ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 794
Ok, it's another neverending thread! But this time, it's a bit different.
I suggest to prepare seven sets of bonuses, and then randomly assign those to the seven religions. Each set should include some disadvantages as well, so the "free religion" doesn't become useless, but just an alternative.
It might be a "pacific" set of bonuses, that could improve relations with other leaders, and double the war weariness. (It's just an example, so I can better explain my idea). Also, it might be a "monetary" set of bonuses, that could increase the gold bonus from markets and grocers, while reducing the trade routes with other civs.
When the game begins, each set will randomly be assigned with the religions. So the "Pacific" religion could be Christianism, while the "Monetary" one could be Induism. The assegnations should be revealed to all players, so everyone could decide which religion better suits him, and this will vary every game.
I suggest to prepare seven sets of bonuses, and then randomly assign those to the seven religions. Each set should include some disadvantages as well, so the "free religion" doesn't become useless, but just an alternative.
It might be a "pacific" set of bonuses, that could improve relations with other leaders, and double the war weariness. (It's just an example, so I can better explain my idea). Also, it might be a "monetary" set of bonuses, that could increase the gold bonus from markets and grocers, while reducing the trade routes with other civs.
When the game begins, each set will randomly be assigned with the religions. So the "Pacific" religion could be Christianism, while the "Monetary" one could be Induism. The assegnations should be revealed to all players, so everyone could decide which religion better suits him, and this will vary every game.