a settler and Rotterdam to a worker
a second curragh can be churned out in the north

1. 2510BC
we meet Maya via a warrior and the curragh
they are down alpha as well

get BW, masonry and CB for alpha and 130gold from Maya
get wheel for alpha and 30 gold from Inca

2.2470BC
zzz

3. 2430BC
capital grows, increase lux

4. 2390BC
zzz

5. 2350BC
we have another warrior and a settler which is sent north to claim the incense
warrior goes south to explore
lux reduced

6. 2310BC
capital grows back to 4, lux 10%

7. 2270BC
zzz

8. 2230BC
send new warrior as additional MP to Amsterdam so we can keep the lux lower

9. 2190BC
found The Hague nex to incense, start a curragh there

scouting warrior spots horses in the south

IT a light blue scout runs into view of the curragh :)

10. 2150BC
we get another settler, leave it to the next player to decide where to go
I would send the settler south to claim the horses maybe

two workers can chop the forest and slowly connect the incense
as we don't need the MP for a turn, send a warrior north to explore

America is down mysticism over the rest, none has writing yet of course

Do we want Rotterdam to change to palace for a Glib prebuild?
Let the Hague build warriors instead?

 
Good set, ThERat

I would start a prebuild in Rotterdam now, yes. I prefer Zeus over GLib, but if more players want GLib, then GLib.
The Hague and the new to found town can make warriors, but I would stick to a curragh from the Hague first. I find the terrain exploration we've done enough to identify settle spots for now, and then I would give a higher priority to looking for contacts, and that means another curragh.

Where to take the settler I find a much more difficult call.
One thing I should probably mention to Nightfire: that goody hut next to R'dam is an old image; the Incans popped it.
 
I'd change Rotterdam to palace, send this settler to horse next settler to last lux. Then fill in gaps. Get 2 more curaghs then some warriors and workers.
 
agree to grab horses and then the lux.

Btw, if we want that philo slingshot, we need to run max science after getting writing. We can judge whether we have a chance.

I personally prefer Zeus as well. It would be good to take on our southern neighbors later on.


edit: the chop will go towards the settler in Amsterdam, we might want to insert another curragh after that.
 
2110 BC: Set lux slider to 10%. Warrior/settler pair continues south. Two workers tasked to clear forest between Amsterdam and the Hague. Warrior moves into Amsterdam.

2070 BC: Production shifted from curraghs in Amsterdam and the Hague in case shields from chopping wood go to either city. Pop goody hut, disturb barbarians with southern warrior.

2030 BC: Shields go to Amsterdam, settler is now two turns away from completion. Worker tasked to build road, second worker moves south. Settler/warrior pair continues south. Warrior who disturbed barbarians fortifies.

1750bcow5.jpg


Unfortunately I can't finish this at the moment. Here's a screenshot of how it looked at the end of my turns. I'll type the rest out in an hour or two.
 
lurker's comment: My that's one fine mountain range to your north.
 
1990 BC: Worker starts building road, warrior/settler pair approach horses. Second settler moves towards spices with a warrior accompanying it. Amsterdam set to build warrior.

1950 BC: Settler/warrior pairs continue to destinations. Amsterdam is now in excellent configuration for being a settler pump, some tile improvements could easily turn it into a 4 turn settler pump. Worker connects road between the Hague and Amsterdam.

1910 BC: Found city next to horses. Inca helpfully clean up all the barbarians which were threatening our newly-made city :D

1870 BC: Curragh built in the Hague, sent exploring. Meet the Iroquois.

1830 BC: More exploring with curraghs, lux slider to 20% (we need to hook up the two luxuries fast).

1790 BC: Found the city of Groningen directly on spices.

1750 BC: Move worker onto incense tile (make sure to connect that on next turn). Did some odd micro in Amsterdam, make sure to optimize the tile usage once the settler builds next turn.

dotmapfm2.jpg


I reccomend using Amsterdam to pump out some workers as well as settlers, we need to connect our luxuries and the horses ASAP. What does everyone think of this dotmap I made? Suggestions? Changes?
 

Attachments

looking good :goodjob:

Does anyone of the others have writing at this moment?
Do we use writing to gain mathematics for Zeus after that? I recommend doing that and then going for max research towards philo (unless someone else has it)
By the way, we should try and gain IW in the writing deals if possible so we know where the iron is.

I would shift that dot near The Hague towards the coast (2 tiles NW), more coastal citie are better as the land in the middle pretty much stinks. I would change some outlying cities to workers as well. Don't waste Amsterdam for workers, pumping out settlers is top priority. I would settle the southern cities first close to our foe and then backfill later on to make sure we get all that land.
 
Yeah, that city near The Hauge would be better off on the coast. None of the other civs have writing, so trading around next turn would be very lucrative.

Here's the order again:
Nightfire
nerovats (Currently up)
Optional
ThERat
 
Re dotmap: Yes, a bit more focus on the coast, I think.
But first I would try to settle as much riverspots as possible SW of R'dam.
Maybe even settle a bit further away from our present core initially, to take as much space away from the Inca, then fill up the gaps later. For that reason I would try and settle first one of those tiles that are still dark (unexplored).
 
Got it.
Think we shouldn't settle on the FP but 1SE. But think we should settle in the dark 2SW of FP and on the forrest first to block Inca.
Philo on max next turn and not trade writing I suppose.
 
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